hero's of the storm cross over
- davidivad121
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Member for 8 years, 2 months, and 18 days
Last active Sat, Jul, 18 2020 23:05:00 -
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user-23821744 posted a message on Card Reveal Live Stream with Kripparrian - Wednesday Dec. 4thPosted in: NewsDean AYAYALA
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writemoney posted a message on Card Reveal Live Stream with Kripparrian - Wednesday Dec. 4thPosted in: NewsThat Chris guy is never needed in these reveals.
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Pageturner posted a message on New Neutral Epic Card Revealed - Dread RavenPosted in: News -
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-troY- posted a message on New Warlock Legendary Card Revealed - Valdris FelgorgePosted in: NewsSprint crying in the corner lmao
Yes, except Sprint is amazing in Rogue (even beter before the Preparation nerf) due to the Tempo aspect of that class. Why does HandLock need a slow card that draws late in the game when the Hero Power already does that? Oh boy a slightly stronger Twilight Drake or a slightly cheaper Mountain Giant. This card fixes nothing of the bad match-ups or improves the bad ones. If this card's effect would've been a Warlock variant of Nozari, now that would've been OP, but this just isn't. Looking good on paper doesn't mean it's actually viable in the context of the decks it will be featured in.
Rogue has cheap cards with good value, HandLock doesn't. I hate it when people compare cards to other classes without having any insight about how the decks are played.
Edit: Can the people who downvote me constantly explain their reasons for thinking I'm wrong please. I don't mind hearing your thoughts, maybe you are right and I am wrong. But don't dislike because you think a bad card looks cool and therefor is cool lol
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user-100019030 posted a message on New Warlock Rare Card Revealed - Crazed NetherwingPosted in: Newsyou cant never say never
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samuellima91 posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes RemovedPosted in: NewsThey should switch the tavern tiers of Rat Pack and Infested Wolf. Rat is ridiculously more powerful than wolf. It's also incredibly annoying how you get randomly punished severely by Rat when it dies last. The damage can go from 2 to 7! The only other minion that does something similar is Replicating Menace but only if the opponent stacks two of those in a single minion.
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Symphony_VK posted a message on Hearthstone Battlegrounds - How Do They Work?Posted in: NewsAll that sounds really awesome! Can't wait to try them!
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PsychoBaBas posted a message on Blizzcon Expansion SpeculationPosted in: NewsNo you go.
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scout1515 posted a message on Rise of the Zombeasts is This Week's Tavern Brawl!Posted in: NewsIf we're gonna get a shittyass brawl like this, can they at least reduce the turn timer to 15 seconds for each player? Jesus christ, people actually sit there and think about their god damn discovers. It's a brawl, we shouldnt have 10 minute+ games
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It's about time they made a card like this!
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I was thinking the same thing actually. Rat pack scales way better that infested wolf so they should be switched.
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I read they might just make it a 2/2 minion.
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Sindragosa is actually in the tutorial so I'm not surprised she's gonna be a hero.
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If you had fun with part 1 then part 2 will also be fun. It's really only 400g because you get 3 packs.
You get a new character for each chapter which means new treasures and combos.
The first time you play a chapter it's all new bosses and when you beat it those bosses get added to all the pools for the other chapters.
The final bosses are all really fun imo and on hard mode it's actually pretty tough.
I played a ton of the first 2 chapters already and some of the 3rd so far and I plan on beating every chapter with every character on hard mode which I didn't do on Dalaran heist.
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If it was actually random then there would be a thread complaining that their opponent got 7 murlocs on turn 1 and just won the game.
I would rather it be balanced then unfair.
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Are you telling me you don't unlock Finley on the murloc wing?
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HELL YEAH
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When was the last time you replayed any of those adventures?
I tried to replay naxxaramus right before rise of shadows came out and somewhere in the second wing I lost interest and stopped because once you beat it once it sort of loses its fun.
For the same price as one of the adventures I got rise of shadows which I've gotten like 40+ hours of enjoyment and I haven't even finish everything.
I still go back and play it and I still go back to dungeon run.
Honestly, go replay one night in Kharazan a few times and see if it holds up.
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These arguments are just absurd. Just hear the guy out and give valid arguments or just stop talking.
The difference between Aviana and Luna's pocket Galaxy in terms of otk is consistency. With Aviana all you need to do is draw all of the combo. With Luna's you have to draw it first and then the powerful cards so if you draw Antonitis or Kalacgos(excuse typos with those names) or whatever before Luna's then they're just normal cards.
The only reason it feels worse is because sometimes the mage has turn 5 Luna into turn 6 10 drop and have 5 Mana left over.
But the games where they don't draw that just feel like normal games so it's fine.
With combo druid they just stall and stall with 50+ armor and then kill you Everytime unless you also have tons of armor.