Sounds like someone should make a "Nozdormu Cup" when Core Set goes live where everyone builds decks with a Nozdormu in it and make a tournament from it.
Personally speaking Karazhan is probably the weakest of the 4 Adventures in terms of card prizes and overall experience. The beginning wings and the final battle is strong, but everything else in the middle feels weak.
LOE is really the king of the best Adventure mode experience.
It's a good card, but the 4 attack isn't going to push a lot of face damage.
A pyroblast on the other hand, would.
That's the intention. Just like Ysera this card serves as a 4/12 soft Taunter who forces the opponent to waste resources on it because it's passive makes the gamestate more difficult for them.
Eh, she'll be fine. Better Synergy with Kazakus decks, a lower Mana cost and the ability to Coin her without triggering the 0 Cost effect due to being a Battlecry instead of a Passive like Kalecgos has means she can still mainstain a role in decks.
This is certainly not gonna be another Justicar Trueheart tragedy at least.
pretty much it tones down Yogg to it's more intended role as a wild card tech rather then a borderline staple like what it was turning into the past few months.
The Illhoof battle seems like a concept that was better on paper then in action-AOE minions/spells just mop the floor with him. Also Ramp Druid just laughs in the face of Nightbane's fight.
So far the only really good fights of the Adventure have been the Prologue and the Chess match....let's hope the final fight against Malchezaar sets things right.
5
Blizzard: We set out to make the most taxing Solo Adventure campaign.....
....and we have succeeded.
6
Sounds like someone should make a "Nozdormu Cup" when Core Set goes live where everyone builds decks with a Nozdormu in it and make a tournament from it.
I would watch that ASAP.
2
You can in Classic Format IIRC since it's before the SacPact nerf.
As for main game proper unlikely.
0
Personally speaking Karazhan is probably the weakest of the 4 Adventures in terms of card prizes and overall experience. The beginning wings and the final battle is strong, but everything else in the middle feels weak.
LOE is really the king of the best Adventure mode experience.
0
That's the intention. Just like Ysera this card serves as a 4/12 soft Taunter who forces the opponent to waste resources on it because it's passive makes the gamestate more difficult for them.
0
Eh, she'll be fine. Better Synergy with Kazakus decks, a lower Mana cost and the ability to Coin her without triggering the 0 Cost effect due to being a Battlecry instead of a Passive like Kalecgos has means she can still mainstain a role in decks.
This is certainly not gonna be another Justicar Trueheart tragedy at least.
0
A 1 Mana 2/3 that drops a pacified 0/3 on enemy's board after death? I'm down with that.
Could be pretty scary in a Silence themed deck that somehow makes it work.
3
pretty much it tones down Yogg to it's more intended role as a wild card tech rather then a borderline staple like what it was turning into the past few months.
6
Kills an OTK Deck but opens the door for new Trade options to Warrior.me Likey.
2
I am legit crying from laughing so hard at this.
0
Should have been Khadgar instead since there's no other way to obtain him now.
1
...I Want Little Red Riding Hood as an actual craftable card now.
Her effect to end an opponent's attack phase is pretty damn cool-kinda reminds me of Unhappy Maiden from YuGiOh.
1
The Illhoof battle seems like a concept that was better on paper then in action-AOE minions/spells just mop the floor with him. Also Ramp Druid just laughs in the face of Nightbane's fight.
So far the only really good fights of the Adventure have been the Prologue and the Chess match....let's hope the final fight against Malchezaar sets things right.
8
Cards are certainly worth looking forward to, though yeah Beast Druid is gonna be in full force soon.
Here's hoping the actual wing is better tnen last week's though due to how disappointingly easy it was.