Hi! I'm happy you like the deck. I've not used it as much last month as I felt it didn't do the job vs. secret paladins. I personally would keep the Doomhammer in there as it makes for a game winning burst with one or two Rockbiters. Regarding board clears; the idea is to outpace your opponent so that he is forced to clear your sturdy minions with his. I try to trade only when I have to, ie. taunts, in order to protect my Flametongues or versus other serious threats (Leper Gnome into Knife Juggler or another 3/2 that might kill something larger).
I'm glad you like it! Although Jeeves can come at the most awkward of times (opening hand, or two in hand early in the game) it's the only reliable card to keep you in the game once you run out of steam. Often your initial assault will take your opponent down to low health and Jeeves gets you that Death's Bite or 4 attack charger.
Good question and it really depends on the situation. I try to play aggressively, and gamble on plays like coining out the Whirling Zap-o-matic. I do try to keep Crackle and Lava Burst as finishers, but sometimes you need them to clear taunts. Trading tends to be good if it allows you to protect higher amounts of damage on the board for next turn (trading a Leper Gnome or cheap mech to protect a Zappo or Flametongue Totem. Trading vs. some decks like zoo or secretdin is useless after the opening moves as they out-do you at board control. Rockbiter Weaponing a Knife Juggler I feel is a good play though.
I do not run Loatheb as I feel it's too slow. The deck already has 5 finisher cards in there, on top of two Jeeves. Finding any of those cards in your opening hand really lowers your chances. But feel free to try and let me know!
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Hi! I'm happy you like the deck. I've not used it as much last month as I felt it didn't do the job vs. secret paladins. I personally would keep the Doomhammer in there as it makes for a game winning burst with one or two Rockbiters.
Regarding board clears; the idea is to outpace your opponent so that he is forced to clear your sturdy minions with his. I try to trade only when I have to, ie. taunts, in order to protect my Flametongues or versus other serious threats (Leper Gnome into Knife Juggler or another 3/2 that might kill something larger).
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I'm glad you like it! Although Jeeves can come at the most awkward of times (opening hand, or two in hand early in the game) it's the only reliable card to keep you in the game once you run out of steam. Often your initial assault will take your opponent down to low health and Jeeves gets you that Death's Bite or 4 attack charger.
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good luck on your climb!
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thanks! I would mulligan for 1 and 2 drops. Obviously an uncontested Whirling Zap-o-matic is the best, but that might be hard to pull off.
2
Good question and it really depends on the situation. I try to play aggressively, and gamble on plays like coining out the Whirling Zap-o-matic. I do try to keep Crackle and Lava Burst as finishers, but sometimes you need them to clear taunts. Trading tends to be good if it allows you to protect higher amounts of damage on the board for next turn (trading a Leper Gnome or cheap mech to protect a Zappo or Flametongue Totem. Trading vs. some decks like zoo or secretdin is useless after the opening moves as they out-do you at board control. Rockbiter Weaponing a Knife Juggler I feel is a good play though.
I do not run Loatheb as I feel it's too slow. The deck already has 5 finisher cards in there, on top of two Jeeves. Finding any of those cards in your opening hand really lowers your chances. But feel free to try and let me know!
2
And this is an excellent deck for it! Whether lose or win, games are fast. I'm only 40 wins off a golden portrait myself.
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Let me know how it works out :)
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Minus the last sarcastic link I found this very helpful. How Japanese mythology ends up in 16 year-olds' vocabulary is still beyond me though.
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finally again something decent revealed
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Thanks for that, I was wondering myself. At least there's still hope. I'm getting less excited about this expansion every time a card gets revealed.
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With an average 8 arena wins you're an infinite player and don't need one extra classic pack a week.
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Thanks for the deck Murky. Still need to get, amongst others, my golden hunter and this seems to be a fun deck to ladder with next month.
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Sadly, no. You will now receive a random card pack, which blows.
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Great new expansion but the new Arena 'reward' is horrendous :(
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I look forward to seeing him at Blizzcon then.