I wonder if it's even mathematically possible to deal 30 dmg by turn 5 as DH, assuming the opponent is in any way interacting :D Even against someone who dc'ed it would require like a perfect hand and I have no intention on wasting my time to calculate if it's even doable.
It's the same as the thing he wrote about Druid. It's mathematically impossible for druid to ramp up 5 mana crystals by turn 3. Even if we assume that somehow they did double innervate + overgrowth on turn 2 and coin + overgrowth on turn 3, they would only have 7 mana and an empty hand, so I'm not really sure if that would be so good for them....
But not impossible to ramp to 10 mana at turn three in wild
Nope, it's not guaranteed that you get them back. Since you've already opened them, then you'll only get them randomly once you have all the other cards of that rarity from the set.
Actually, until the dust refund period is over, they simply doesn't appear in the new packs. You can open them from packs after the dust refund period is over.
Zephrys will always give you lethal if it's possible. You're just missing some damage. On turn 6 when you played Zephrys your opponent had 22 hp. You had 6 minions. 4 with 1 attack, 1 with 2 attack and 1 with 3 attack 4+2+3=9. If Zephrys gave you Savage Roar it would give your 6 minions +2 attack 6*2=12. 9+12=21. So Savage Roar would give you 21 damage but your opponent had 22 hp so Zephrys couldn't give you lethal.
Check your math. Savage roar also gives your hero +2
On mobile when you click learn more about cookies, then you are able to turn them off. However, there is nowhere to save the changes that you've made. Please fix this
2
You probably haven't downloaded the extra assets that includes golden cards and animations
0
That is completely wrong. I played almost exclusively kingsbane rogue to legend this season
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Hey, we also have lots of other decks. Secret mage is the most major one yeah, but there aren't that many cube locks
0
But not impossible to ramp to 10 mana at turn three in wild
4
Nope, it's not guaranteed that you get them back. Since you've already opened them, then you'll only get them randomly once you have all the other cards of that rarity from the set.
1
They changed it about a month ago
https://outof.cards/hearthstone/1087-a-change-to-daily-quest-logic-in-hearthstones-latest-patch-is-now-confirmed
2
Yes, they changed it so there's about a 50/50 chance of getting a hard (60g) and easy (50g) quest
1
Wild needs some love. Much more fun and mixed than standard
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Source?
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I got tricked too
1
What event?
8
Srsly fuck this greedy shit
3
Check your math. Savage roar also gives your hero +2
5
Many things are unfair in the game, but the dust for nerf isn't one of them.
0
On mobile when you click learn more about cookies, then you are able to turn them off. However, there is nowhere to save the changes that you've made. Please fix this