Tombs of Terror Solo Adventure Release - Chapter 3 Today!
After a successful launch of Chapters 1 and 2 of the Adventure last week, it's Chapter 3 this week, with Chapters 4 and 5 next week in the big Finale. That means that we only get 1 Chapter's worth of content today, in contrast with 2 Chapters in the other release weeks.
This post summarizes the most important things you need to know for today. For all the indepth knowledge and Encounter strategies check our Tombs of Terror Information and Strategy Guide!
What is Tombs of Terror?
Tombs of Terror is a solo adventure in the Dungeon-run style, where you can play as 1 of 4 Dual-Class Explorers and build your character and deck with a choice of cards, Hero Powers and treasures from 2 classes. The goal is to defeat the given PvE Encounters in a Chapter. Each Chapter typically has 8 Encounters, somewhat randomly chosen from a pool of them restricted to this Chapter.
What Time does the Adventure Release?
The Chapter is LIVE.
How do I unlock the Chapters?
This third Chapter unlocks with the Deluxe pre-order, individually for 700 in-game gold (or €6.99 EUR/$6.99 USD) or all Chapters at once in a €14.99 EUR/$14.99 USD launch bundle.
What are the Rewards?
You can earn 3 Saviors of Uldum card packs for beating 5 bosses in a Chapter. There's an additional golden Classic pack for clearing all four chapters and card backs for deating all 5 chapters on Normal and Heroic mode. You can see the Card Backs HERE.
What can you expect?
Chapter 3: Khartut's Tomb
- Location: Takes place in Khartut's Tomb in Uldum.
- Hero Unlock: Elise Starseeker, a Druid and Priest class Hero. Find out all her treasures, Hero Powers and starting decks in the Heroes section of our main guide.
- End Boss: Xatma, Plague Lord of Death.
- Chapter Twist: Twist - Plague of Death with token Eternal Tomb. Each player will start the game with an Eternal Tomb on the board. As friendly Minions die, the tomb will gradually unlock to unleash a powerful Deathrattle minion. The tomb will then close again while another minion waits to emerge!
- For all the indepth knowledge and Encounter strategies for Chapter 3 check out our Strategy Guide found HERE.
Good luck and have fun!
This article says a golden classic pack after clearing the 4 chapters, but i didn't get one?
Elise decks are still trash.
i paid for this shit just give me my golden pack of 4 rubbish and a rare and let me never play another adventure plz
Who made you buy it?
Did blizzard take money from your account?
It took ten turns on the first try(heroic). I took double battlecries and a crab, which destroys the minion and gets twice as many characteristics. Total 4 times more. He ate a dinosaur and got 35/36 on the first turns. I Played for Finley with the heropower "windfury and a shield". good luck
Heroic - Dire Bat on level 3 is pretty ridiculous.... and Plague Lord's first form is actually cancer (no pun intended)... pulling sylvana or taunts repeatedly is just ... outrageous...
Getting to the Plague Lord seems to be harder than the Plague Lord himself............ Good joke blizz
i paid for this shit just give me my golden pack of 4 rubbish and a rare and let me never play another adventure plz
Are there any secret rewards in the Trap room encounter?
I don't think Blizzard has cared enough to do secret rewards or easter eggs since the first dungeon run... Not enough resources, Hearthstone is dying off.
inb4 downvotes because hearthpwn players think they're funding all of Blizzard with $80/month
I beat the normal difficulty in one go on the first try with Elise, got a really busted synergy:
Final boss:
I really enjoyed the first chapter of last adventure thingy, so I bought the next one for 700g, but it didn't really have much new stoff to offer to justify the 700g.
Is this worth spending 700g on?
What's the point of a game in general? To have fun. Am I having fun? Hell yes. If you enjoyed it, buy it, if you think it doesn't offer you enough stoff, then don't. I should shut up. Why do I keep talking? I know, it doesn't make any sense, I wish there were sense. Where did all the sense go?
Oh ffs dude... Second attempt:
I really enjoyed the first part of The Dalaran Heist, so I bought the second part of The Dalaran Heist for 700g, but it didn't really have much new stuff to offer to justify the 700g.
I also enjoyed The first part of Tombs of Terror, but now I'm not sure if the second / third part of Tombs of Terror will be worth the 700g this time around.
People who bought those, do you think Tombs of Terror has more to offer than Dalaran Heist?
If you had fun with part 1 then part 2 will also be fun. It's really only 400g because you get 3 packs.
You get a new character for each chapter which means new treasures and combos.
The first time you play a chapter it's all new bosses and when you beat it those bosses get added to all the pools for the other chapters.
The final bosses are all really fun imo and on hard mode it's actually pretty tough.
I played a ton of the first 2 chapters already and some of the 3rd so far and I plan on beating every chapter with every character on hard mode which I didn't do on Dalaran heist.
That's an answer I can work with, thanks mate :)
Till now the 3rd wing... just feels.... sluggish. More of the same. Not much new. The boss in chapter 3 is just deathrattle galore. Sylvanas and obsidian statues *with hero power trigger deathrattle for free*. Prepare to play a fck ton of over and over if you're not the typical rng god.
Killed plague lord on first try with Reno. Had 3rd hero power and the treasure that refreshes your hero power and costs (0) after you play even card. Lei flamepaw helps a lot. Picked the hero power oriented cards. Cleared every thread with ease, finished it almost at full hp. And also Jaina is a must.
Died at the second boss this time. ELISE DECK IS HORRIBLE. What the hell were they thinking?
Blizzard was only thinking of how much money they can charge you for a new adventure.... Druid and Priests have always been unfavorable picks in dungeon run, takes too long for them to become relevant, and instead of taking the time to balance them out they claim the classes need to "maintain class identity" as an excuse to avoid any sort of balancing issues.... This game has become a cash grab and is dying off because of it.
Um the difficulty is way off. I got killed on the third boss because my starting deck with Elise sucks ass. What the fuck is this.