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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from GGR1972 >>

    says something about beta males that they eagerly look to play the cheapest mindless decks possible but cry like little girls when they take 6 damage from minions

    I don't understand what this is supposed to mean.
    Who is this about?

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I used to love hearthstone for those long 20-turn clownfiesta games. No other card game had that kind of experience. I don't play wild but I still hold on to cards like Benidictus, Grand Archivists, Yogg-saron etc. for sentimental reasons. I'm f2p so I spent the darkmoon faire expansion grinding to get all 4 of the old gods... And now it's impossible to play any of them.

    Fuck questlines.

    Granted, as a f2p player, I can respect how they allow new/f2p players to make strong decks without having to craft a bunch of legendaries. I can respect that even though I love control decks, other people want to play combo-type decks. I even recognize that, not only are there counters to questline decks, but many of the highest winrate decks don't run questlines.

    In spite of all this though, I hate questlines more than anything else in this game. There exist a fair number of strong control cards to potentially counter those Tier 1 aggro decks, but it's nearly impossible to beat questline decks with control.

    Posted in: General Discussion
  • 3

    posted a message on Delete all Questlines?

    Remember how they added the new versions of the old gods and a bunch of cool new versions of the legendary dragons to standard?
    Neither do they apparently.

    Imagine spending all that time programming new yogg only for him to never see play because games don't reach turn 10.

    Posted in: General Discussion
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    posted a message on Pure Control is dead and buried, nerfs wont change that

    How can you whine about long mirror matches? I mean YOU chose to play that deck. In this case you BOTH chose to play that deck.

    I know a big reason I play control is for the long, thought out games.

    Control vs aggro tends to be fairly quick (regardless of what the aggro players may say). They either burn through all of their resources and you survive, or they manage to catch you with your pants down and you die.

    Control vs midrange tend to be the most fun imo. You have to walk that thin line of not over-committing to clear the board and not letting them walk all over you. Very intense gameplay.

    Control vs control can also be fun for similar reasons.
    But when it's a mirror match, you both have the same options and you both have the same answers so it REALLY just comes down to who's luckier.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I'm a f2p player that doesn't own any questlines, dafuq am I supposed to do with this?
    Can't even reroll it because I rerolled into it from "win 5 games in ranked".

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Gonna just throw out my displeasure that Doom Hammer gives you 8 friggin swings.
    ...

    Losing to OTK/ Quest combos = Bad

    Losing to Aggro Smorc = Acceptable 

    Doomhammer is pretty bullshit, but losing to it is partially on the player because it can be stopped.
    If you lose to aggro, it's a lot easier to accept. "Oh, I just had a bad mulligan", "I wish I could have drawn my cheap taunt", "Maybe I should run weapon removal".
    If you lose to a combo deck, especially before turn 10, it feels like there was nothing you could do. Because, there really isn't much you can do.

    Your options are:
    1) Abandon any hope of playing control.
    2) Try running Mutanus/Vol'jin in hope that you will draw it and have enough mana for it before your opponent completes their quest, then hope that your opponent can't play their quest reward on the turn they get it, then pray to any god that will listen that the battlecry will randomly hit the quest reward.
    3) Uninstall

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Yep. Illidari Inqusitior is still BROKEN AS SHIT.

    This is a card I feel people haven't been complaining about enough.
    I've always just called it the "free 8" and played against demon hunter as if I have 9-11 less hp (depending on whether they play felosophy). But yeah, it feels like I'm never really safe from lethal vs dh, they're just gonna kill my taunt, then slap my face for 9 on turn 6-7.

