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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

         So I'm playing quest hunter right now.
         It feels a little degenerate but, at least my version, feels closer to a control deck than anything else I've had success with this explansion. It also allows me to run Yogg and my Golden copy of Kodobane.

         Anyhoo, Quest Druid gains 15 armour with the questline sub-rewards and another 8 with the final reward. They then get another 16 if they draw both copies of Mark of the spikeshell and another 24 with moontouched amulet and Y'shaarj for a total of 93 health including their base health pool.

         Beyond that, they also get 28/28 in stats between all 3 questline rewards with the 2 buffs and another 28/28 from glowfly swarm and at least 16/12 from arbour ups. Not to mention some of these effects being doubled with solar eclipse.

         Quest mages and warlocks were able to get through the glowflies with AOE, quest warlock (at least the handlock variant) was able to get through up to 161 health consistently and quest mage, in spite of having to expend burn along with removal on some of the board threats still has a positive winrate vs druid.

         Even my f2p quest hunter, in spite of being slower and not being able to end the game before the druid played everything listed above (solar eclipse on both moontouched amulets, they missed 1 glowfly in their second swarm and played arbour up on their quest reward and second swarm for a total of 175 health) and having very few minions so almost all of my removal could have been used as burn if they didn't threaten so much damage, was still able to win.

         My point being, decks with barely any minions are doing a metric shit ton of damage. Questlines are absolutely bonkers and the Secret/Buff Paladins and Aggro Shaman decks that can consistently beat them are even more bonkers.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from GGR1972 >>

    says something about beta males that they eagerly look to play the cheapest mindless decks possible but cry like little girls when they take 6 damage from minions

    I don't understand what this is supposed to mean.
    Who is this about?

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    To emphasize my point, Questline Shaman is the closest deck in the current meta (with a reasonable winrate) to Control and it dominates most aggro decks.

    According to HSReplay, it has 60%+ winrate against everything except mage and warlock, against which it has 37% and 43% winrate respectively.

    Tbf, it's only really a "control" deck because of the current meta.
    Against aggro, it can heal and clear small minions. Against slower decks, it's goal is still to remove everything the opponent puts down until the quest is complete and then use the quest reward to deal a million damage, which is roughly the same gameplan as quest mage/warlock.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I used to love hearthstone for those long 20-turn clownfiesta games. No other card game had that kind of experience. I don't play wild but I still hold on to cards like Benidictus, Grand Archivists, Yogg-saron etc. for sentimental reasons. I'm f2p so I spent the darkmoon faire expansion grinding to get all 4 of the old gods... And now it's impossible to play any of them.

    Fuck questlines.

    Granted, as a f2p player, I can respect how they allow new/f2p players to make strong decks without having to craft a bunch of legendaries. I can respect that even though I love control decks, other people want to play combo-type decks. I even recognize that, not only are there counters to questline decks, but many of the highest winrate decks don't run questlines.

    In spite of all this though, I hate questlines more than anything else in this game. There exist a fair number of strong control cards to potentially counter those Tier 1 aggro decks, but it's nearly impossible to beat questline decks with control.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Riyoka >>

    when will they remove oh my yogg like why is there a such a triggering card in a video game thats suppose to be fun

    Hearthstone is supposed to be fun?
    I was under the impression that it was supposed to make Blizzard/Activision money.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Arcengal >>
    Quote from LeeroyJerkins >>
    Quote from GanonKirby89 >>
    Quote from Maukiepaukie >>

    Let's see how far we can push this one

     How long can 'dis go on?

     I too want to know how long dis can go on. 

     Let's be best friends.

     How long will we be best friends?

     

    Posted in: General Discussion
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    posted a message on Delete all Questlines?

    Remember how they added the new versions of the old gods and a bunch of cool new versions of the legendary dragons to standard?
    Neither do they apparently.

    Imagine spending all that time programming new yogg only for him to never see play because games don't reach turn 10.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Complained about it last week, but I'm still a f2p player that doesn't own any questlines.
    Because of that f2p status, ranked games are also a pain.


    Honestly, it might just be about time I quit hs. I liked playing control but those days are over.

