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    posted a message on Before you open the packs you saved!

    I don't have dust to craft many cards but I do have the gold to buy the bundle so I suggest that everyone in my situation should pay 2000 gold and get all the cards. Save dust for cards from other expansions if they become meta.

    Posted in: General Discussion
  • 1

    posted a message on So Legend... And then?

    The only reason I want to play more after I reach legend is to get in high legend and play against pro players. So far I faced silvername, boarcontrol, sintolol, sinned, thijs, bunnyhoppor and won against most of them without stream sniping. It's a really nice experience to see how these "pro" players make their plays and it's more fun if you play against them instead of just watching their streams.

    Posted in: General Discussion
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    posted a message on Mini Expansion Release Jan 21st?!
    Quote from Krishno_NL >>

    if there are 4 legendaries in the miniset then buying it for 2000 gold is much better then buying packs... packs will give you only 20 packs, and 1 legendary is a chance of 1 in 40 packs... so 4 legendaries in 20 packs is 1 in 5 packs... thats huge... 

    I still doubt blizzard will be that... euh...  (whats the opposite of greedy?)

     It's not that they are very generous but they let us be lazy. For galakrond's awakening you had to pay a total of 2800 gold (it should've been 2450 btw because you get half of the first chapter for free but still have to pay full price for the 2nd half) and also play in order to get those cards. Now you just pay 2000 gold instead of 2800(2450) and get the cards right away. 

    Posted in: General Discussion
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    posted a message on The solution to people always trying aggro to climb ranked = win more stars the longer the game went

    Not a good idea because people will rope on purpose. This and the fact that slow decks are usually expensive and most people being free 2 play means there will always be fast decks in this game.

    Posted in: General Discussion
  • 5

    posted a message on Tickatus would have the perfect nerf, yet Blizzard...
    Quote from Zonta >>

    Those that are saying Tickatus is fine as is probably don’t play much control or combo decks in high rank. One card should not be able to auto win against these decks but when combined with Y’Shaarj it’s ridiculous. Play any Paladin (especially pure) or priest deck against a decent skilled tickatus deck player and you will see what I’m talking about..I just auto concede.

    I don’t understand the reason why they haven’t nerfed Tickatus because it will limit and create problems to future expansions in control and combo decks. Either nerf Tickatus to 8 mana or make it burn both players cards. At 8 mana it’s not as easy to activate. If they nerf it to make it burn both players cards, it limits warlock to play aggressive only decks while still disrupting control or combo decks.. In conclusion, one class yet alone one card should not punish and limit all other types of control or combo decks. 

     What high ranks dude? Is this a joke? Ladder is full of zoo warlocks and rogues with some demon hunters and enrage warriors here and there. Tickatus is not a problem for the meta and wasn't since its release. Thijs was playing highlander mage a few days ago and managed to beat most of the gala warlocks even with 5-10 cards burnt. But ofc it's easier to complain about something than actually try to counter it. 

    Posted in: General Discussion
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    posted a message on The Road to Level 50 - What's Your Choice?

    Maybe because those are the 1000 win portraits for mage and priest? They wanted something different, if those portraits were added then there would be nothing unique for the 1000 win ones

    Posted in: News
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    posted a message on Lich King Bugged

    It's be cause they don't revisit old adventures. They added armor to bosses because people could use Alexstrasza and win easily, now they printed Platebreaker and forgot to ban it in adventures. That's how I beat lich king with almost every class. The weapon is immune to weapon destruction and is not supposed to be stolen. You need to focus on his minions, not on the weapon. 

    Posted in: Adventures
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    posted a message on New Hall of Fame Dust Refunds?

    I will disenchant him, mainly because I hit 500 wins for my golden rogue and I want to move to other class. I wanted to craft him golden just to save more dust already but after I read that tweet I decided not to. It looks like we won't get any more full dust refund for HoF cards as they will remove/change the way it works. It they will keep it the way it is right now after that statement on twitter they will make their community outrage.

    Posted in: Card Discussion
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    posted a message on Should Edwin VanCleef be nerfed or changed?
    Quote from YourPersonalGuru >>

     

     Huh, so they are making changes to the HoF? Wasn't expecting that.

    I can only imagine that anyone not reading this news is going to be mighty salty after they craft a golden Edwin for nothing!

     I can already imagine the salty kids LMAO XD

     Those salty kids have 2 weeks to hear about the HoF change and disenchant the golden edwin they just crafted before the full dust refund is gone.

    Posted in: Card Discussion
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    posted a message on DF Galakrond Rogue [63% winrate]

    Hey, congrats for hitting legend once again. I haven't played since the recent nerfs but yeah, if you don't encounter evolve shaman anymore you can safely replace stickyfinger. Edwin might still be good enough to be played especially with Foxy Fraud being around but of course you can experiment without him. Tenwu sounds good, he is strong but never found a spot in the previous fast metas. I would like to play him but I don't have the card.

    Posted in: DF Galakrond Rogue [63% winrate]
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    posted a message on Thank you Reward Track! More Gold than ever
    Quote from Nefine1337 >>

    it was catered for the noobs. ofc you have more gold because yall are casual players. i am at lvl125 now and its ridiculously slow.

