Brain dead aggro vs brain dead infinite combo. Both got nerfed because both suck to play against and leave you feeling like your plays and decisions don't matter, just your opponent's.
if you want to play actual control, shaman has a bunch of great cards that have yet to be explored in the meta game, odd dragon warrior will start showing its full strength now that "just play cards until Shudderwock" is no longer infinite, and warlock has a lot of control potential with outrageous value (especially with Soulwardens and targeted discard now available, no need for the quest).
blizzard is for sure struggling with putting out impactful cards, but part of that is creating unforeseen design constraints with their own designs. Infinite value is not good for the game (i.e. - Deathstalker Rexxar, Dead Man's Hand, Shudderwock pre-nerf, Jade Idol, Da Undatakah in taunt druid, etc.) Cards like that stop cool mechanics and effects from being enjoyable to play against. They need to stop focusing on "Wouldn't it be fun if..." and start thinking of "How could this be broken?" because that's how players think. Making something to infinite shouldn't be as easy as it is in the game. That's not extended value, that's unlimited resources that warp the meta and constrain design options for future cards.
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