Tried Rumble Run after the "nerfs" - still massive RNG fest. OP shrines remain OP.
For example, if I face rogue with "steal" shrine and I can't kill it on turn 1, it's pretty much GG - the opponent steals a card from my deck with discount, usually playable right away, gains tempo advantage, and I usually can't recover from that point.
Hunter shrine that puts random secret every time opponent plays a spell... Well, playing around hunter secrets is one of the most unfun things in Hearthstone already, and on top of that they gave that fucking shrine 8 health. They certainly made sure that no deck can get rid of that fucking secrets generator by turn 3. What the fuck did they think about?
All in all, fights still remain super-unfair, there are massive swings that can turn the loose you the game, winning with weaker shrines is nearly impossible (my current score is 198 teams defeated, 3 runs completed, 2 of them are with rogue stealing shrine). These things make Rumble Run not fun (which kinda defeats the purpose of its existence), and that's very sad, because it had so much potential, but it's just killed by bad balance.
New system is better. I have a full-time job and two kids, and with new system I actually can afford to climb to rank 5 every month, whereas with old system I just didn't have that much time.
Wow, this is surprisingly bad. Games are too swingy and it's totally possible to loose to some imbalanced card even on 3rd or 4th boss. I don't I'll ever come back to this mode after 1st successful run.
We have already seen some crazy cards (like this hunter spell that revives beasts died this turn). I hoped that this time they won't release too much broken stuff, but this power level reminds very much of MSoG and KnC, and I don't think it's good for the game.
Queued 5 times in a row into Shudderwock shaman, then druid. How is it fun to play against? How can anyone say that this meta is healthy when decks like druid or quest rogue exist? Seriously, I wouldn't mind some cards to be just banned, even without dust refund
Whoever came up with Primordial Glyph design, just quit your job, you're completely incompetent. You gave this busted shit to the worst class with the most amount of face spells. Fucking moron!
I just won with treasure that sets big minions' cost to 5 and +1 mana crystal at the start of the game and a bunch of legends. All bosses were quite easy when I curved into Lich King, Mechgineer Thermaplugg or Ysera on turn 4
0
oh jeez, priest decks are so fucking annoying
get back to the dumpster where you belong
I hope this class will never see the light again
0
Tried Rumble Run after the "nerfs" - still massive RNG fest. OP shrines remain OP.
For example, if I face rogue with "steal" shrine and I can't kill it on turn 1, it's pretty much GG - the opponent steals a card from my deck with discount, usually playable right away, gains tempo advantage, and I usually can't recover from that point.
Hunter shrine that puts random secret every time opponent plays a spell... Well, playing around hunter secrets is one of the most unfun things in Hearthstone already, and on top of that they gave that fucking shrine 8 health. They certainly made sure that no deck can get rid of that fucking secrets generator by turn 3. What the fuck did they think about?
All in all, fights still remain super-unfair, there are massive swings that can turn the loose you the game, winning with weaker shrines is nearly impossible (my current score is 198 teams defeated, 3 runs completed, 2 of them are with rogue stealing shrine). These things make Rumble Run not fun (which kinda defeats the purpose of its existence), and that's very sad, because it had so much potential, but it's just killed by bad balance.
0
Easy, just dump a lot of $$$ into this game
0
I have 37. My all time favourites are N'Zoth, the Corruptor and Deathstalker Rexxar. There is one that I crafted on expansion start, but never played - Azalina Soulthief.
0
No, the absolute worst class cards actually return to arena drafts, but since they have auto-adjusting balancing system in place, it should be fine.
1
New system is better. I have a full-time job and two kids, and with new system I actually can afford to climb to rank 5 every month, whereas with old system I just didn't have that much time.
1
Wow, this is surprisingly bad. Games are too swingy and it's totally possible to loose to some imbalanced card even on 3rd or 4th boss. I don't I'll ever come back to this mode after 1st successful run.
0
We have already seen some crazy cards (like this hunter spell that revives beasts died this turn). I hoped that this time they won't release too much broken stuff, but this power level reminds very much of MSoG and KnC, and I don't think it's good for the game.
1
Queued 5 times in a row into Shudderwock shaman, then druid. How is it fun to play against? How can anyone say that this meta is healthy when decks like druid or quest rogue exist? Seriously, I wouldn't mind some cards to be just banned, even without dust refund
0
Here, I fixed it for you
3
Thanks for the deck! Facerolled from 10 to 5 with only 1 or 2 loss in between
0
Blizzard, can you please nerf Barnes to the ground? He won't be missed, I promise you. Just kill this card, remove it from the game.
0
Whoever came up with Primordial Glyph design, just quit your job, you're completely incompetent. You gave this busted shit to the worst class with the most amount of face spells. Fucking moron!
0
I just won with treasure that sets big minions' cost to 5 and +1 mana crystal at the start of the game and a bunch of legends. All bosses were quite easy when I curved into Lich King, Mechgineer Thermaplugg or Ysera on turn 4
13
Gnomeferatu so good