I would like to see some cards that benefit from your armor as a dmg boost. Beacuse atm if you play an agressive warrior deck, armor is not useful. Warrior is all about control and staying alive, no way to get around it.
How about a card that change warrior heropower into 2mana gain 1 non epic warrior spell?
Read again,I never said that Warrior needs a tempo boardclear I am saying that it affects their deck design space on top of the fact that they lack early tempo drops. So basically their gameplay is armor-weapon-single target remove-if overwhelm-brawl-draw cards-win condition, unless you are playing dragon,face or mech warrior which i am unfamiliar with,and this leads to very expensive wallet warrior deck or combo decks that usually get nerfed.
If you are implying that Rogue is bad ,I agree with you too ,but the thing is Rogue is weak not that Warrior is too strong. Rogue is the weakest class in the moment imo.
The problem with more aggressive warrior decks it lacks the 2 drops to get good tempo(unless you play mech) , and warrior lack proactive tempo cards and also boardclears ( brawl is rng and hurts your own board) so warrior is left with basically more or less control warrior which is inaccessible to most people and the way warrior class is designed , it is made for for combo decks, which usually get nerfed very fast.
Frost Elemental is to stop a very strong minion like a giant from attacking ,while you go face, or stall some time vs mechmage. or Savannah Highmane ,it is like a semi-Sap with a minion attached, if you can stall enough time vs aggro ,I think you can usually win with this deck.Against control, they don't play a lot of minions ,so just make them lose tempo by freezing the critical minion they have on board.
Seeing the deck has little draw, having situational cards like brawl on top of situational win conditions like raging worgens means you might have some bad hands 5 weapons can be clunky too.
Hunter traps in Warrior so Warrior can use Mad Scientist , warrior lack non awkward 2 drops ,other than armorsmith and alex champ, the former is too defensive while alex champ only works for dragon decks. Sparring partner and cruel taskmaster can be awkward to use at times.
Which one do you like better? I prefer expansions as a F2P player, even though it is easier to get legendaries in adventures, I still prefer expansions because Blizzard can just put an important card like Mad Scientist or Death's Bite or even Dark Iron Skulker (which I think has a lot of potential while he is not commonly played) in later wings of an adventure , making people farm for weeks to unlock them.
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Read again,I never said that Warrior needs a tempo boardclear I am saying that it affects their deck design space on top of the fact that they lack early tempo drops. So basically their gameplay is armor-weapon-single target remove-if overwhelm-brawl-draw cards-win condition, unless you are playing dragon,face or mech warrior which i am unfamiliar with,and this leads to very expensive wallet warrior deck or combo decks that usually get nerfed.
If you are implying that Rogue is bad ,I agree with you too ,but the thing is Rogue is weak not that Warrior is too strong. Rogue is the weakest class in the moment imo.
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The problem with more aggressive warrior decks it lacks the 2 drops to get good tempo(unless you play mech) , and warrior lack proactive tempo cards and also boardclears ( brawl is rng and hurts your own board) so warrior is left with basically more or less control warrior which is inaccessible to most people and the way warrior class is designed , it is made for for combo decks, which usually get nerfed very fast.
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Is more aggressive/non awkward/non defensive 2/3 drops and damage spells like Bash that can target both face and minions ,agree?
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Try my deck in my signature, I think the weakness of some post-nerf Gp Warrior is that they don't have a good enough win condition.
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I think more people should have voted Handlock, it limits control decks' design space.
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Spectral Knight is very good vs Control ,often I think he has more impact than Dr. Boom or Ragnaros the Firelord vs Control Warrior, Lightbombcould not clear him either.
Frost Elemental is to stop a very strong minion like a giant from attacking ,while you go face, or stall some time vs mechmage. or Savannah Highmane ,it is like a semi-Sap with a minion attached, if you can stall enough time vs aggro ,I think you can usually win with this deck.Against control, they don't play a lot of minions ,so just make them lose tempo by freezing the critical minion they have on board.
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There is a thread for control rogue , so why not a thread for midrange rogue?
Here is my idea:
May not seem fanciful, just a straightforward deck, but I think it has potential.
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Animal Companion for Warrior. Warrior needs more aggressive early drops for aggro/midrange warrior.
Flamewaker for Rogue.
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Warsong Commander is simply unviable.
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Seeing the deck has little draw, having situational cards like brawl on top of situational win conditions like raging worgens means you might have some bad hands 5 weapons can be clunky too.
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I suggest using cards like Kor'kron Elite ,Axe Flinger instead of situational cards like Charge ,Rampage.
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Hunter traps in Warrior so Warrior can use Mad Scientist , warrior lack non awkward 2 drops ,other than armorsmith and alex champ, the former is too defensive while alex champ only works for dragon decks. Sparring partner and cruel taskmaster can be awkward to use at times.
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I am thinking of cuttingDeadly Poison and instead using cards like Buccaneer andGoblin Auto-Barber to buff your dagger ,because Deadly Poison for the most part is like a worse Fiery War Axe.
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Which one do you like better? I prefer expansions as a F2P player, even though it is easier to get legendaries in adventures, I still prefer expansions because Blizzard can just put an important card like Mad Scientist or Death's Bite or even Dark Iron Skulker (which I think has a lot of potential while he is not commonly played) in later wings of an adventure , making people farm for weeks to unlock them.