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    posted a message on New Druid Legendary Card Revealed - Guff Runetotem

    Boar will rotate to wild, this card buffs minions on board so it could buff auctioneer instead, you are limited to nature spells only if you want the buffs. 

    Posted in: News
  • 0

    posted a message on New Demon Hunter Epic Card Revealed - Vengeful Spirit

    Maybe because you want to run more than 2-3 deathrattle minions and maybe some of them cost 6+ mana. 

    Posted in: News
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    posted a message on Why is Antonidas leaving Standard? And Frostbolt?
    Quote from HoraceWalpol >>

    Remember, the core set is designed with six specific expansions in mind (the three from Phoenix and the three we'll be getting from Griffin), and by removing or adding certain cards, Team Five can preemptively buff or nerf decks/archetypes they predict will be in the meta. Maybe Baron Rivendare is there to support new deathrattle archetypes; maybe Archmage Antonidas is gone because he would either be useless or broken the next year. 

    I also think a lot of iconic cards, including Frostbolt, were removed simply because they have seen so.much.play. A meta without Kill Command, Animal Companion, Sap, Eviscerate, Shield Block, Blizzard and Shadow Word: Pain? It's almost impossible to imagine now, but it'll be the new reality next month.

     They definitely had some expansions in mind when they decided which cards will belong to the core set for this year. Iksar said on twitter that rogue doesn't have the tools or healing to make a control deck but there will be some midrange deathrattle rogue so baron will be there to support the archetype.

    Posted in: General Discussion
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    posted a message on This combo seems problematic to me.

    I still love how those who act like gnomeferatu is weaker than this card always see the "perfect scenario". Yeah, gnomeferatu is random, you don't know what you discard and it could be anything (minion, spell, weapon, hero card). So what? Does that mean jailer will discard that one key minion? Not even close. Dirty rat kinda had the same effect (minions only) and people easily played around him by keeping more minions in hand. There is also the chance your opponent won't have that key minion you need to discard in their hand. As long as you don't know their hand you pretty much pray to hit the right card, same thing for gnomeferatu but please keep going with your logical, perfect answers.

    Posted in: General Discussion
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    posted a message on This combo seems problematic to me.

    People who say gnomeferatu and this new card do different things can't understand the basic mechanic behind them, they both remove cards. Some decks may need spells for burst or clears, other decks may need hero cards to grind the late game and other decks will want minions, especially otk decks. Both gnomeferatu and felsoul jailer have the same job, trying to hit one key card but gnomeferatu doesn't need another support card for that. Something similar happened with evolve shaman with Moat Lurker + some kind of evolve and that was a mediocre play. Imagine destroying a minion and get a 7 drop being decent, not even that great. Nobody will run brewmaster nor silence to combo with jailer, the effect and tempo loss will punish the deck too much. The only way this could see play is in an afk combo meta and that's not gonna happen.

    Posted in: General Discussion
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    posted a message on Developer Interview - Battlegrounds, No 10 Gold For 3 Wins, Next Patch & More

    Uhm, Iksar is doing weekly AMA where he answers ENGLISH questions. Asian people are not the best at speaking english and with china being a big part of blizzard community, they want to make something for them only. That doesn't mean they only care about china.

    Posted in: News
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    posted a message on Which wild cards are you hopeful to see in the core set, and why is it Duskbreaker?

    Definitely Dirty Rat. Good thing is that core set changes every year so they can remove dirty rat if they feel combo players will complain too much about it.

    Posted in: Standard Format
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?
    Quote from Goodlake >>

    Mindrender Illucia isn't even in every Priest deck, whereas Tickatus is in every warlock deck besides Zoo. Every one! That's because there is no downside to playing Tickatus beyond queuing into a bad matchup, whereas poor Illucia play can punish a Priest player as much as the opponent. Stats on mindrender are hard to come by, but the most popular HL Priest deck at legend gives her a 40.5% played WR, compared to a 51% deck WR (Tickatus has >60% played WR). And that's at legend! That should raise some eyebrows when we talk about skill testing.

    Mindrender requires you to recognize the deck you're facing, what the wincon is, when they're likely to have key combo pieces in their hand and can only be played when you yourself aren't holding anything your opponent can use. Tickatus requires you to play Galakrond or Twisting Nether while it's in your hand and then you're taking your opponent to fatigue and then he comes down as soon as it's safe, which is a reasonably easy condition to create with all the removal at Warlock's disposal.

    The reward/punishment framework is a useful one when comparing cards like this. What is the punishment for playing Tickatus poorly? You don't burn the "right" cards? Probably doesn't necessarily matter, you've still put your opponent 5 cards closer to fatigue and have deprived him of 5 resources he was counting on while building the deck, while giving him an 8/8 he has to deal with immediately. Compare to Illucia, where opponents have the opportunity to utilize your own cards for their benefit, including potentially ruining your C'Thun, playing your Galakrond, etc. If you highroll and steal their ETC, Il'Gynoth or Mozaki, then yeah, you've just highrolled and stolen a game against specific combo opponent. Grats. If you don't, then you've wasted a turn, given your opponent potentially valuable resources and generated almost nothing for yourself.

