They've made a conscious decision to print more playable neutral cards I think to help out new players... the problem is that you get a lot of homogenous deck designs where there's a 10-15 card neutral "package" and games tend to play out very similarly.
I'm not a huge fan of Standard at the moment because scalebane, bonemare, corridor creeper, firefly, southsea, bloodsail and patches is 13 cards that are just really strong. Add 17 strong class cards and you have a good mid-range deck in any class basically.
So I've been playing much more Wild lately, but like someone else said, these cards will rotate out eventually, and if you really really hate them just pick a fun deck to play! Warlock Quest is super fun... it won't win you any tournaments but it's damn fun to play and with the new board clear you can actually complete the quest very very quickly if you want.
Magic is pretty much "The Simpsons" of TCGs - whatever anyone does, they've done it already.
Yep. Hell people thought the term "Miracle Rouge" was original when in actuality the name came from a similar style deck from MTG that was called "Miracle Grow"
I think Miracle Rouge is a cream they sell on TV late at night...
You can still have minions in your deck at the start of the game... yes, the archetype is probably garbage, but it'll be fun to try building around. Also obviously designed to fit in with Rexxar Deathstalker for da zombeasts.
4
They've made a conscious decision to print more playable neutral cards I think to help out new players... the problem is that you get a lot of homogenous deck designs where there's a 10-15 card neutral "package" and games tend to play out very similarly.
I'm not a huge fan of Standard at the moment because scalebane, bonemare, corridor creeper, firefly, southsea, bloodsail and patches is 13 cards that are just really strong. Add 17 strong class cards and you have a good mid-range deck in any class basically.
So I've been playing much more Wild lately, but like someone else said, these cards will rotate out eventually, and if you really really hate them just pick a fun deck to play! Warlock Quest is super fun... it won't win you any tournaments but it's damn fun to play and with the new board clear you can actually complete the quest very very quickly if you want.
1
Sorry man. Got Twig myself... notsureifgood.
2
Just imagine if that Dungeon Run quest WAS daily. A pack a day for some Dungeon Run fun. That'd be awesome.
13
0
0
Mostly just thinking of Deadmines, I was really hoping for Vanessa van Cleef and also Cookie :(
0
Themes often take 2 sets to really come together, so to start off I'm going to be trying ELEMENTAL decks!
Mid-range/tempo elemental mage looks goooood.
Elemental shaman could be good?
Then it'll be Mill Rogue in Wild for teh lulz (hopefully with Teh Darkness), and I guess Dragon Priest in Wild/Standard becoz broken.
1
50 pre-order + 50 from gold + however many freebies there are (3 from tavern brawls so far plus 6 on launch?)
0
Aluneth in Tempo Mage will be a thing and it'll be scary, but as a 1-of it'll be unreliable.
0
0
So if I evolve my 3 mana minion into this, I can't even evolve it again? Wow, that's shite.
4
Wow, two cards that work together in the same set! Blizz did a good thing.
0
This is pretty strong... will likely see play.
0
What happens if you recruit this from your deck? Does it start dormant? Because otherwise, OPIEOPIE
1
You can still have minions in your deck at the start of the game... yes, the archetype is probably garbage, but it'll be fun to try building around. Also obviously designed to fit in with Rexxar Deathstalker for da zombeasts.