Hi! Thanks for taking the time to play a modified version of my deck. If it's working for you in its current state, please keep using it!
The reason I run those cards that you've replaced is that all six of them create cards, and through Brann and N'zoth even more cards. If you're facing only Pirate decks, then your version is probably better, but in my climb up (now at rank 3 edit: just hit 2) I've had an even split between aggro and Reno control. I would not have won half of those Reno games without the extra 10+ card value these card choices provide. Take Shifting Shade for example: you play it and trade it for a 3/4 drop; it generates a card; it comes back through N'zoth; it dies and generates another card. Granted RNG on what you get is involved, but 1 card = 4 in this case. I would also argue that you've diluted your deathrattle pool a fair bit by taking out three strong options. The Chillmaw/Ysera combo I've personally not had many bad experiences with. Quite the opposite, it is yet another AOE, especially handy vs. Shamans that keep on creating threats. Ysera Awakens and Dream are just too good.
We had this discussion on my deck page already, and I can only ask people to try it out. With a meta (even in wild) split almost 50/50 between Pirates and heavy control/Reno I can only continue to argue that the chance of a Time Rewinder is just so much more impact-full than Cairne (and as an alternative to Dream). And as for (a), people that disenchant legendaries shouldn't play Wild to begin with.
Hi, thanks for the input. Feel free to change any cards that (don't) work for you! I personally have had a lot of fun with Toshley, and he has been somewhat of a star in many control match-ups. I find his 5/7 stats for 6 mana a more immediate threat on turn 6. My experience has been that opponents tend to destroy Toshley through damage (as opposed to Hex/Polymorph), effectively absorbing another 7 damage. The meta (or my climb up) has been a toss-up between pirates and control. Cairne and Toshley are equally useless versus pirates, but there is no equivalent to playing N'zoth twice versus control warriors and Reno decks. The other spare parts (admittedly it's RNG) can be of great help as well. Just as I was typing this freezing a Shaman's 7/7 for one turn won me the game. Last but not least, it's an unexpected card that throws off your opponent.
But as said, play what works for you! I can imagine other choices like Onyx Bishop and Unstable Ghoul are suspect to many people as well. It's been working for me though, I just had a fun win streak from 5 to 4 (just now broken by a pirate Warrior :( )
Though perhaps not of the caliber as some that have been mentioned, but I enjoy watching Savzj and Pawnyhof. Their streams are enjoyable and spam/moan/tilt-free but more to the point of your question, both players (I guess Savzj moreso) usually play 'unique' decks that help me think through my own deckbuilding better as well as surprise opponents.
Play an hour later or earlier than your normal playing time. Or simply wait 2 days for the flavor of the week to change. I would say closer to 3% of my games have been vs. Miracle Rogue.
Fun deck, but hardly unbeatable. Lost vs. Hunter and Astral Communion Druid. Has nothing to stop a turn 8 Ragnaros and its strong taunts fall prey to the Sylvanas/Kel'Thuzzad combo.
Edit: Managed to win one game vs 5 losses. The deck applies no pressure on the board and the taunts easily get destroyed by a token flood or stolen by Sylvanas. Turn 8 KT comes out and it's game over. I fail to see how this won 34 games (97%) to 1.
Hi! The deck is best vs control and things like patron. Sadly, with the nerf of the latter it will mean face hunter and zoo are back in action which this deck might struggle against. Nonetheless it's still a relevant aggro shaman option, just not as quick as Hunter or Paladin.
0
Hi! Thanks for taking the time to play a modified version of my deck. If it's working for you in its current state, please keep using it!
The reason I run those cards that you've replaced is that all six of them create cards, and through Brann and N'zoth even more cards. If you're facing only Pirate decks, then your version is probably better, but in my climb up (now at rank 3 edit: just hit 2) I've had an even split between aggro and Reno control. I would not have won half of those Reno games without the extra 10+ card value these card choices provide. Take Shifting Shade for example: you play it and trade it for a 3/4 drop; it generates a card; it comes back through N'zoth; it dies and generates another card. Granted RNG on what you get is involved, but 1 card = 4 in this case. I would also argue that you've diluted your deathrattle pool a fair bit by taking out three strong options.
The Chillmaw/Ysera combo I've personally not had many bad experiences with. Quite the opposite, it is yet another AOE, especially handy vs. Shamans that keep on creating threats. Ysera Awakens and Dream are just too good.
9
We had this discussion on my deck page already, and I can only ask people to try it out. With a meta (even in wild) split almost 50/50 between Pirates and heavy control/Reno I can only continue to argue that the chance of a Time Rewinder is just so much more impact-full than Cairne (and as an alternative to Dream).
And as for (a), people that disenchant legendaries shouldn't play Wild to begin with.
0
Hi, thanks for the input.
Feel free to change any cards that (don't) work for you! I personally have had a lot of fun with Toshley, and he has been somewhat of a star in many control match-ups. I find his 5/7 stats for 6 mana a more immediate threat on turn 6. My experience has been that opponents tend to destroy Toshley through damage (as opposed to Hex/Polymorph), effectively absorbing another 7 damage.
The meta (or my climb up) has been a toss-up between pirates and control. Cairne and Toshley are equally useless versus pirates, but there is no equivalent to playing N'zoth twice versus control warriors and Reno decks. The other spare parts (admittedly it's RNG) can be of great help as well. Just as I was typing this freezing a Shaman's 7/7 for one turn won me the game. Last but not least, it's an unexpected card that throws off your opponent.
But as said, play what works for you! I can imagine other choices like Onyx Bishop and Unstable Ghoul are suspect to many people as well. It's been working for me though, I just had a fun win streak from 5 to 4 (just now broken by a pirate Warrior :( )
0
See my sig. Achieved with Backspace's Coldlight Rogue back in the day. Not one cent spent.
0
Secret hunter is a good climber for me atm.
0
Though perhaps not of the caliber as some that have been mentioned, but I enjoy watching Savzj and Pawnyhof. Their streams are enjoyable and spam/moan/tilt-free but more to the point of your question, both players (I guess Savzj moreso) usually play 'unique' decks that help me think through my own deckbuilding better as well as surprise opponents.
8
Why does it take 45 losses for you to figure out this deck is not for you?
0
Thanks for the deck. Defeated Stormwind (1000 dmg) on my second try.
0
Play an hour later or earlier than your normal playing time. Or simply wait 2 days for the flavor of the week to change. I would say closer to 3% of my games have been vs. Miracle Rogue.
2
Fun deck, but hardly unbeatable. Lost vs. Hunter and Astral Communion Druid. Has nothing to stop a turn 8 Ragnaros and its strong taunts fall prey to the Sylvanas/Kel'Thuzzad combo.
Edit: Managed to win one game vs 5 losses. The deck applies no pressure on the board and the taunts easily get destroyed by a token flood or stolen by Sylvanas. Turn 8 KT comes out and it's game over.
I fail to see how this won 34 games (97%) to 1.
0
tempo mage got me smoothly to legend this month
1
try this: http://www.hearthpwn.com/decks/318762-mechgressive-legend-aug-2015
2
glad you like it! Played a few games myself with it today to start the season and it was working out quite well :)
0
Maybe try another deck to get you through, let's say rank 10. I'm currently rank 2 with it.
0
Hi! The deck is best vs control and things like patron. Sadly, with the nerf of the latter it will mean face hunter and zoo are back in action which this deck might struggle against. Nonetheless it's still a relevant aggro shaman option, just not as quick as Hunter or Paladin.