I'm really not a fan of this teasing stuff. It is not a trailer for a new expansion, but a fix for an oppresive meta. Just show us the actual nerfs now or two days later.
- Ureast
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KupaKeep posted a message on Balance Patch on Thursday - Battlegrounds, Standard & Wild Changes IncomingPosted in: News -
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Tarious posted a message on Patchnotes: Third Time's the Charm - Wait Nope, Still Just An Announcement of an AnnouncementPosted in: NewsPeople are saying these are the leaked changes. Take it with a grain of salt.
Nerfs
Wildpaw Gnoll: Gnoll now only gets discounted by non-Rogue cards. Maestra no longers works to discount this card
Sinstone Graveyard : Ghosts no longer have stealth.
Final Showdown: 1st stage requirement has gone from draw 4 cards in a turn to draw 6.
Sinful Brand: 1 mana → 2 mana
Astalor: Manathirsts have gone up from 4/7/10 to 5/8/10, Final stage now deals 7+7 damage
Shockspitter: from 3 mana to 4 mana 3/3Buffs
Bonecaller: 2/4 → 2/5
Basaleph: 5 mana → 4 mana
Haunting Nightmare: Base minion and Token from 3/3 to 4/3
Unholy Frenzy: from 3 mana to 2 mana
Battlefield Necromancer and Boneguard Commanders: Tokens from 1/2 Taunts to 1/3 Taunts
Vengeful Walloper: 7 mana to 6 mana
Wither: from 2 mana to 1 mana Shallow Grave: from 2 mana to 1 mana
Last Stand: From 4 to 1 mana, Now reads: Draw a Taunt minion. Manathirst (8) double the stats.
Remornia: From 4/10 to 5/10
Asvendon: Now 4/3 with taunt
Infantry Reanimator: From 6 mana to 5 mana
Nellie: Reduces Pirates cost by (2). From (1)
Time Warden From 4 mana 3/5 to 3 mana 3/4.
Vast Wisdom: From 3 Mana to 2 Mana.
Energy Shaper: From 4 mana 3/5 to 3 mana 3/4
Darkhan Drathir: From 8 mana to 7 mana -
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memo333 posted a message on Battlegrounds Season 3 RevealsPosted in: Newsthey should change WHERE EVER THEY ARE to GLOBAL.
meaning it affects hand, field, "graveyard" and deck.
saves space....
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memo333 posted a message on Battlegrounds Season 3 RevealsPosted in: NewsWhen I talked with a friend, before all this. I said..im so f*****sure..that bliz will monetize in some way BG, and when that happens...f*** this mode...last time I play -unless I complete a quest
AND IT HAPPENED... me and my friend stopped playing BG. its just so greedy and lame.
and worst..ITS NOT EVEN THEIR IDEA..they stole it from dota..other games....like..plz have some decency.
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memo333 posted a message on Legendary Skin Product Description Correction - You Can Ask For A Refund!Posted in: NewsOnly noobs and whales that cant resist the word NEW in store will buy this scam crap.
DONT BUY THIS SKINS BECAUSE THEY WILL BE FREE -GOLD IN THE FUTURE AND THIS COSMETICS ARE UNNECESSARY AND THEY ARE LAME! -
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Deck_Fiend posted a message on Standard Balance Changes Coming Soon - Might Include Neutral Cards!Posted in: NewsWonder what is getting nerfed. I know people are calling for guff and dawny g, also edwin.
I honestly have no opinion, I'd be happy if they left things as is, and just buffed things up again to raise the overall power level.
I have a golden Dawngrasp, so if they do nerf her I can cash in and get 2 x legendary cards. if she is still playable I can craft her again. -
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AndreiLux posted a message on Battlegrounds Season 2: Coming August 30th!Posted in: NewsIf something that directly affects players winrate (2 Hero Slots) is unlocked by something you can't earn in-game, you can't call this mode free to play. The difference between pay to win and pay to win faster is huge, and that's pay to win. They totally deserve the outrage they are getting this time.
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RendInFriend posted a message on Have you tried Diablo "Immoral"?Posted in: General DiscussionI loved Diablo 3, I stood in line at midnight on launch for it and well… it was terrible. The real money auction house was a terrible idea where the endgame you were a low-level blizzard employee. Then reaper of souls changed everything. Rifts, seasons, equipment sets all improved it. Rise of the necromancer furthered this. I even played on switch, and it ran smoothly with great controls despite being a console that had the computing power of a potato. I have sunk hundreds of hours with each class across multiple platforms into Diablo 3 and it still feels like there is new stuff to do (season 26 now!). They had dialed in just how to make a Diablo game fresh for over a decade.
