Played against a mage who spell countered 4 spells. Pretty much made this deck worthless. Doubt that that is a thing that can always happen but it hurts.
Also, don't play turn 5 Living Mana against shaman unless they've already blown at least 1 devolve. That's a good way to lose everything.
Also, the deck seems to run out of steam if you don't blow them away immediately due to lack of card draw. Trying to add a cult master to see.
Yeah I'll try to be a little more aggressive. Sometimes I just can't seem to get anything tod o anything with, though. Like, I'll have 7 cards in my hand with no plays to be made.
I'm trying out some modifications to see if I can get low cost, card draw minions on the board. That might help protect me longer, allow me to make trades, and get the cards i need faster. Thinking of dropping PW:S. Thoughts?
I'm sure more nerfs will follow... and that's not a bad thing.
You can't say that they should "make better cards", because then we get into a situation where the power of cards is scaling up into infinity. Knocking the ubiquitous older cards down to a more average level brings a lot more cards into relevance. Whether or not all of the nerfs were justified is always going to be debatable, but there shouldn't be an argument on whether a pruning needs to happen at some point.
I'd say that this is a good start, but there are likely a lot more nerfs that need to happen to effectively change the meta. Everything is relative.
3
This deck is actually pretty nasty and a whole lot of fun to play.
2
It's a lot of fun when it works. It is really easy to just get really high card draws and get stuck dead before you can make a power play, though.
2
Played against a mage who spell countered 4 spells. Pretty much made this deck worthless. Doubt that that is a thing that can always happen but it hurts.
Also, don't play turn 5 Living Mana against shaman unless they've already blown at least 1 devolve. That's a good way to lose everything.
Also, the deck seems to run out of steam if you don't blow them away immediately due to lack of card draw. Trying to add a cult master to see.
0
I seem to be having some trouble with this deck. Often times i never get a dinomancy and it seems required for this deck to work.
0
Yeah I'll try to be a little more aggressive. Sometimes I just can't seem to get anything tod o anything with, though. Like, I'll have 7 cards in my hand with no plays to be made.
I'm trying out some modifications to see if I can get low cost, card draw minions on the board. That might help protect me longer, allow me to make trades, and get the cards i need faster. Thinking of dropping PW:S. Thoughts?
0
It's fun when it works, but I'm having some trouble getting the right card draws.
Maybe I'm waiting too long?
2
I'm sure more nerfs will follow... and that's not a bad thing.
You can't say that they should "make better cards", because then we get into a situation where the power of cards is scaling up into infinity. Knocking the ubiquitous older cards down to a more average level brings a lot more cards into relevance. Whether or not all of the nerfs were justified is always going to be debatable, but there shouldn't be an argument on whether a pruning needs to happen at some point.
I'd say that this is a good start, but there are likely a lot more nerfs that need to happen to effectively change the meta. Everything is relative.