Sorry, but I don't like Twin Valkyr at all. Summoning two (in many cases one) specific minions with already established connection between them seems boring both mechanically and flavourwise. And you've wasted unprecedented legendary tag on a spell that's basically a minion.
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Shadicar posted a message on Weekly Card Design Competition 3.10 [Final Poll]Posted in: Fan Creations -
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Ensoface posted a message on Tentacles for ArmsPosted in: Tentacles for ArmsBattlecry: lose.
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Seagull0 posted a message on Blizzard stop abusing the game - RNG, algorithms etcPosted in: General DiscussionHere's a counter argument to your logic: If everyone's RNG is crap then everyone have the same odds to succeed in the game.
This thread is the epitome of stupidity.
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DrSMA posted a message on Y'shaarj Art Shown via FacebookPosted in: General DiscussionQuote from Shinkan_pl >>"Have you had the dream again? A black goat with seven eyes that watches from the outside."
His death created 7 Shas. Maybe each eye is one of them?
"Look into my angry eye", "I see pride in your eye", etc.
Each of his heads became a shaGranted, if his artwork only shows him with one head, it pretty muchs confirms the eye theory. I mean, if he had seven heads, don't you think we'd see hints of them in this art? It'd have to be really spaced out.The seven heads thing is cannon, and nothing says that the art shows him in his entirety. Do you think then that he his just a severed floating head?Like N'Zoth, we've only just seen a small tidbit of the full art that they'll use on the card, but I fully expect him to look like a more colorful version of the Sha of Pride and nothing more. I think the 'seven heads' are not actually seven heads.
Also, considering that this will be the first time we'll have seen official art of him, until we see anything, we should hold off on the term 'canon'. Blizzard changes the canon whenever they want to, especially with the recently released Warcraft Chronicles. -
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DoubleSummon posted a message on Y'shaarj Art Shown via FacebookPosted in: General DiscussionY'shaarj is a goat spider! Who would've thunk!
thought*spider goat, spider goat does whatever spider goat does. -
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Sylicas posted a message on Weekly Card Design Competition 3.10 - Submission TopicPosted in: Fan CreationsEvening!
Among the upcoming Whispers Expansion, Blizzard has been pushing for a more Control Beast Hunter build, as seen by cards such as Giant Sand Worm. However, what I felt that Hunters lack, is that their Hero Power doesn't affect the board in anyway, and with cards such as Steamwheedle Sniper rotating out, it's time for something else that can affect their Hero Power permamently. This is my answer to it.
Is it tough to trigger this spellcard's effect? A bit. The Staples that I would include in any Control Hunter deck would be King's Elekk and Savannah Highmane, for the most part. The last two cards to place in could be some cool Beasts, such as Giant Sand Worm or even Desert Camel.
What if you had to use your beasts early on, and you get this card? Well, you have a new combo to get more beasts into your hand - Infest + Unleash the Hounds. And you'll find another trigger to it. :)
What if you didn't have the six beasts at all at the end of the game/used it once already? :/
My intention is that it has an effect similar to Excess Mana, where you draw a card when you play this card if you don't trigger it. That's kind of like a hidden effect that's not worded similar to Wild Growth, so that's why I didn't word it in my card lol.
This would be my answer to making Control Hunter successful~ Walah :D
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SirRandsborg posted a message on Ragnaros, LightlordPosted in: Ragnaros, LightlordThe fact that they replaced the "The" with a comma is the most upsetting to me.
Otherwise its a balanced card, great for-
Ok, I cant get over it. WHY. just "Ragnaros THE Lightlord" not hard. 3 Letters blizzard
Anyways getting back to the card, the late game for paladin is strong to start, and this-
Ok like but why a COMMA? it makes no sense! its separating itself form its counterpart in a totally unnecessary way! *sigh*
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Varien posted a message on New Paladin Legendary Card - Ragnaros, LightlordPosted in: Card DiscussionI had to check the date because it looked like April Fools joke at first.
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TheWamts posted a message on New Warrior Card - Tentacles for ArmsPosted in: Card DiscussionInfinite value and bound to always give you a card for Golden Monkey. Therefore, excellent card in Fatigue decks. I like it.
If you're just going to use Monkey anyways, then you aren't making use of that acclaimed Infinite Value. -
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Agithore posted a message on New Warrior Card - Tentacles for ArmsPosted in: Card DiscussionPoisoned Blade is a Top Tier card compared to this.