    What's really sad is that, in the current patch, deathrattle/inquisitor dh is a control deck.
    Questlines are basically combo decks, and even if they're nerfed Ticketus and Jaraxxus are still around. Because of how fast questlines are to complete, games can be expected to end before turn 10. Which means - considering their power spike timings and their matchups vs aggro shaman/hunter - decks that would have previously been considered midrange like deathrattle dh and the new handbuff paly, now have to be considered borderline control decks.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I've calmed down a bit and given some thought to how I feel about questlines.
    Note, this is all the opinion of a control player and comes from just 2 days with the expansion (plus the theory streams). Also note this is only about questlines and their associated decks, there are strong smorc decks that don't rely on questlines:

    Traditionally, quests have been weak to aggro because they give up their turn 1 and a card in their starting mulligan, then proceed to focus on doing the quest instead of survival/tempo things.
    That's still kind of true, but the requirements for the questlines don't feel as steep, and the step-rewards really help make up for those costs. Some of the step-rewards are powerful to the point that quest druid and warrior are basically aggro decks themselves.

    Quest Warlock and Mage still play like combo decks, making them good vs control but pretty weak to aggro. However, both classes also have absurd amounts of card draw and both questlines allow that card draw to contribute to their quests, so their "combos" feel like they come out way too early.  I feel warlock is the lesser of the two evils because it has a much harder time vs aggro than mage, but they both hard-counter any attempt to play control.

    Quest priest feels the most like a traditional quest-combo deck and of the 3, it's the one I'm least frustrated with, but I'm still not a huge fan of single "win the game" cards. Otks can be fine, shirvallah otk had some interesting interactions, mechathun otk was pretty cool imo, even the other two incarnations of C'thun had buildup, but the priest one just requires 1 card which feels kinda shitty.

    Honestly, I was expecting quest hunter and pally to be oppressive considering the hunter's similarities to Raza + Shadowreaper and the power of Baku pally. I don't own either of those questlines and both decks disappeared pretty quickly, so I can't say why they failed but I guess they were a little too slow. The quest rewards for these two are still pretty obscene, so if we somehow end up in a less aggressive meta, these two will probably become pretty relevant.

    Rogue and Shaman questlines feel like their respective Galakronds to me: Rogue is just rogue but has even more cheap high-value cards than usual with a big value payoff at the end. Shaman is just shaman but with more swing turns. Rogue questline is by far the stronger of the two, the constant value generation tied to minions with vilespine-2.0 and randomly generated sap-2.0 getting rid of any pesky taunts that may slow them down, quest rogue tries to just shut you out entirely. They're probably the most "singleplayer" of the questlines, at least mage and warlock have the decency to kill you with their quest rewards.

    Last, and arguably least (also the only one I unpacked because rng hates me) is DH questline. This one is weird, I would expect it to be good with Il'gynoth but I guess that deck already has to spend a lot of mana on controlling the board and staying alive so they can't afford to spend 5 mana on the reward. I've seen it played with that new boar minion, but ultimately, it's been largely unsuccessful.

    That's all the questlines, but some other notes: As I said earlier Mage, Warlock and Priest can't handle aggro well. Quest Mage also has only 1 frost spell that doesn't require a minion to target, in certain scenarios, you might be able to use this to buy yourself a turn, but don't rely on it. They can still burn you down and generate their own minions with studies and apexis blast. Spell-burn decks like shadow priest, quest hunter and - ironically - quest warlock and mage, can best take advantage of quest mage requiring a minion to target.
    Since all quest rewards are battlecry minions, Mutanus and Vol'jin can potentially destroy them and Illucia, Stelina and Glide can screw with them, though smart players may realize this and try to play the reward on the turn they complete the quest.
    Edit, while I'm listing questline weaknesses, popping divine shield doesn't count as "damage" for hunter quest.

    Abadi-abadi-That's all folks. Thanks for coming to my TED Talk, now go out there and play some aggrostone while I find a corner to cry in.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Does it matter that I have 2 breadbakers and 2 death's head cultists in my deck?
    Not to quest mage.

    edit: Yuuup, there's that turn 6 quest reward.
    Seems reasonable to me.

    Posted in: General Discussion
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    posted a message on Iksar's Response On The Lack Of Communication

    "Downvoting me is virtue signaling" is one of the funniest things I've read in a while.
    Was tempted to upvote just for the laugh.

    But naw, everyone was just complaining yesterday about how they weren't communicating, and now that they are communicating, you're still complaining.

    Posted in: News
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