Love this deck!
Im winning, but more importantly its quite fun. Nice change of pace from the lunacy. Thanks for posting
2
Love this deck!
Im winning, but more importantly its quite fun. Nice change of pace from the lunacy. Thanks for posting
2
This deck feels very good, i just have issues with hograncher. Is it there just for the nzoth?
3
Right now I'm 7-2 with this deck! Seems pretty fun and surprisingly good. I haven't faced Warlock yet with this deck, so I'm not sure how well it does against all that removal, but it seems very good against hunter and paladin.
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3
I must be the one unlucky person with this deck because mages and every other class just eat me alive.
Maybe it's bad draws, maybe I just don't know how to keep up with the meta anymore but I'm not seeing any damage output. Minions are too small to ever be a threat, nothing stays on board and mages still need only one lucky RNG draw from Lunacy to completely snuff out any threat.
4
The only card what really matters is Deck of Lunacy so it doesn't matter. Wouldn't craft anything though this deck will be nerfed soon, I don't remember the community being this annoyed about a deck since aggro demon hunter and that was nerfed quite quickly.
Honestly I wouldn't even advise playing it, you will run into so much mirror its mostly gonna be 50/50 every game. Its just ruining the meta, there is so many interesting cards this expansion that are being ignored because every single deck has to try and play around this sh!t show. I don't blame though blizzard tbh, it would have been very hard to predict exactly how good Deck Of Lunacy would be after the rotation - but if they don't nerf it I can see people getting really upset.
1
This deck is genuinely one of the stupidiest decks that's ever existed in hearthstone. It's insanely OP, you play lunacy on turn 2 and win. But its boring as hell to play and it's basically just RNG on steroids. You win because you end up with a boat load of discounted spells which creates an insane amount of value and for the people asking about c'thun - he's in the deck because you get an extra 4 spells. I'd be surprised if lunacy doesn't get nerfed.
Anyone trying to counter it just play libram/secret paladin - if they don't lunacy on turn 2 or 3 and you play well you win, and even when they do play it early, as long as you time your Liadrin right you can still win (just make sure to play around devolving miss as best you can).
6
Hey. guys. o/
Even tho i really loved HS for a long time, it got very stale for me the last 1-2 years. The whole terrible in-game economy situation combined with the fact that i had to start a new account was the finishing move.
The reason why i sticked to the game for all the years was, that i assumed that it is just the best of the field gameplay-wise and cause i was a Blizz fanboy for the last decade or so. But boy, was i wrong...
About 2 weeks ago i reluctantly installed LoR, cause i was frustrated with HS. I was already biased towards LoR being way worse, cause i just didn't like what i saw from LoL.
So, i got into LoR with a really bias towards wanting to dislike it. I was so darn surprised that it blows HS out of the water in pretty much every aspect. And that EASILY..
In LoR there is almost no powercreep or pack filler cards. Almost every single card has its eligibility and can be implemented into some kind of strategy. There is no narrow meta game. Due to the fact that so many different decks are viable its super fresh. There are OTK decks, heavy control decks, midrange, aggro, attrition, mill, bomb warrior (haha) exactly like in HS. LoR is easier to balance, cause it is interactive: To every action of the opponent, you are allowed a reaction and vice versa. There is almost no RNG fiesta in LoR. It has secondary game modes with actual rewards! It has something like HS arena, which gives the most rewards and also another mode where you can build a highlander deck from own collection. It looks a lot nicer than HS, it's not weeby at all (which was one of my concerns beforehand). There is so much more calculation needed to play LoR optimally = high skillcap, which i love. HS on the other hand i can play to Legend while tabbing out to watch Youtube or similar. LoR is a PARADISE for deckbuilders! So many viable combos that one can explore and memes actually work. It is basically completely for free. The game gives tons of rewards, you dont have to buy anything. From my calculations i think i will have a full collection in the next month or so. The time needed to invest to reach the reward milestones is very little compared to HS. LoR resets the main reward once a week and i'm maxed out in terms of rewards already after 3 days of yes, intense, but compared to the time i spent in HS, moderate amount time.
