A solution could be to allow trading only between account that spent already X$ (it may also be 50, 100) in real money. This would cut out multiple accounts and give an incentive to become a p2p player. Only problem are the eventual scams/stealers.
You are sure of the immediate outcome. But the long term impact of your play on your chances to win depends on your draws, opponent's draws and opponent's hand (that was the result of previous opponent's draws), so, at the end of day, on randomness. And this without talk about land flooding...
Imho, there nothing wrong in bragging a little bit when you have a personal exploit in the game. However, it a little bit disturbing (or ridicolous if you want) when people use things like "with this deck I destroyed everything in my road from r20 to r15" as a supportive argument for (or against) the quality of one deck or to advertise their own self-made deck.
Why people enjoy when random happens before you make decisions? You go outside of your "psychological" argument here.
When you get a randomly generated puzzle that you have to solve, it's more fun and interesting than finding the solution to a puzzle that requires winning coin flips to get right.
It explains why Rogue-like games never become a thing...The challenge of Hearthstone is to win whatever it falls on your head (or outside of your opponent Shredder). I don't see why nobody would like that.
Why people enjoy when random happens before you make decisions? You go outside of your "psychological" argument here.
In addition, draw defines the best move that you can do at a certain moment of the game. Thus, it indirectly decides what you do. So people shouldn't enjoy it (still according your new, unsupported, axiom).
Discard is a good idea, but it need to be adapted to hearthstone. A "put a (random or choiced) card of your opponents' hand after the first x (5?) cards of his deck, you opponent draw a card" would be interesting...it dont destroy vital cards of combo decks, but it slows them if you play it at the right time.
More probably in some years they will come out with a Starcraft version of hearthstone completely independent from Hearthstone. Like the fantasy version of urban rivals.
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A solution could be to allow trading only between account that spent already X$ (it may also be 50, 100) in real money. This would cut out multiple accounts and give an incentive to become a p2p player. Only problem are the eventual scams/stealers.
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You are sure of the immediate outcome. But the long term impact of your play on your chances to win depends on your draws, opponent's draws and opponent's hand (that was the result of previous opponent's draws), so, at the end of day, on randomness. And this without talk about land flooding...
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Imho, there nothing wrong in bragging a little bit when you have a personal exploit in the game. However, it a little bit disturbing (or ridicolous if you want) when people use things like "with this deck I destroyed everything in my road from r20 to r15" as a supportive argument for (or against) the quality of one deck or to advertise their own self-made deck.
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It explains why Rogue-like games never become a thing...The challenge of Hearthstone is to win whatever it falls on your head (or outside of your opponent Shredder). I don't see why nobody would like that.
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Why people enjoy when random happens before you make decisions? You go outside of your "psychological" argument here.
In addition, draw defines the best move that you can do at a certain moment of the game. Thus, it indirectly decides what you do. So people shouldn't enjoy it (still according your new, unsupported, axiom).
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Then, according to your argument, card games will never make people happy, and thus they are not viable products (lol).
In fact, people would detest card games because they don't remember the good draws, only bad ones.
1
1. People hate to lose because they are bad at the game.
2. If you have no RNG people only lose because they are bad at the game, thus they leave hearthstone in disgust.
Solution: add more RNG cards.
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Discard is a good idea, but it need to be adapted to hearthstone. A "put a (random or choiced) card of your opponents' hand after the first x (5?) cards of his deck, you opponent draw a card" would be interesting...it dont destroy vital cards of combo decks, but it slows them if you play it at the right time.
1
More probably in some years they will come out with a Starcraft version of hearthstone completely independent from Hearthstone. Like the fantasy version of urban rivals.
1
There is a lot more of patron mirrors than any other deck mirror in competitive games. Try to remove mirror games from the data...
2
Some days ago a guy playing patron told me that my dragon warrior was cancerous. This word start to be overused :)
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I did legend one week ago with this one: http://imgur.com/EVW6V8z
Blood knight is probably quite excessive, you can find better.
2
Very funny to play and surprisingly effective!