    We can construct hypothetical examples for when either card wins games or when they don't, but the statistics seem to suggest that Tickatus is an "I win" card in the matchups where he's playable (i.e. everything except aggro), while Illucia is a dead card against most opponents that you're potentially better off not playing in all but the most specific cases.

     If we are gonna talk about this let's not be biassed towards the decks we play, alright? I don't know where you get your stats from, but there is not a single tickatus deck that has over 50% winrate, so it's in the same spot as priest (highlander or control). But unlike tickatus warlock, control priest actually sees a lot of play in high legend ranks after some pro player hit top 10 with it. Why is that deck better than tickatus? Because of Illucia obviously and yes, she is in every viable priest deck right now. 

    Tickatus equals "I win" against any archetype except aggro? Well, if I look on hsreplay for some stats you most likely don't care about I see tickatus having the next winrates: 27% against life steal DH, 43% against mozaki mage, 40% against ETC warrior. And now priest: 49% against life steal DH, 52% against mozaki mage, 47% against ETC warrior. Now keep in mind that these stats are from low ranked games, as you go higher in the ranks you can be sure priest will have better winrates while warlock's will be worse (the only reason tickatus warlock has decent winrate against some otk decks is because of the players that can't play the specific otk decks properly).

    Now, is tickatus insta win against control? No. If you play a greedy control deck, with literally no win condition which is a bad idea in this meta, then you deserve to be punished by tickatus. You forget that warlocks draw at least 6-7 cards per game with their hero power? And that's on top of free admission or veiled worshipper. Tickatus only balances the fatigue in control match ups, what about you add hecklebots and c'thun (for the extra 4 cards) and try to see if you lose fatigue? I know it's easier to complain when nobody comes to tell you "look my child, this is now you are supposed to play control vs tickatus, it's not really that hard" but I understand that in game where everyone netdecks the best meta decks and play whatever they find.

    I think you don't understand what "played winrate" means for a card. If I face 15 aggro decks as tickatus warlock and lose all of them before being able to play tick and as you said that's just right, you can't do that in an aggro meta, but then I face a control deck, play tick and win then wow, tickatus has 100% played winrate. That's insane right? As priest you can even try to tempo play illucia, what do you give to your opponent, board clears? I bet they would like to blast their own board. Illucia doesn't have a drawback like tempo tickatus. So priests can play her anytime and still lose, that's why her played winrate isn't that high.

    "Mindrender requires you to recognize the deck you're facing" you are saying this like we are in a meta with 100 viable decks. Yeah you definitely don't know what deck your opponent is playing if you are new to hearthstone. One more thing, you don't have control over what cards you discard with tickatus which is a big factor in "insta winning games", while illucia on the other hand... I mean, just think a bit about what you want to waste from your opponent's hand.

    And again, someone with the old "you can't pressure warlock with all their removals" and again, I look at their winrates and I clearly don't see 70+ as you make it look like. 

    Do me a favor, go back and read again what I said before, you don't need to play the key cards after you swap hands (mozaki, illgynoth, etc). A combo deck doesn't relly on 1 card, there are multiple ways to break their combos.

    Now I can see you are a priest player, do you know what else I see? Tickatus warlock beating the **** out of priests, no matter the archetype so I understand your frustration but you already beat aggro with your 27 aoe cards deck and insta win against otk with 1 single card. And as everyone know, you can't win everytime my friend. So after you lose to a tickatus go out, take your time, remember that those guys will lose to 70% of the meta, come back and lose to some more tickatus warlocks then complain on this forum, just let it out.

    Posted in: Warlock
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?
    Quote from Goodlake >>
    Quote from Popeye123 >>
    Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. 

     

     1) Mindrender Illucia requires good timing and the Priest player runs the risk of his opponent making good use of the Priest's own cards, including the topdeck on the next turn. While it can steal a win against ETC warrior or Il'Gynoth DH, it can also miss if you've mistimed the play. It's a card that rewards skill in certain matchups and punishes misplays. Tickatus, on the other hand, just rewards the player for putting it in his deck and the only punishment is that it's usually a dead card against aggro. It almost doesn't even matter what is burned against most control matchups, because pushing your opponent 10 cards towards fatigue and destroying their resources is so powerful. Illucia is immensely more skill testing and immensely more fair.

    2) As for Tickatus being anti control/combo tech, isn't that what people are complaining about? It's a card that simply wins certain matchups and requires no skill to play. The card is good at what it does, but what it does shouldn't exist.