Immortal has forgotten every one of these lessons. There are so many currencies and crafting materials that are actually currencies it’s hard to figure out what is premium and what is earnable at first. Then there are rift gems… I though greater rift farming for ancient, primal and ethereal gear was really a good addition. However, in Diablo 3 you could earn gems to do greater rifts, in immortal, you must purchase them. They decided to hide one of the best features from arguably the best game from blizzard behind an infinite paywall. This is the core of immortal. It’s not really pay to win, it’s worse, it’s pay to play.
The game is also ok, it feels like a dumbed down easy Diablo 3. It offers a one-time purchase whenever you complete a dungeon. There are two levels of premium battle passes. There is a currency for better weapons that you can buy. There is a currency for better gems you can buy. Everywhere you go in the game, every dungeon you go in, everything you can unlock, it all has a microtransaction associated with it. Worst of all though, the auction house has returned with a premium unearnable currency for buying and selling items. After making Diablo 3 a great and enjoyable game, they locked away all of the enjoyable aspects and revived the thing that everyone hated the most at launch.
I fully recommend buying Diablo 3 and I am very worried about Diablo 4 after seeing the abandonment of everything they learned in Diablo 3 with Diablo Immortal.
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AteryMayxNoiz posted a message on Voyage to the Sunken City: Card List, Release Date, & Expansion DetailsPosted in: GuidesJust a friendly reminder: For 80/50 bucks, you could buy an AAA Game, like Elden ring, or a DLC, like „Destiny 2 - The Witch Queen“or something completely else. Gather your friends together and f****** do something else with that money, then preordering a digital card game expansion. Thanks. Tell me what you spent you „not spent on hearthstone“-money on. I took my girl out for dinner and watched a movie in the cinema. Have a nice day.
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Shipmen posted a message on Voyage to the Sunken City: Card List, Release Date, & Expansion DetailsPosted in: GuidesMega Bundle - $79.99
Elden Ring (new triple-A game) costs 59,99 and 79,99 for the special edition. https://store.steampowered.com/app/1245620/ELDEN_RING/
Blizz instead, even with prices outside the world, has still to address the surplus of coins in mercenaries since November. Yes because they are selling a bunch of digital cards for the price of a special edition triple-A game, so I don't know in which world this price is correct.
Thank you, next time or never again.
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One more fun fact.
Each year EA and 2K is bashed for yearly sports games which cost 60-70$.
Imagine them updating rosters 3 times a year and asking full price. (Fortunately they only do that yearly.)
Or making card packs requiring you to open in order to play with the updated rosters. You have to spend more to play with Stephan Curry, Lebron James, Cristiano Ronaldo or Messi.
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Let's make the source together. How much money did you spend for this expansion alone? Let's triple that for 3 expansions and add one third of that each mini expansions in between.
You will most likely will not provide the amount you spent. So lets make a sane estimation instead.
Lets assume a bundle for each expansion = 80 $. (Neglecting the fact even mega bundle alone is not enough to have all cards probably you would want, even with the gold you can save between expansion cycle.)
Lets assume 20 $ for each mini expansion a year. Adventures used to cost around 25$ as well.
So in total 300$.
Fun fact more than 1/3 of my monthly salary as a senior engineer where i live. And more than minimum wage.
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The statement is worse than anything i could come up in my imagination. They really underestimate the average intelligence level of their consumers.
They are telling they will implement bonus events which were normally rewarding on their own and present them like they are rewarding community with extras we never would recieve otherwise. Like the free legendary incorporated into the battle pass. They will do the same for seasonal events.
I used to spend money for the game but i stopped a few expansions ago. Since it was not sustainable to have a good collection without spending a lot. Ofcourse my currency losing against dolar also didn’t help either. It was 1/2 at the start now it is 1/8 in conversion. If the game was more approachable i would still make purchases in game. The game requires like 300 dolar per year. And it is more than a month of minimum wage where i live. It is like 5 AAA titles worth of money normally. In addition regional prizing AAA titles in my country is about 30 dolars. I could get 10 “Cyberpunk 2077” like game instead of trying to be up to date in this game.
Anyway they definetely should reduce required amount of money to play this game. There are many good suggestions mentioned in hearthstone subreddit. Only thing that i would add to those suggestion is that regional prizing would also help with steady profit in regions with less valuable currencies. Steam and regional prizing killed piracy here. They could do the same. The developers of those games have a new market and steady income. Less is better than none. This also would increase total profit for Hearthstone and should reduce the stress of profit on whole playerbase.