There is really only one area, where HS has an edge in my oppinion: The social system. In LoR so far you couldn't add opponents, but they will implement it within the next weeks i heard. Also i didn't find active communities for it like this here on hearthpwn so far. But that is really the only drawback for me. On anything else i'm not missing HS at all.
So, my offer here is, if i sparked your interest i can answer your questions from the perspective of someone who is talented for card games but is still at the beginning/intermediate phase of learning LoR.
My request is, if anyone knows community sites like hearthpwn, but for LoR. Also, if you already play LoR, slide me your Riot tag and i will gladly add you.
Cheers mates, looking forward to your answers.
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2
It's working for me, maybe the deck is hard to play.
1
God damnit why the F does warlock have so much removal? HOW HAS TWISTING NETHER NOT ROTATED OUT? It's been run in every control Warlock deck since forever and the core set was supposed to bring change to the game. The ONLY new card Warlock is playing is Tamsin Roame, which essentially just generates more of the cards they have been playing for a year.
Warlock has a lot of frustrating cards, but they obscene amount of removal they have is just disgusting. Siphon Soul, Hysteria, Cascading Disaster, Soul Shear and Drain Soul (which are basically just the same thing) should be more than enough. Twisting Nether to let them clear your board for the 10th turn in a row and then dropping free 6/6's is too much. Also the new jaraxxus so they don't have to worry about anything but removal is really, really bad game design in my opinion.
- End of rant -
1
He said free to play MOSTLY. Do you not understand what mostly means? He's implying that he doesn't often spend money on the game and needs help deciding how to get most value out of it. If you're not going to offer advice why even bother replying at all?
@OP Maybe you can theorycraft some decks with the cards in the Darkmoon races bundle and see if you have any synergies you want to try with the cards you already have. If not, the crossroads bundle is probably better because you get more cards for your money with two legendaries you may be able to build some decks around.
1
This is not ment to be a rant, but I want to share my thoughts on the current meta and rotation.
Every year when the first expansion comes around and three old expansions rotate to wild the total amount of playable cards is reduced substantially, and even though it is necessary to keep standard fresh I often feel like the new meta settles too quickly and there's just not enough cards/archetypes to try out. This time with the core set introduction the problem seems to be more apparent than in previous years.
It feels like some classes were chosen to be strong whereas others were deliberately left behind, and the strong classes usually only have one viable archetype because its available cards are simply stronger than the available cards of other archetypes for that class. Warlock for example can only be played as control because of the huge amount of removal, healing, disruption and the infinite value of Jarraxus they have. This in turn makes every other control deck unviable because no other class can compare to the tools that Warlock has (especially the corrupt and soul fragment packages). On the flip side Warlock really only has the right tools for a control deck. Zoolock and the new deck burn Warlock simply don't have enough support to build a full deck around. The same can be said for Paladin and Hunter. Paladin seems to only work with the secret and libarm packages and Hunter is only strong as an aggro deck that curves into Warsong Wrangler -> Trampling Kodo.
In my opinion, the main difference is that these classes have functional synergies and win conditions to work with. Classes like Shaman and Priest on the other hand may have some strong cards but no real synergy to build a deck around.
Another problem for me is the fact that we only have 4 expansions and the core set to work with. This makes it so that every class has a lot of cards to automatically include because the card pool is so small, meaning there is a noticeable lack of options. This way different decks for any class mostly feel like a worse version of the existing strongest deck for that specific class.
Don't get me wrong. I think the current meta is fairly diverse and fun to play, but the size of the card pool feels very restrictive when looking for new combinations and archetypes. Perhaps it would be better if Blizzard rotated one expansion at a time whenever a new expansion is released, though it wouldn't fit into their Year of the Gryphon/Mammoth/Phoenix/etc structure.
What do you guys think about this?
1
Knowing Blizzard they'll probably do something like 'pen flinger can now only target minions' and then take a month or two to see if that solves the problem.
All jokes aside, the release of forged in the barrens has been one of the least enjoyable experiences I've had in hearthstone in a very long time. It's to be expected that some cards/archetypes are overtuned on release but currently they are so blatantly overpowered that I don't understand why nothing is being done about it immediately. I love the game but I have never been so discouraged to play standard.