This has *some* synergy with Rush, but without a consistent way to flood the board with minions (not one of the traditional strengths of warrior), this seems entirely too slow.
Not really, because they are losing Pint-Size Potion so no board clear combo potential (and in Wild, it's a 7-mana combo, which is much too late in most circumstances).
Everyone keeps saying it should have Taunt, but I think that's too obvious. What if it hit the enemy hero all the time instead? Then it would have serious potential as a combo card. Oh, and I would definitely change its stats to make it worthwhile of a Legendary -- maybe 4/9?
The big problem with this card is that there is no support in mage for going wide, and I don't think that will change anytime soon. This is a below-average arena card, and completely irrelevant in ranked play.
To be useful more than one turn, it would need a lot more health; 7 would seem appropriate -- assuming it kills a 4-attack minion, it would become a 6/5 and would represent a "must-kill" target for later turns.
Compared to the warlock legendary (Lord Godfrey), this is just embarrassing.
Remember that future adventures will be WILD, so I would keep all the cards that have unique abilities, just in case they're especially good against certain heroic bosses.
So unless you're really starved for dust, I would restrict myself to "basic" cards that don't do much such as Puddlestomper, Cobalt Guardian, King of Beasts, etc.
Really informative recapitulation of what is happening, marred by a few common grammatical mistakes:
- "it's" used instead of "its"*
- "loose" used instead of "lose"
- "preformed" used instead of "performed"
- "affect" used instead of "effect"
* Here is the trick I use with my students: when you want to use a contraction, try to write out the sentence in full. If it doesn't make sense, then remove the apostrophe.
Considering a pre-order is 50 packs - and you'd for sure know that if you had pre-ordered before because the "50" number under packs available stares you right in the face for weeks, I have a hard time believing you've actually preordered packs before.
Not to mention that you cannot preorder ANYTHING with in-game gold.
1) Your current rank will be applied to both formats.
2) Only testing could confirm this, but I would imagine that each would get improved separately. I also suppose the "earlier" one would be displayed when a card interacts with it.
5
This has *some* synergy with Rush, but without a consistent way to flood the board with minions (not one of the traditional strengths of warrior), this seems entirely too slow.
0
Not really, because they are losing Pint-Size Potion so no board clear combo potential (and in Wild, it's a 7-mana combo, which is much too late in most circumstances).
0
Everyone keeps saying it should have Taunt, but I think that's too obvious. What if it hit the enemy hero all the time instead? Then it would have serious potential as a combo card. Oh, and I would definitely change its stats to make it worthwhile of a Legendary -- maybe 4/9?
1
The big problem with this card is that there is no support in mage for going wide, and I don't think that will change anytime soon. This is a below-average arena card, and completely irrelevant in ranked play.
2
Fiery Bat is rotating, BTW.
Seems like a good combo with Houndmaster Shaw to clear some taunts or other high-health targets.
0
Guaranteed 100% it will reveal the same card multiple rounds in a row for someone at some point.
Also, some people think it can only reveal minions; that is incorrect: ANY card in hand can be revealed: The Coin, spells, weapons, heroes, etc.
15
Dirty Rat is rotating, though.
1
To be useful more than one turn, it would need a lot more health; 7 would seem appropriate -- assuming it kills a 4-attack minion, it would become a 6/5 and would represent a "must-kill" target for later turns.
Compared to the warlock legendary (Lord Godfrey), this is just embarrassing.
2
Changes to improve matchup vs. murloc paladin (and other aggressive decks):
-1 Flanking Strike
-1 Swamp King Dred
+2 Wild Pyromancer
-----------------------------------------
Changes had disappointing results. Replaced with:
-2 Wild Pyromancer
+1 Tracking
+1 Explosive Trap
0
As of June 9, 2017, Brian made the following changes:
- 1 Hungry Crab
+1 The Black Knight
0
Remember that future adventures will be WILD, so I would keep all the cards that have unique abilities, just in case they're especially good against certain heroic bosses.
So unless you're really starved for dust, I would restrict myself to "basic" cards that don't do much such as Puddlestomper, Cobalt Guardian, King of Beasts, etc.
0
I just *LOVE* these idiosyncratic decks that are more about fun interactions than ruthlessly gaining ranks in the most efficient manner.
Right after release will be the perfect time to play this in Ranked, as everything will be in flux.
Break a leg!
0
Really informative recapitulation of what is happening, marred by a few common grammatical mistakes:
- "it's" used instead of "its"*
- "loose" used instead of "lose"
- "preformed" used instead of "performed"
- "affect" used instead of "effect"
* Here is the trick I use with my students: when you want to use a contraction, try to write out the sentence in full. If it doesn't make sense, then remove the apostrophe.
0
0
1) Your current rank will be applied to both formats.
2) Only testing could confirm this, but I would imagine that each would get improved separately. I also suppose the "earlier" one would be displayed when a card interacts with it.