Based on the feedback I've gotten (thanks!), I've altered my cards a bit, and I've thought up a new one. I'm considering having the Hermit get +2/+2 and Taunt, replacing the Vanguard's Taunt with "Enrage: Double attack", and having the Prodigy give 2 cards with worse stats, if you feel like evaluating those possibilities as well. Any feedback is appreciated!
Devoted Hermit, a 4/4 Taunt for 1 mana seems a little too good. Maybe make it gain +2-3 Health and taunt? it would make it Wyrmrest Agent powerlevel (tho admittedly you have to play it later in the game for the effect).
C'Thun's Vanguard, both Taunt and the Enrage look good. I think you have to decide for yourself :)
Twilight Prodigy, im for the less stats and draw two cards, but maybe you could fit it in another class? F.e Hunter or Paladin, they both didnt get C'Thun minions like some other classes and they both dont have that many options when it come to card draw.
Does it tell a clear story (I'm thinking along the lines of Primalfin Champion)? Is the balance okay? Does it present interesting strategies? And does it feel professional
I think there were two ppl with the exact same idea, and i think one of them posted theirs already, but ill say what i said to them too. I would make it 1 mana above average (i.e 4).
I'm still not sure how to stat the Archbishop, and not entirely sure how much it should buff C'thun, and how much damage it should deal.
Alternatively, the Klaxxi Harbinger could be a 2 mana 2/2, or give +2/+2, or both.
Archbishob Consceleratu(s), (Latin for corrupted, wicked ;), alternatively Nefastus) i think it would even be good at 5/5, i think the 8 for 8/8 is pretty good.
Klaxxi Harbinger, i think it should stay as it is or give +2/+2. As someone mentioned, C'Thun decks dont have many good 1 drops so this fits right in.
Chaos Cultist, still cool, but it is the least favorite out of these 3.
Thanks all for the feedback! After reflecting on the problems with Twilight Champion (namely, a degree of abusability and a lack of originality), I went through a chain of cards before coming up with this one, and I'd love some critique- and of course, I'll return the favor if you'd like:
Same questions as before: How clear is the story? Is it well-balanced? Does it promote interesting strategies? And does it feel professional? Does it stand out?
EDIT: Also, how's the art? Does it fit with the theme, or should I keep looking for something more... bomber-y?
Thanks in advance.
it is ok, i think it maybe even good at 5/5. As for the art, it fits the theme but it bothers me (a lot) that that is Medivh in it. Keep the theme but change the art (not into something more bombery i think) :)
I've modified my idea.I wonder if it looks better,and... maybe some errors in description.Please give me some feedback.Thank you.
Some wordind improvments and its good. "gain at least 4 armor at a time for 4 times" and "Battlecry: Whenever you gain armor this game give you C'Thun +1/+1 for each armor gained(wherever it is)."
My biggest questions: Should i give him +1 Attack/Health or keep it this way and make it say "...has 10 Attack or less...", im not very sure on that one, i would want to keep it as it is but if more people say it should be that way ill change it.
Thank a lot! I've modified it.
And for Harbinger Skyriss,in my opinion,it is good enough because some classes can buff/copy minions in their deck or hand.Immature suggestions,hope it could help.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
There should be a space after "Battlecry" - if it wasn't that you should actually remove the battlecry to make it functional, otherwise it would never have a chance to damage any minions prior to the effect happening. You should also end the card text with a dot. Finally, I think the wording should be "Set the Attack of minions damaged by this minion to 0.", though I'm actually not certain about the latter part.
Thank you very much! It's modified.
Also, there should be a space behind "," in the card's name :P
That being said, im not sure if its balanced or not, i suppose that most minions that would trade with this would also die and having a simple 6/6 taunt isnt THAT great, so if there ever was a big minion that would survive, i suppose its fair it would get negated. And most of the big minions played nowdays would already gave u some value (battlecry + traded for this) or have an ongoin effect, which would still be valuable. So yeah, i guess its balanced.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
There should be a space after "Battlecry" - if it wasn't that you should actually remove the battlecry to make it functional, otherwise it would never have a chance to damage any minions prior to the effect happening. You should also end the card text with a dot. Finally, I think the wording should be "Set the Attack of minions damaged by this minion to 0.", though I'm actually not certain about the latter part.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
Hello everybody,here is my ideas for this week. Which one is better,in your opinions?My english is poor,if there's error in description,please point it out.Thank you very much.
Set all taunt minions Attack to 0. and for the second one put specific details on start of your/opponent turn
edit: maybe change also good, just find Eadric the Pure use change on its text
Thanks for reply! So the first one is better?
yup, the first one have direct impact when summoned, i think its better than deathrattle Boltaar
Hello everybody,here is my ideas for this week. Which one is better,in your opinions?My english is poor,if there's error in description,please point it out.Thank you very much.
Set all taunt minions Attack to 0. and for the second one put specific details on start of your/opponent turn
edit: maybe change also good, just find Eadric the Pure use change on its text
Hello everybody,here is my ideas for this week. Which one is better,in your opinions?My english is poor,if there's error in description,please point it out.Thank you very much.
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I've modified my idea.I wonder if it looks better,and... maybe some errors in description.Please give me some feedback.Thank you.
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Hello everybody,it is my idea for this week.If there is errors in description,please point it out.Thank you very much!
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Is the description right?I want to say it just like Water Elemental ,change the minions' Attack to 0,whomever damaged by him.If I was wrong,please change it to the right.Thank you.
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Thanks for reply! So the first one is better?
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Hello everybody,here is my ideas for this week. Which one is better,in your opinions?My english is poor,if there's error in description,please point it out.Thank you very much.
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Hello everybody,here is my creation , Paragons of Klaxxi.
My english is poor,so if there's error in description,please point it out.
Hope you will like.Thank you.
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