The rares and epic are cards from standard format so barrens, stormwind, alterac and sunken city if you wait until release. The packs however would be from the latest expansion.
Your suggestion makes no sense as any kazakusan deck only runs dragons. But I remember people used to whine about highlander cards for the very same reason. Funny enough the devs never changed the condition and do you understand why? Shuffle 2 copies of a card into your opponent's deck and their highlander cards are useless. There was no reason to change the condition just to stop those 2 off meta decks that drew 30 cards in 10 turns and had zephrys active meanwhile the actual strong highlander decks would've got a huge buff. The same story with kazakusan, shuffle one minion that's not a dragon into your opponent's deck and watch them hold a dead card in hand. I know it's not currently possible in standard and if kazakusan becomes problematic I can see the devs bringing back Bad Luck Albatross or print another card that shuffles minions into opponent's decks. So instead of complaining about cards that were released not even one week ago, how about you enjoy a meta that is not hyper aggressive and wait until rotation?
It does seem like a bug, but it's an intentional interaction to rescue Maestra. They wanted to do something to make her playable, as it turns out that class specific mulligans are not really a thing.
It's not a bug at all. If you somehow manage to play a hero card from a different class, future discover cards will discover from that class only. Switching heroes (through hero cards or maestra) is like switching classes thus the gnoll interaction works as intended.
D5 is people who play off meta / meme decks. D4 is a mix of those named before who managed to get a few wins and people who try hard to climb for legend. D3-D1 tier 1-2 meta decks, you can find decklists everywhere on internet. Dumpster legend is like D5, high legend is meta decks like the ones from D4 to D1.
paladin prevent damage achievement for example doesnt count for example
there are many bugged ones. the yeti and demon hunter weapon honorable kill with 5+ helath didn't count.
Weird, I managed to complete the demon hunter one first try. If you want to complete the yeti achievement you have to play wild and use chillwind yeti from legacy set, not the one from core set.
Obviously the way it was intended. Right?
>_>
Obviously not the way it was intended but a way to actually complete it.
paladin prevent damage achievement for example doesnt count for example
there are many bugged ones. the yeti and demon hunter weapon honorable kill with 5+ helath didn't count.
Weird, I managed to complete the demon hunter one first try. If you want to complete the yeti achievement you have to play wild and use chillwind yeti from legacy set, not the one from core set.
Funny how both of you can't see the point of certain cards (like you admitted). You only see it from a point of view in which only your opponents are playing. Yes, they play a 2/2 for 1 mana that advances their quest. You don't kill it they hit you with it multiple times throughout the game. They play soutshsea captain and make that 2/2 into a 3/3. A mage/druid/rogue would have an easier time if it was a 2/1. Paladins play 2/2 bannerman on 3 but you can't kill it with 1 ping. Gj, next turn they play hand of adal and divine shield on it, now you are pressured. Let's not talk about value trades. I bet you lost close games where that 1 health made a huge difference.
You think I'm one of the devs lmao when in fact I can understand that there is no need for a card get butchered after a nerf. No idea what's in some people's mind when they want cards to become unplayable.
Ah yes, random people on a forum complaining about nerfs as if they know better how to balance. 1 health is a huge deal for heroes that can ping, it eliminates a lot of pressure. Then, that pirate was fine before, got buffed to 2/2 and became one of the best 1 drops in the game and now it got reverted back to being fine.
What about you wait a bit after these changes instead of calling devs retards? Smh
I was trying to complete some of the achievements for exp but after a while they won't register anymore. I'm playing wild ranked around gold 10. I managed to complete one druid achievement but after that it doesn't work. Right now I want to finish one for priest "Give 200 attack to minions with Bless" and I'm stuck at 51/200 even if I gave way more attack thanks to divine spirit combo.
Same problem for the rogue one "End your turn with a Cooldtooth Yeti and a Chillwind Yeti". I did it multiple times but it doesn't register for some reason. Any idea what's wrong?
Boar will rotate to wild, this card buffs minions on board so it could buff auctioneer instead, you are limited to nature spells only if you want the buffs.
