For every Divine favor that draws 5 cards, there are 2 more waiting in someone's hand while his opponent has an empty hand.
So please, fuck of with the complaints about this definitely not overpowered card.
5
For every Divine favor that draws 5 cards, there are 2 more waiting in someone's hand while his opponent has an empty hand.
So please, fuck of with the complaints about this definitely not overpowered card.
26
Missed Savjz’s Weasel Priest
52
Love how people think they can place Ben Brode as to whether he is "worthy" of his position. There's a reason he's employed. Don't kid yourselves.
The team as a whole have a difficult job to do in terms of creating and maintaining appeal across a wide spectrum audience. Sat behind your computer, sprouting negativity about the guy, just shows how detached you are from the realities of being in his position under one of the largest entertainment companies on Earth.
Him and the team are aware of what they do. They live the game every single day, at work, when the majority of the HS community are at work doing something entirely different. I for one think he quite clearly lives the game, as I do and anything from there is just someone's perception of the decisions he and the team make in regard to the game and could never fully take into account all facets of that reality as we don't work on Hearthstone.
As for the subject of Wild and naga sea witch..there are plenty of players out there dominating wild without running the deck and against the deck. Look at its stats and you'll see that it isn't everything people portray it to be..
-1
"it kills control warrior" is a huge stretch, buddy.
This kind of talk is why I usually avoid reading comments from the people on this website and the HS reddit.
Completely irrational.
35
Here's an idea I've had since the forum Custom Expansion project! Wild Imps would be a huge boon to Demonlocks, Discolocks, Zoolocks, and maybe other kinds of 'locks too. Summoning two 1/1s is a 1 mana effect (Living Roots, Lost in the Jungle). Obviously this is very powerful if it comes out early, but it's also unreliable and, imo, not as OP as some other classes' early combos with the perfect draw. Many classes also have access to other early aggression or counter tools. A card like this may be what the original masters of Zoo need to return to the battlefield.
EDIT: After some feedback, I've decided to up the cost to 3. Now, if it is drawn and then played or discarded quickly it is comparable to Silverware Golem or a cheaper Call in the Finishers.
Imps know how to party, and they bring all their friends.
42
Flavour Text: "Instructions unclear, got Leg stuck on Egg"
Uzzukis was a young Baby Dragon, but he found a mysterious time machine core, after touching it, he traveled through the time, after the scientists recovered and investigated this cuteness, they made some experiments with it, transforming him into Uzzukis, Traveled from Time, as he can travel through a lot of dimensions, and is a dangerous foe, however, after he is down, the Time Alteration Reality (Or TAR) breaks, and he returns to the start, when he woke up, now YOU need to find that core for him again, so he can travel through time again.
Uzzukis is a really solid minion for both early and late game, having equal stats as Spider Tank, he has a relatively high health, making it able to trade and then use Hero Power, a very versatile minion for a healing deck, and a very usefull constant minion for late game, as commonly Priests don´t play too much minions in 1 turn, Uzzukis should solve that problem in 1.... travel... Priest can also use Northshire Cleric to speed up this process, and also, synergise while he is alive, and as a solid minion for Priest.
40
The Hourglass functions just like Burrowing Mine or Ambush! It disappears when its drawn and it doesn't invalidate the opponent's draw. Murozond himself is a Boulderfist Ogre primarily as it doesn't impact the board right away when it's played and it's a Legendary. In the event that your opponent draws the Hourglass on your turn, you end up wasting the ability.
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2
There are options here but you are also sacrificing 6 cards out of your deck for cards specifically tailored towards messing up rezzing which dragon control priest doesn't care about when they keep hitting you in the face with minions (which they have a lot more of than the other priests) to keep your armor low. Just saying that calling this deck a All priest destroyer is a overreach when it excels at messing with cloning gallery OTK and Wall OTK.
Also Boom is a terrible source of armor because it is not at all consistent. I find that in most games where I see Boom played the resulting loss of consistent armor gains is what ends up causing the warrior to lose.
2
Sad there wasn't a direbrew shanker Rogue weapon because shanker runs.
2
I think this version is better than the cleric/healing draw version of the deck since it gives you an out vs aggro via the quest and some additional tools via the small DR minions and armor gains to hold off aggro for a little bit while you are pulling combo pieces.
2
Depending on the suspected match up I'll keep the quest and then aggressively complete it, even blowing a call just to get more death rattles out. See it happen a lot when aggro will just concede once Amara hits the board.
1
What exactly murloc related were you expecting considering the current state and performance of murlocadin?
3
The real question is if it is a yellow card or a red card.
4
Love how most of the negative posts about Brode are mostly 20/20 hindsight comments.
3
So you kinda just stall the game until guldan and then...board wipe? I mean this is basically the same as most DK guldan decks and I would think that most people seeing a warlock as their opponent at this point are expecting that come turn 10+ they will flood the board with the demons you've been killing all game. Unless you are getting really good at baiting out removal, this deck just craps out at that point.
0
Tech card to punish spell combo decks, I like it.
-1
It's a common, why all the hate? Commons are only designed to be so good. If it were any higher of a rarity then yeah, this card would be horrible, but as it is it offers some sort of rebuke to an aggro deck. As a common it's not terrible because there is a price to pay to use the card which is in line with it's budget for a common.