    Posted in: General Discussion
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    posted a message on Pure Control is dead and buried, nerfs wont change that

    How can you whine about long mirror matches? I mean YOU chose to play that deck. In this case you BOTH chose to play that deck.

    I know a big reason I play control is for the long, thought out games.

    Control vs aggro tends to be fairly quick (regardless of what the aggro players may say). They either burn through all of their resources and you survive, or they manage to catch you with your pants down and you die.

    Control vs midrange tend to be the most fun imo. You have to walk that thin line of not over-committing to clear the board and not letting them walk all over you. Very intense gameplay.

    Control vs control can also be fun for similar reasons.
    But when it's a mirror match, you both have the same options and you both have the same answers so it REALLY just comes down to who's luckier.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I'm a f2p player that doesn't own any questlines, dafuq am I supposed to do with this?
    Can't even reroll it because I rerolled into it from "win 5 games in ranked".

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I was just salty by getting smacked in the face by a doom hammer for 16+ points. Which is the point of this thread. To be salty and whine about losing in a manner that could have been prevented.

    And no fears.
    I'm not trying to call you out. Just trying to explain why more people are complaining about the questlines than the crazy aggro decks. I totally agree, shaman has been getting way too much free damage out of doomhammer these last two expansions.

     

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    The same could be said for control players losing to combo when Blizzard has gone out of their way to include multiple choices for combo busting. When I was mainlining Mechathun Warlock I would be amazed at just how little combo busters control players were running. And especially since Blizzard has pretty much made it a point to try and make sure any decent combo OTK doesn't go off before turn 8. The control decks that ran Rats, Mutanus, etc.. usually got a GG from me for not dismissing combo out of hand. So yeah, I find it weird that everyone is normal getting Smorc'd by turn 5 aggro, but lose their mind when a turn 9 Mechathun triggers.

    I was just salty by getting smacked in the face by a doom hammer for 16+ points. Which is the point of this thread. To be salty and whine about losing in a manner that could have been prevented.

    Combo>Control>Aggro>Combo

    But lately it seems people don't want combo no mo.

     People just don't like being forced to run cards specifically to disrupt 1 particular deck. Especially when those cards are epic/legendary so it's tough for f2p players to actually get their hands on them. And I mentioned, there really aren't any cards that effectively disrupt these questline "combos".

    There have also been some fine combo decks.
    I used to play Mecha'thun priest as well and I kinda wish that the new c'thun will get a chance to shine Ticketus came frome the same expansion though, so I know that's a pipe dream. There is a reason I added that "especially before turn 10". It's specifically the combo decks that also have the tools to deal with aggro without much issue or can pull off their combo before aggro actually wins that get frustrating. Old quest mage is another good example, although rat did also exist alongside it.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Easiest solution for balancing quests it's make its reward to shuffle in to the deck like priest have. So at last you have more chances to counter its OP reward. And it's will be less ass sputtering losing this way, so you can at last blame rng or lack of some tech cards in hand.

    I like that idea. There's a bit of an issue with Mage and Warlock being able to draw an absurd number of cards, Warlock especially because they try to empty their deck anyway so they have pretty good odds of drawing it immediately, but it's definitely a step up from what's happening now.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Gonna just throw out my displeasure that Doom Hammer gives you 8 friggin swings.
    ...

    Losing to OTK/ Quest combos = Bad

    Losing to Aggro Smorc = Acceptable 

    Doomhammer is pretty bullshit, but losing to it is partially on the player because it can be stopped.
    If you lose to aggro, it's a lot easier to accept. "Oh, I just had a bad mulligan", "I wish I could have drawn my cheap taunt", "Maybe I should run weapon removal".
    If you lose to a combo deck, especially before turn 10, it feels like there was nothing you could do. Because, there really isn't much you can do.

    Your options are:
    1) Abandon any hope of playing control.
    2) Try running Mutanus/Vol'jin in hope that you will draw it and have enough mana for it before your opponent completes their quest, then hope that your opponent can't play their quest reward on the turn they get it, then pray to any god that will listen that the battlecry will randomly hit the quest reward.
    3) Uninstall

    Posted in: General Discussion
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