     This is simply not true. OTK decks kill you before turn 8 nowadays, if you play mozaki mage and don't kill your opponent by that turn you either draw poorly or play badly. Tickatus stands no chance against those decks while that "skillful" mindrender illucia can disrupt combos in more ways than you expect. You don't hit mozaki? Just play their apprentices and all the burn cards. You don't hit illgynoth? Play their mo'args and life steal spells. No ETC? No problem, play mercenary, inner rage/penflinger and broom. It's so easy to beat otk decks with illucia, people started playing priest with her as the only minion, c'thun for mirror matchup and galakrond for value, everything else being removal. Her effect is just brain dead, 0 skill involved. Just don't play her on turn 3, that's all you need to do.

    Posted in: Warlock
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?
    Quote from Popeye123 >>
    Quote from enoX_36 >>

    It should cost 12 and remove 20 cards from your deck, if it's corrupted then destroy your own hero. Such a broken card with 90% played winrate and every tickatus deck having over 80% wr is not healthy for the game. It feeds on no brain control decks, it's literally at Mindrender Illucia's level of insta win against otk decks, it beats aggro so easily because warlocks have 31 aoe cards in their decks and heal for 25+ every game because of the soul fragments. Who even had the idea to make control warlock so bonkers? It will define the standard meta for the next 3 years.

     So much in this post screams ‘I dont understand this game’.

    First off, tickatus decks have nowhere near 80% winrates, try 40% range, definitely under 50% last time I checked.

    Second, no brain control decks? Name one other than wild big priest, aggro is the “brain dead” archetype and even some aggro decks require specific sequencing etc. and true control as an archetype hasn’t been a thing (in wild at least, where I play all my games) since WoToG or even before then.

    Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. 

    Finally, aggro is the one of the matchups that tickatus decks specifically get farmed for exp. aggro will destroy tickatus decks more times than not because, like I said before, tickatus decks are too slow for aggro matchups.

    Tickatus decks get stomped by faster combo decks as well like wild raza priest unless you get lucky and burn one of their combo pieces which isn’t likely because again tickatus is extra slow and mostly comes out around turn 8 at the earliest. 

    Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.

     Oh wow, you sure don't know what irony is.

    Btw, the thing with "no brain control deck" was a subtle thing. It's meant for those who don't know how to build their deck in order have a chance against tickatus rather than the archetype itself.

    Posted in: Warlock
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    posted a message on Warlock allowed to destroy entire deck with Tickatus in ranked?

    It should cost 12 and remove 20 cards from your deck, if it's corrupted then destroy your own hero. Such a broken card with 90% played winrate and every tickatus deck having over 80% wr is not healthy for the game. It feeds on no brain control decks, it's literally at Mindrender Illucia's level of insta win against otk decks, it beats aggro so easily because warlocks have 31 aoe cards in their decks and heal for 25+ every game because of the soul fragments. Who even had the idea to make control warlock so bonkers? It will define the standard meta for the next 3 years.

    Posted in: Warlock
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    posted a message on How will control and greedy decks even exist for a year with Tickatus?
    Quote from Andrei2007 >>

    Is there a lot of tickatus at low ranks? I never face them.

    I understand the concern with the card, but honestly, while it beats some games, there will be about twice as many games in which tickatus is dead weight and unplayable. It's a slow clunky card, and it needs 1. to be in the opponent's hand and 2. have an activator played; if you have a "greedy" control deck, good for you, but you need to change your playstyle accordingly and put enough pressure that tickatus is never a good play.

     No, according to hsreplay, tickatus decks have a lower than 50% wr from bronze to gold rank, in plat it may be a bit better but definitely not more than 50%. In high ranks, that archetype is not even played as it insta loses to aggro and otk and has even match ups against most control decks with priest being the only class that tickatus can farm. People will never stop complaining about this card even if it's not obnoxious right now and always hit you with "tickatus is the reason for this aggro meta" when in reality it's just the strong support aggro decks received lately and the low cost for crafting them. Btw there are otk decks like life steal dh, mozaki mage and etc/korkron warrior that feed on tickatus. But ofc, better to whine than play around. 

    Posted in: General Discussion
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    posted a message on Small Indie Company All-Star Pogo

    I actually played games where I didn't die by turn 6 because my opponents either drew the other cards or they didn't want to overextend for some reason. I just like flik to see them rage quit when they realize there is nothing they can do. 

    Posted in: Small Indie Company All-Star Pogo
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    posted a message on All-Star Squad Anti-Pogo Hopper Brawl

    Thank you! I couldn't remember what card I used to counter that stupid pogo last time this brawl was around. Yeah, earth shock destroys them.

    Posted in: All-Star Squad Anti-Pogo Hopper Brawl
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    posted a message on Small Indie Company All-Star Pogo

    Flik Skyshiv and hope they don't vomit every pogo by turn 3

    Posted in: Small Indie Company All-Star Pogo
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