I really don't agree that all classes should have a Tier 1, but that's your opinion to have. I think they should all have viable decks, which in my mind is Tier 2 maybe including Tier 3. I think it's a mistake to have Priest at Tier 1.
The devs themselves have said in interviews that Priest is hard to design for because it's a reactive class and it feels un-fun to play against. Personally I think it's a mistake to ever let Priest get to too high of a power level, and even though it's my 2nd most played class, I don't think Priest being strong is good for the game.
I understand the reason why many don't think it's fun to play vs. But then again like I said in my previous post. Most of the arguments comes down to 1) It takes long time 2) Most priest decks cost at least 8-10k dust to make due to running several legendaries and/or epics 3) Most archetypes are rather complex and requires focus, knowledge/experience and skill to pilot well
Personally I find priest very enjoyable to play and maybe even more so to meet.
You don't have to tell me about how Priest is fun, like I said, it's my 2nd most played class. That still doesn't mean the class should be a Tier 1 deck, which it arguably is right now, and after the nerfs are live. Blizzard thinks about game balance while considering average to low level players as well. They're aware that a large portion of the HS community do not find it fun to play against.
The devs themselves have said in interviews that Priest is hard to design for because it's a reactive class and it feels un-fun to play against. Personally I think it's a mistake to ever let Priest get to too high of a power level, and even though it's my 2nd most played class, I don't think Priest being strong is good for the game.
Tarim is 100% necessary, and then Finja. You don't really even need the others, but they're obviously good as well. If you're pressed for dust then definitely Tarim first.
I love resource denial cards in MTG. My favorite decks were Red/Black land destruction and monoblack discard. 100% would never happen in HS, best we get are mill decks, which I do enjoy but I wish there were more options to play resource denial decks. Something I thought would be interesting in Shaman is if they had cards which either Overloaded your opponent or both players, I think that would be interesting. We sort of got a couple of cards in that vein with Doomed Apprentice and Nerubian Unraveler but it's not enough imo.
What's weird is how few hero skins they're releasing for sale. You often see many of the paid hero skins on ladder - Magni, Medivh and Khadgar mostly (I see less Alleria) so that means that quite a number of people bought them. You'd think that Blizzard would try and capitalize on that because it seems like they could make a lot of money off it. Hopefully they have more in the making that they will release soon.
Good deck, used it to complete a few quests and got 10-2 winrate, quite nice. If there's a replacement for Patches and 2 epics it can be a good budget deck too.
No, Mike Donais made a correction after the stream, he said most of the DK's would be revealed this week, but not all. There also may be a final reveal stream where everything left is dumped.
It's been confirmed by Blizzard that they inadvertently fucked something up with pack openings and Legendary/Epic drops in the recent patch:
Hearthstone Patch 8.4 introduced new infrastructure to prepare for the recently announced improvements to card drop rates. An unexpected side effect of this change was that a small number of players who opened packs after the patch received one fewer Legendary or Epic card than they would have otherwise. We've identified the issue and expect it to be resolved next week. It's important to us that Hearthstone players feel great about opening card packs and we apologize for this issue and any disappointment that it may have caused. We will be reaching out to all affected players in the next few weeks with details regarding our resolution plan.
I track my packs very religiously using pitytracker.com - for me it's fun to do so. Just hit my 41st Ungoro pack with no legendary, it's definitely not user error because I'm extremely meticulous. Judging by that reddit thread it's not an isolated incident at all. Oh well.
IMO Blizzard shouldn't focus on 'discard synergy' for Warlock. Focus on the life sacrifice and/or zoo aspect instead. If this was MTG with 60-card decks, then it would be different, but the cost of discarding even 1 card in HS's 30-card decks is way too heavy, unless the rewards are super good. With the new Frozen Throne expansion coming out, it looks like there will be more life-gain options, hopefully Warlock gains more deckbuilding options that aren't shitty discard mechanics.
1
I really don't agree that all classes should have a Tier 1, but that's your opinion to have. I think they should all have viable decks, which in my mind is Tier 2 maybe including Tier 3. I think it's a mistake to have Priest at Tier 1.
0
4
The devs themselves have said in interviews that Priest is hard to design for because it's a reactive class and it feels un-fun to play against. Personally I think it's a mistake to ever let Priest get to too high of a power level, and even though it's my 2nd most played class, I don't think Priest being strong is good for the game.
0
Tarim is 100% necessary, and then Finja. You don't really even need the others, but they're obviously good as well. If you're pressed for dust then definitely Tarim first.
0
I love resource denial cards in MTG. My favorite decks were Red/Black land destruction and monoblack discard. 100% would never happen in HS, best we get are mill decks, which I do enjoy but I wish there were more options to play resource denial decks. Something I thought would be interesting in Shaman is if they had cards which either Overloaded your opponent or both players, I think that would be interesting. We sort of got a couple of cards in that vein with Doomed Apprentice and Nerubian Unraveler but it's not enough imo.
0
What's weird is how few hero skins they're releasing for sale. You often see many of the paid hero skins on ladder - Magni, Medivh and Khadgar mostly (I see less Alleria) so that means that quite a number of people bought them. You'd think that Blizzard would try and capitalize on that because it seems like they could make a lot of money off it. Hopefully they have more in the making that they will release soon.
4
Good deck, used it to complete a few quests and got 10-2 winrate, quite nice. If there's a replacement for Patches and 2 epics it can be a good budget deck too.
Edit: Current Winrate 20-5 (80%)
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Here is the reddit post where Mike Donais says most but not all DK's will be revealed this week:
https://www.reddit.com/r/hearthstone/comments/6qr9h1/week_of_the_deathknight_reveals/dl02d1m/
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No, Mike Donais made a correction after the stream, he said most of the DK's would be revealed this week, but not all. There also may be a final reveal stream where everything left is dumped.
7
It's not fake. It's an official IGN reveal -> http://www.ign.com/videos/2017/07/31/igns-exclusive-knights-of-the-frozen-throne-card-reveal
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Try setting the game exe to Windows XP compatibility. Maybe run as administrator as well, that usually seems to work for me.
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It's been confirmed by Blizzard that they inadvertently fucked something up with pack openings and Legendary/Epic drops in the recent patch:
Source: https://us.battle.net/forums/en/hearthstone/topic/20758325701
0
I track my packs very religiously using pitytracker.com - for me it's fun to do so. Just hit my 41st Ungoro pack with no legendary, it's definitely not user error because I'm extremely meticulous. Judging by that reddit thread it's not an isolated incident at all. Oh well.
0
Done
0
IMO Blizzard shouldn't focus on 'discard synergy' for Warlock. Focus on the life sacrifice and/or zoo aspect instead. If this was MTG with 60-card decks, then it would be different, but the cost of discarding even 1 card in HS's 30-card decks is way too heavy, unless the rewards are super good. With the new Frozen Throne expansion coming out, it looks like there will be more life-gain options, hopefully Warlock gains more deckbuilding options that aren't shitty discard mechanics.