Random Random Random Random
This game mode is utter garbage, unreal.
9
Random Random Random Random
This game mode is utter garbage, unreal.
3
Did Frostwyrm's Fury again dodge the bullet? Also, where paladin
3
You people are all missing the point. The "D" in DK doesn't stand for "Death", it stand for "Discover"
It all makes sense now...
6
Construct Quarter BALANCE, 3mana, summon 3/3 rush
Destroy Minion spells for 3 mana. Problem here is DK AOE damage kills useless minions, then these spells pick off your biggest threats with literally no drawback. Makes it too difficult to get ahead of Blood DK. Siphon Soul for 5 mana is legit interaction for instance
Vampiric Blood NERF/DELETE or BALANCE; 3 Mana, +5 life, spend 5 Corpses to +5 and draw
Gnome Muncher BALANCE, 5mana, 3/5 Taunt Lifesteal, attack HIGHEST health enemy
Soul Stealer, NERF/DELETE. 8mana, 3/3, LOSE a corpse for each minion destroyed
Frostwyrm 7 mana; NERF TO 4 DAMAGE 4/4 TOKEN
Discover Rune Cards, NERF to only usable Rune cards
The entire game would be in a better place except for Pure Paladin needs nerf list too. You want a community that expands, that buys products like candy. The problem with DK is the power trade off for mana cost per turn. It's too cheap and easy to negate your opponent and stuff their entire deck's strategy.
Instance; turn 5 opponent has managed to get 3-4x cheap minions on battlefield. DK just wipes it and gains health back (+vampiric blood interaction makes this more miserable). Opponent's turn 6 they play a big minion to offset the setback they just had turn 5.. the DK just spends 3 mana and removes that. Now opponent is screwed for most part waiting for 12 turns for game to end.
Enjoyable product= more player base
More player base = more $$
More $$ = better product
You can make changes @BlizzardActvision, just use your free-will and get er done.
6
The Demon Seed is going to break wild again. The 6 extra damage won't matter. The whole problem is that wild warlock has tons of ways to damage self and get good bonuses out of it, plus that crystalizer card is deal 5 self, armor 5 (After you play the reward it's deal 5 to enemy, armor 5). Plus, with all the ways to burn through your deck, fatigue becomes an issue for your opponent. Let's not forget that standard is getting a fatigue package which can slot into the deck now.
It's good to see they're toning down face down in duels as a lot of the face damage supporting cards and hero powers got hit. But they should've removed priest's passive hero power to damage face period. They also need to axe all deathrattle support. Fighting deathrattle decks is always miserable.
13
Some of these are actually pretty funny. I had a good time reading it, thanks 🤣ðŸ¤
6
l have no idea why they decided to not rotate Warrior as well, if they decided to give it such 2017 cards
19
oh look an archetype that has never worked so they give it broken stuff to force it, what a unique design strategy.
4
I think they remove shadowstep from core so they needed a thing like that
2
omg this is permanent Loatheb in aggro decks, imagine giving your opponent a bunch of imps and they are stuck in hell forever.
wild Glarelock loves this,
any zero mana Giant with this is too scary, Battlemaster is coming back just bucuz of this.
Unholy DK with giants in zero mana is pretty much EZ OTK.
this is disgusting and im sure its getting nerfed
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1
I'm sorry but what can you do instead of throwing cards or buffs to board and going face? In comparsion with boon priest or miracle rogue this deck doesn't require any hand-management
5
P.S. That Obliterate upgrade was very unnecessary. Now it's manacost has to be 3 at least.
2
got dk in arena yesterday, played vs 3 paladins with city tax + equality, ez 0-3
5
Wow... it took them a whole expansion to make so obvious nerf.
1
4 mana mutanus, why not, Teotar was a thing and this will be too
1
I see crazy Shudderwock shenanigans with Scourge Rager, can't wait to test it!
3
Remember Blastcrystal Potion? This is him now
2
I'm sorry I couldn't complete the quest because I mentioned it too late (was afk-farming). The quest title is "Partner in crime" and the reward is "You get a golden buddy". I couldn't find this reward here https://hearthstone.blizzard.com/en-us/battlegrounds?bgCardType=reward , so I wonder is this bug or new future content leaked accidentally.
1
shaman as always, mage sometimes
2
This card pushes multi win-condition decks like moist shaman, when all cards in your deck synergize very well and removing only 1 or 2 cards from it by Theotar or Mutanus doesn't always break the game for a player.
Same happened to me today too. Theotar should have at least 6 manacost for this strength, but 4 is insane.