I've liked pretty much all the previous brawls (even the repeats), playing 30-40 rounds or more usually - but this weeks brawl is the first one that feels bland to me. 1 pack and done.
I'm no expert on the deck but I do enjoy playing it from time to time. In general the game plan is you want to try and control the board right from the get go with all your early removal, and try to maintain that control while you draw your deck and piece together your finishing combo. When I was starting out with the deck, I used Ryzen's guide to start learning what to mulligan for. The guide is a from half a year ago, so you have to adjust based on the current meta - something you'll only learn by playing a lot.
Not my creation but I thought this was cool when I first saw it. Maybe a smaller variant of Earth elementals might be less OP, a board full of 7/8 taunts would be too ridiculous.
It's an efficient way for oil rogues to gain board presence, being a spell heavy deck. If left unchecked it can be difficult to deal with, and will bait out removal/aoe. It has somewhat of an anti-synergy with Tinker's, but it's not a deal-breaker.
1
Blizzard: "Hey guys, come try out our 'Free to play' digital card game!" EleGiggle
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I've liked pretty much all the previous brawls (even the repeats), playing 30-40 rounds or more usually - but this weeks brawl is the first one that feels bland to me. 1 pack and done.
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Leeroy is fun, but it's more of a luxury than a necessity.
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Destroyer of Worlds
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Bolf in priest with double divine spirit 4Head
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I'm no expert on the deck but I do enjoy playing it from time to time. In general the game plan is you want to try and control the board right from the get go with all your early removal, and try to maintain that control while you draw your deck and piece together your finishing combo. When I was starting out with the deck, I used Ryzen's guide to start learning what to mulligan for. The guide is a from half a year ago, so you have to adjust based on the current meta - something you'll only learn by playing a lot.
1
Not my creation but I thought this was cool when I first saw it. Maybe a smaller variant of Earth elementals might be less OP, a board full of 7/8 taunts would be too ridiculous.
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I like the idea but yeah I'd rather have 2xFWA over King's Defender.
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Yeah I agree. Let it sit there in your collection while anticipation builds a little...
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My next craft. It's not a flashy card but *so* useful.
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Ben Brode 4Head
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It's an efficient way for oil rogues to gain board presence, being a spell heavy deck. If left unchecked it can be difficult to deal with, and will bait out removal/aoe. It has somewhat of an anti-synergy with Tinker's, but it's not a deal-breaker.