On the trending post this is right next another one of these "[Card I just lost to] is ruining hearthstone pls nerf" posts - so much lulz
- andrewc5120
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Hootanic posted a message on Dire Mole is Ruining Hearthstone - Please Nerf!Posted in: Card Discussion -
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Entro9 posted a message on Dire Mole is Ruining Hearthstone - Please Nerf!Posted in: Card DiscussionNo idea if this is serious but if it is
If it’s not, then idk what to say
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Dr_Scaphandre posted a message on Previously nerfed Charge cards should be buffed to have Rush.Posted in: General DiscussionSo while the main focus has been Shudderwock this expansion so far, I've noticed something else, that being all the Rush cards. Rush minions have been able to fit in so many classes and decks, and even survive the initial attack. Charge was overpowered and not easy to design around, but with Rush, so many new card possibilities are opened up. Previous Charge cards that were nerfed could be buffed to be Rush themed instead. Here are some examples:
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Slaninamaslo posted a message on Ballistic Face HunterPosted in: Ballistic Face HunterMillhouse manastorm
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kolodkinmv posted a message on [s47 Rank 5] ma3ud Demon ZoolockPosted in: [s47 Rank 5] ma3ud Demon ZoolockThe amaizing budget deck!
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Thaumius posted a message on Post-Nerf ZoolockPosted in: Post-Nerf ZoolockBecause Ragnaros is a wild only card and has been for at least a year.
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RedSeeker posted a message on [Top 4 Legend] Quest RoguePosted in: [Top 4 Legend] Quest RogueQuote from benjaminthefisherman >>Onyxia does not contribute towards the completion of the Quest. -
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Rokhaa posted a message on [Un'Goro] Control PriestPosted in: [Un'Goro] Control PriestDragon priest rotated out, it's dead.
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Zigane posted a message on Dog's Rank 1 Legend Quest Rogue!Posted in: Dog's Rank 1 Legend Quest Rogue!As the guy said above it's a common. Just spend the 80 dust.
You can craft/disenchant adventure cards since early 2016.
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WillsGT posted a message on Dog's Rank 1 Legend Quest Rogue!Posted in: Dog's Rank 1 Legend Quest Rogue!It's pretty obvious lol
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Pirate warrior or any other similar rush down aggro deck is a hard counter. Quest hunter gets bopped by FoK.
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BabyRage everything is cancer BabyRage
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1/1 charge minion and the fact that weapons are incredibly powerful*
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I hope ben brode knows talk is cheap and the design of this game is teetering on the edge of unrepairability. C'thun is a stupid card that won't ever get support again and all of the decks it's a part of aside from c'kun (which is gimmicky and worse than malygos otk) and c'thun warrior in a REALLY control-centric meta (that won't exist even in high legend as long as pirate warrior and pirate shaman are even remotely a thing) do not work.
All I want from this game is that every card in wild mode gets reset to pre-nerf status. Every single one. That's the only thing that will make this game fun for me. The devs won't ever get their curvestone wish, because ladder players and the netdeck creators only play efficient decks. If there's a strong aggro influence, that'll be what's played. If there's a strong control influence, combo decks are superior, and if it's curvestone there'll only be one or two good midrange decks that are better than anything else you can play.
The game is broken from a design standpoint and it's going to implode if longstanding mechanics and formats aren't redesigned (overload ruins shamans for instance. if they don't have insanely op cards, their unique class mechanic will make them the worst class to play without competition).
But i guess if they're still making billions off of the damn thing it doesn't matter, right? just let it stew and fester.
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20 games though...
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Unfortunately, once reno is removed (because blizzard doesn't make exceptions), all of those "one of" style decks won't be able to float. They need to design another neutral legendary or two of (rip healbot too) that does something extremely similar or better (I'd love a meta with a neutral legendary that gives 30 armor, at the start of the game even). Hopefully those'll come before the phase out, because if not, extreme taunt heal priest, pirate warrior, and jade whatever-counters-stupid-wall-priest are the only successful meta decks that will exist.
In other news, Patches the Pirate is a very safe craft if you want to play decks that'll use it. Almost guaranteed nerf for a quick 1600 dust disenchant when blizz decides to kill pirate aggro. BUT I may be wrong, since it's a neutral legendary, blizz may phase it out like they did for old murk-eye and captain's parrot OR give it the dr. boom treatment and just let it be a nuisance in the meta until it gets removed to wild.
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Man some of these comments bashing this deck have like 37 upvotes on them, the deck is fishing for likes, not even savjz's deck, and it's got 90+ upvotes. Just adds up wrong, doesn't it?
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I think wild should be completely unbalanced. 8 mana pyro and all.
I can't think of a card to nerf in standard and I don't like nerfs in balancing anyway. Buffs only pls.
Nerfing tempo mage before their keystone card gets rotated out of standard is silly, tempo mage is barely tier 3 right now, so stop pls.
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I don't think the discount outvalues the replacement now. The only real sizeable roll you can get from tuskarr now is spellpower with the odd clutch taunt totem.