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THE BUCCANEER CLASS
Wish I could've done a Death Knight but oh well! I present to you: The Buccaneer Class!
Unique Keywords: N/A
Core Keywords: N/A
Mechanics: Weapons, stealth, pirate synergy, aggro, combat effects, and dealing damage.
Flavor: Plunder, loot, duel, thievery.
Hero: Captain Cookie
Captain Cookie is a Murloc pirate found in the Deadmines in World of Warcraft, aboard Rogue Edwin VanCleef's ship. Cookie is the most notable pirate character in World of Warcraft, and although Murlocs are not a playable race in World of Warcraft, he asks that you give him a fair chance as this is a different game (plus there aren't any other interesting pirates of note in the Warcraft universe, at least not that I could find.)
Ahoy, Mateys! is similar to the Paladin's hero power 'Reinforce' but different in that it does not provide you with a permanent board presence. The hero power becomes less useful with each turn, forcing you to rely on buffs if you want to continue using it. The Buccaneer class, of course, will have plenty of Pirate synergy, and the more you rely on this synergy, the more you'll benefit from this seemingly underpowered hero power.
All of the example cards can be found in the spoiler below, along with their explanations.
I was originally thinking of making this card similar to Unleash the Hounds, but I changed my mind because that felt too obvious and didn't really add anything new to the class. I decided that I'd use it as further Pirate synergy, it has a similar effect to Tundra Rhino, Warsong Commander, Bloodlust, and Charge, but it only affects Pirates. This could be one of the Pirate's win conditions. Cost was changed from 4 to 6 to keep it balanced.
Captain's Cutlass is a perfect example of the Buccaneer's weapon synergy. Similar to Rogues and Warriors, Pirates will also have a vast collection of weapons to choose from. These weapons will also reflect the Pirate synergy of the class, and rather than using your weapons to complement your minions (Warriors), or spells to buff your weapons (Rogues), the Buccaneer will rely on minions that increase the effectiveness of its weapons. The attack bonus was changed to include "this turn" to keep it balanced.
Pirate Captain is a fine example of the Pirate synergy in the Buccaneer class. The Pirate Captain is a 4-drop that gives your Pirates +1/+1. The effect only lasts while the Pirate Captain is on the board, so your other Pirates will revert back to their original stats if it is destroyed. This is meant to buff up some of the weaker Pirates and allow you to maintain more board control.
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My Entry: Druid of the Wild.
Edit: Got image to work finally. Removed attachment.
The card meets the following requirements:
-A Mana Cost of "7"
-A Health of "7"
-Exactly 7 words of card text
For more info about Lore and Design Choices, See the Spoiler Below.
Lore: http://wow.gamepedia.com/Druid_of_the_Wild
Art Source: http://orig10.deviantart.net/8c38/f/2009/171/5/c/night_elf_druid_by_namesjames.jpg
Design Comments: I wanted to make another "Druid of the (Faction/Variant Name Here)" Card for the Druid class but I was unsure of how I could make one that complied with the "Lucky Sevens" theme for this week's competition. I didn't want to do a 7/7 minion with a mana cost of 7, because that seemed too easy, and required almost no creative thinking on my part. I decided to go with a less-traditional card for the theme. Originally I thought about making it a "Choose One" card, but there were some restrictions I faced since I needed to make it comply with the rules of the challenge theme. My result was a card that turned out to be far better and more balanced than my previous ideas of the card.
Balance and Meta Notes: This card would be really broken in Hunter, but it's actually fairly balanced in Druid because there aren't a lot of Druid decks that run Beasts, and the ones that do don't usually have an abundance of them. Under normal circumstances, a Druid would probably be able to play this card for 4 mana crystals at best, and they would be required to have three other beasts under their control. I also think this card is pretty good for promoting Beast Druid decks.
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It's already balanced. No need to change it at all.
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Here's mine:
Edited to change mana cost from 3 to 2. Edited again to reverse that edit. Now it's the same as before.
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I decided to make a Hunter card. This is my first time on the forums at Hearthpwn but I love making custom cards, so I thought I'd give it a shot.
Explanation: Card is a cheap Hunter spell based off of the Silencing Shot ability of the same class from World of Warcraft.
Credits: Card was made using Hearthcards.net. Art Source: http://media-cache-ak0.pinimg.com/736x/ec/26/ca/ec26ca4544c47d3f429717616d427fb3.jpg