Okay, this is insane. It's a targetable and improved Kodo. Kodo is such a crazy card for this meta already with all the zoo and aggro out there- plus 3 attack means it's really not situational at all, AND its a dragon.
They actually buffed that scenario lol. Murloc knight, hero power into another murloc knight, vilefin inquisitor to reset hero power, silver hand murloc, GURBLARGBLAUR
Mage: Flamewalker! Mana Wyrm! Sorcerer's Apprentice!, Water Elemental!, Cult Sorcerer, a mirror image, Spellslinger
Paladin: Steward! Uldaman! Aldor! Murloc Knight! Most shielded minions also tend to be on the small side due to the aggro nature of Shield Pally. N'zoth Pally also has several valid targets.
Priest: Northshire, Auchenai!, Twilight Whelp, Agent, and Guardian!
Entomb=Steal a win condition, also; your primary win condition is to just out-tempo your opponent. Plus if C'thun gets killed you can just rez him with doomcaller, or even get two C'thun's if you have Brann out. This actually has a decent chance against N'zoth builds because if they drop rattle minions, you're dropping cultists with decent stats, if they are answering your minions instead, they're not developing rattle minons, which kills N'zoth's value. With this deck, you can spend the first half of the game getting your minions killed, and then have turns where you're dropping several of your cultists on the board, and you get your big C'thun. N'zoth decks can't do that.
I really believe this is the best build if you want to play a C'thun deck... Not only does it have a great amount of card draw with the standard priest cards and the acolyte+loot techs, but this deck creates 20-26 stat C'thun's on a regular basis.
2
I have a feeling that will now be unlikely due to netherspite historian and this card itself being a dragon.
0
Did you know that Stampeding Kodo is a card?
5
Okay, this is insane. It's a targetable and improved Kodo. Kodo is such a crazy card for this meta already with all the zoo and aggro out there- plus 3 attack means it's really not situational at all, AND its a dragon.
4
Use it on turn 8 if you can
0
And then you pass the joint to your friend because that was a MASSIVE hit.
1
A paladin being salty about non-interactive gameplay.
"I'll spend 8 Mana, to summon RAG and hit a recruit with it!"
"I'll turn it into a 3/3 and instantly kill it, or I'll play 4 mana and wipe your whole board!"
13
This needs to be kept alive.
0
They actually buffed that scenario lol. Murloc knight, hero power into another murloc knight, vilefin inquisitor to reset hero power, silver hand murloc, GURBLARGBLAUR
0
You know what? That's an awesome swap. Holy Nova's synergy is situational enough that 2 of them isn't that ideal.
2
NO! Why remove a 12 hp wall for facetards to climb? I found the same problem, I swapped a darkmender for another Pain, and it works fine.
2
There is enough aggro in this meta, that I found swapping a darkmender for another Pain really helps.
This is justified because Pain is good against every deck in the meta right now.
Notable Pain targets:
Neutral Minions: doomsayer! brann! crazed worshipper! twilight elder! scaled nightmare! elise! argus + sunfury protector, juggler's (flame and knife), wild pyro, acolyte of pain,
Shaman: trogg, totem golem, flametongue, mana tide, tuskarr, a feral spirit,
Druid: Fandral!, darnassus, mire Keeper + slime
Warlock: Councilman! (Buffed to 3 or less) gang boss, peddler, voidwalker, flame imp, half of a possessed villager,
Warrior: Bloodhoof!, Patron!, Armorsmith, Frothing Berserker, weaponsmith, bloodsail cultist, ravaging ghoul
Mage: Flamewalker! Mana Wyrm! Sorcerer's Apprentice!, Water Elemental!, Cult Sorcerer, a mirror image, Spellslinger
Paladin: Steward! Uldaman! Aldor! Murloc Knight! Most shielded minions also tend to be on the small side due to the aggro nature of Shield Pally. N'zoth Pally also has several valid targets.
Priest: Northshire, Auchenai!, Twilight Whelp, Agent, and Guardian!
Rogue: Raptor! Xaril! SI:7, Shadowcaster summons, smaller deathrattles
TLDR: Put 2 SW:P's in the deck, because most of the time its useful.
0
Entomb=Steal a win condition, also; your primary win condition is to just out-tempo your opponent. Plus if C'thun gets killed you can just rez him with doomcaller, or even get two C'thun's if you have Brann out. This actually has a decent chance against N'zoth builds because if they drop rattle minions, you're dropping cultists with decent stats, if they are answering your minions instead, they're not developing rattle minons, which kills N'zoth's value. With this deck, you can spend the first half of the game getting your minions killed, and then have turns where you're dropping several of your cultists on the board, and you get your big C'thun. N'zoth decks can't do that.
2
I really believe this is the best build if you want to play a C'thun deck... Not only does it have a great amount of card draw with the standard priest cards and the acolyte+loot techs, but this deck creates 20-26 stat C'thun's on a regular basis.
0
The best part is bronzebeard+doomcaller=two C'thun's in deck, which pretty much wins grind games
3
Not at all. There's so much aggro that this deck really shines against those decks with all the removal