Still, a buffed undertaker, even at 2/3, will survive the 2 damage and likely be able to trade with this thing. Trading a 1-drop for a 3-drop... not very economical.
The purpose of the deathrattle minions is to buff the undertaker, not to survive themselves. So you kill all the deathrattle minions - so what??? Undertaker still lives at 2/3 or 3/4...
This thing will take out the leper gnome and creeper, but the undertaker alone or with 1 spider token will trade with this.
So whilst this card seems "omfg-awesome", it will not really neutralize an undertaker opening, since the undertaker still lives, and be a poor 3-drop the rest of the time due to it's low health.
For those beginners that are reading this - as soon as you can save up for 2 Ancient of Lore then they will really compliment this deck and take it to the next level.
Haha, enjoy the losing streaks. If you choose a different deck to play, well good luck - since you might need to think a little instead of playing on autopilot.
Ok, more questions about the silence. If you can get out a watcher on turn 2 and silence it on turn 3 to attack, and clear a minion and heal it up - that's a dream start, right?
Well, not for example against rogue. I just made that ideal opening and then the rogue used prep and 2 spells to put out a 8/8 Van Cleefe. Damn!! I wish I still had that silence in hand.
Do you have any tips on when to use or when not to use the silence to activate the watcher? Perhaps I should wait until I get a second silence in hand and do it then? Is there best advice per class? e.g. Rogue: save it if you only have 1 in hand.
0
Even soulfire in a pinch ;)
2
Sea giants - nice one! Thanks for this deck.
4
Priest card. This + 0 mana Silence, turn 5.
0
Well that's presuming the creeper lives. Once people learn the synergy, your creeper won't last a turn (if you play it on turn 2-4).
Only viable options for beasts in early game seem to be panter (4/2... stealthed, vulnerable to many AOE) or tiger (but its a 5 drop also... so...)
0
Nice. Spell power shammy = viable now?
-8
Ok, anti-hunter card, or?
Still, a buffed undertaker, even at 2/3, will survive the 2 damage and likely be able to trade with this thing. Trading a 1-drop for a 3-drop... not very economical.
The purpose of the deathrattle minions is to buff the undertaker, not to survive themselves. So you kill all the deathrattle minions - so what??? Undertaker still lives at 2/3 or 3/4...
Example: Opponent Undertaker + Coin + Leper Gnome. Turn 2: Haunted Creeper.
This thing will take out the leper gnome and creeper, but the undertaker alone or with 1 spider token will trade with this.
So whilst this card seems "omfg-awesome", it will not really neutralize an undertaker opening, since the undertaker still lives, and be a poor 3-drop the rest of the time due to it's low health.
Would have been better as a 3/4 or a 2/4, imho.
1
Undertaker will be long gone by the time anyone discovers a 1-cost Mech worth running.
Still, nice try at game balancing. Just a pity this didnt come out with Naxx back in July.
0
Sylvanas in Hunter decks? No thanks.
0
Nice budget deck!
For those beginners that are reading this - as soon as you can save up for 2 Ancient of Lore then they will really compliment this deck and take it to the next level.
0
Interesting! Did you consider adding Deathlord or Dancing Swords in the 3-slot?
0
Your English is excellent, don't worry about that, and thanks for posting this deck.
I was in two minds about Zombi Chow, but I wasnt running Auchenai. Perhaps I'll give this a try tonight.
0
I suggest to Swap Feral Spirits for Ancestral Spirit. Opens up more combo possibilities...
1
Haha, enjoy the losing streaks. If you choose a different deck to play, well good luck - since you might need to think a little instead of playing on autopilot.
1
Hey nice deck! Thanks for posting this.
0
Ok, more questions about the silence. If you can get out a watcher on turn 2 and silence it on turn 3 to attack, and clear a minion and heal it up - that's a dream start, right?
Well, not for example against rogue. I just made that ideal opening and then the rogue used prep and 2 spells to put out a 8/8 Van Cleefe. Damn!! I wish I still had that silence in hand.
Do you have any tips on when to use or when not to use the silence to activate the watcher? Perhaps I should wait until I get a second silence in hand and do it then? Is there best advice per class? e.g. Rogue: save it if you only have 1 in hand.