2
Finley is used in control warrior. You know you can play any of the other 10 meta decks that don't run finley? You're welcomed.
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The rares and epic are cards from standard format so barrens, stormwind, alterac and sunken city if you wait until release. The packs however would be from the latest expansion.
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Octo bot isn't rotating. Tenwu on the other hand is going to wild.
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Battletag: AimlockEnox#2216Region: EUTrade Only?: Yes. I'll show you the quest, you go firstDone
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Your suggestion makes no sense as any kazakusan deck only runs dragons. But I remember people used to whine about highlander cards for the very same reason. Funny enough the devs never changed the condition and do you understand why? Shuffle 2 copies of a card into your opponent's deck and their highlander cards are useless. There was no reason to change the condition just to stop those 2 off meta decks that drew 30 cards in 10 turns and had zephrys active meanwhile the actual strong highlander decks would've got a huge buff. The same story with kazakusan, shuffle one minion that's not a dragon into your opponent's deck and watch them hold a dead card in hand. I know it's not currently possible in standard and if kazakusan becomes problematic I can see the devs bringing back Bad Luck Albatross or print another card that shuffles minions into opponent's decks. So instead of complaining about cards that were released not even one week ago, how about you enjoy a meta that is not hyper aggressive and wait until rotation?
2
It's not a bug at all. If you somehow manage to play a hero card from a different class, future discover cards will discover from that class only. Switching heroes (through hero cards or maestra) is like switching classes thus the gnoll interaction works as intended.
1
D5 is people who play off meta / meme decks. D4 is a mix of those named before who managed to get a few wins and people who try hard to climb for legend. D3-D1 tier 1-2 meta decks, you can find decklists everywhere on internet. Dumpster legend is like D5, high legend is meta decks like the ones from D4 to D1.
0
Obviously not the way it was intended but a way to actually complete it.
0
Weird, I managed to complete the demon hunter one first try. If you want to complete the yeti achievement you have to play wild and use chillwind yeti from legacy set, not the one from core set.
0
Funny how both of you can't see the point of certain cards (like you admitted). You only see it from a point of view in which only your opponents are playing. Yes, they play a 2/2 for 1 mana that advances their quest. You don't kill it they hit you with it multiple times throughout the game. They play soutshsea captain and make that 2/2 into a 3/3. A mage/druid/rogue would have an easier time if it was a 2/1. Paladins play 2/2 bannerman on 3 but you can't kill it with 1 ping. Gj, next turn they play hand of adal and divine shield on it, now you are pressured. Let's not talk about value trades. I bet you lost close games where that 1 health made a huge difference.
You think I'm one of the devs lmao when in fact I can understand that there is no need for a card get butchered after a nerf. No idea what's in some people's mind when they want cards to become unplayable.
0
Play wild and use the chillwind yeti from the legacy set, not the core one. It will work.
1
Ah yes, random people on a forum complaining about nerfs as if they know better how to balance. 1 health is a huge deal for heroes that can ping, it eliminates a lot of pressure. Then, that pirate was fine before, got buffed to 2/2 and became one of the best 1 drops in the game and now it got reverted back to being fine.
What about you wait a bit after these changes instead of calling devs retards? Smh
0
I was trying to complete some of the achievements for exp but after a while they won't register anymore. I'm playing wild ranked around gold 10. I managed to complete one druid achievement but after that it doesn't work. Right now I want to finish one for priest "Give 200 attack to minions with Bless" and I'm stuck at 51/200 even if I gave way more attack thanks to divine spirit combo.
Same problem for the rogue one "End your turn with a Cooldtooth Yeti and a Chillwind Yeti". I did it multiple times but it doesn't register for some reason. Any idea what's wrong?
2
Boar will rotate to wild, this card buffs minions on board so it could buff auctioneer instead, you are limited to nature spells only if you want the buffs.
0
Maybe because you want to run more than 2-3 deathrattle minions and maybe some of them cost 6+ mana.