     How so? The most I could gather before this change was around 4800 gold when RR was released. For every other expansion I had between 2000 and 3500 gold even playing 2-3 hours per day in ranked mode. Why? I used to play control decks and I was in a disadvantage because of the old reward system. I took a break right after scholomance until DF and I started this expansion with 0 gold. I spent like 2500 gold from the track on packs, I got most of the cards and now I have 5900 gold playing just like before the changes. Yeah, casual players may get more gold than before but it will not be a big difference. Meanwhile players like me who play quite a few hours per day and don't play aggro win/concede on turn 5 will win way more gold than before. The best thing blizztivision could've done to this game.

    Posted in: General Discussion
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    posted a message on Is Evolve Shaman worse than broken Demon Hunter
    Quote from Astro-n-Axis >>

    No, Demon Hunter prenerf Aggro was pretty easy just keep filling big taunt...

    While shaman has no other counter but sticky


    Evolve -> where is counter ?

    Shuddle - > where is counter ?

    Galakron - > where is counter ? (before it nerfed)

    Quest-Corrupt -> where is counter ?


    so yes shaman is the main protagonist here, shaman always deserved nerf because his mechanic are broken usually cannot be counter

     I added 1 single copy of Stickyfinger in my deck and its winrate vs shaman went from 40% to 56%. Against DH there was no card that could help me improve the winrate so much. And please tell me what deck should I play to fill the board with taunts every single round so DH doesn't kill me by turn 10? They can get to your face so easily with cards like blade dance, bladed lady, altruis and there is no deck that runs a bunch of taunts to stop them and at the same time do well against other meta decks. If you suggest to play a deck that's supposed to counter DH only (and doesn't even do a good job) but lose to literally everything else then I will say it again, demon hunter was a bigger problem than evolve shaman. 

    Posted in: Standard Format
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    posted a message on The Nameless One -> Rattlegore
    Quote from lv426a11 >>
    Quote from MoonUnit >>

    If you hover over any minion, it will show the base stats and then any adjustments/enchantments underneath. Rattlegore’s deathrattle is always -1/-1 from its base stats - the 8/8 Rattlegore that is summoned from the original is actually a different minion, it’s base stats are 8/8 and not 9/9 with a -1/-1 enchantment, as you will see if you hover your mouse over the card, and this carries on down the chain. Rattlegore is effectively 9 different minions. The Nameless One becomes a 9/9 Rattlegore  (assuming the Rattlegore on board is the original 9/9) with an enchantment to make it a 4/4, so it will still create an 8/8 when it dies because it’s base stats are actually 9/9. Similarly if you target a Rattlegore part way down the deathrattle chain, say a 6/6, you will create a 4/4 copy of a Rattlegore with 6/6 base stats, and get a 5/5 out of its deathrattle.

    The card is indeed worded correctly, but I do understand how it could cause confusion. Unfortunately if they made the description more detailed, it would probably be even more likely to confuse people.

    None of what you described agrees with the card description which is simply "Resummon this with -1/-1" (no mention of base stats, no implication that its a different minion being summoned etc.).  In the example you gave using the text as it is written on the card, the nameless one should resummon itself as a 3/3 ("this" being the nameless one, and -1/-1 to give the 3/3 stat line).

    Just for clarity - I understand how it works (and why it works that way), but that is not how the card is written. 

    Going back to my original suggestion it would (imo) make more sense if it said "Summon an 8/8 Rattlegore" and that 8/8 Rattlegore had a deathrattle which says "Summon a 7/7 Rattlegore". It's much more intuitive and you know the stats of the minion being summoned without having to hover over anything.  You would still need to see the card in action once to know for sure that the next Rattlgore also summoned more Rattlegores, but there must be a way of wording it concisely that isn't as bad and confusing as the way the card is currently written.

    edit:  Just to add - on mobile hovering over to see stuff isn't ideal either.

     Let me guess. You are the kind of person that complains about Earth Shock turning a 1/1 The Lich King into an 8/7, right? If not, I don't see your point about rattlegore.

    Devs will never make a card with 6 lines of text on it, that would be even more confusing. If you still don't understand how a card works you play test it several times. If you don't like the way its text is written then too bad cuz most people do and blizzard won't change that.

    Posted in: Card Discussion
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    posted a message on Is pure paladin not good anymore?

    Shotbot was meant for demon hunters and hunters, with these classes being nerfed I would cut them and add devout pupil instead. Also yrel is not worth. She does too little for how much mana you spend, she has low life so everybody can kill her easily. Replace her with argent braggart to contest early big edwins in rogue match up and get big stats for low cost in other match ups. 

    Posted in: Standard Format
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    posted a message on I want to make a Y'Shaarj Rogue!

    Assuming you also want to have an actual winrate and not just test the deck against priest only, I remember someone said that rogue doesn't have the control tools to survive aggro decks and the best way to do so is to play aggro yourself. Ofc you can add the new 3 mana spell that gives your hero stealth. And beside the cards you want to add for your combo I suggest you go for the stealth package. The high attack minions can trade in early game, you can add sage for extra draw and stealth synergy. If you are left with free slots try different cards and see which ones fit the best in this meta. 

    Posted in: General Deck Building
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