Pretty sure the WW packs will always be seeded in the same "daily" spot. Which would be good... saving dailies to do on a specific day to get 3x WW packs seemed kind of silly if you ask me.
Pretty sure you don't get the 2nd reward. I completed a daily and got the 3/3, I saw the 10 gold, 10 gold, WW pack and ANOTHER WW pack, but guess what, just a visual glitch. No 2nd WW pack.
Turn 10 it's "summon 5 2/1 beasts" as well, which isn't terrible. Rush is useful but don't judge the card on that alone. Unlike Unleash you don't need the opponent to have a board either.
They are the only thing keeping dude paladins in check right now, so no, it's fine. All I want from the next xpac is for Warrior to actually be a class again. #feelsbadman
I don't necessarily think it needs nerfing, but it has a long history of people calling it OP, mostly because back in vanilla, the only way to "cheat" the 2 card discard was to only have 0 or 1 cards in hand when you played it. Since then, there have been more and more ways to cheat it out, resulting in it becoming very very very strong (don't deny it, a 5/7 with charge is STRONG!).
I don't think cubelock is OP, I think it's maybe a little toxic, but it's combo, there is some counterplay and it has demons! So I like it. But, given the history of Doomguard I thought Dominatrix's card text edit was the cleanest change I'd ever seen to it.
But by all means, refuse to discuss something in a reasonable manner. Throw your toys out of the pram. Please continue.
So, the easiest way to fix Doomguard is to make his Charge conditional on his discard battlecry actually going off. Problem solved! No more cheating him out... you want 5/7 Charge, you discard 2 cards. So elegant!
Instead Blizzard will a) Hall of Fame it or b) nerf it to a 2/4 or something :)
Corridor Creeper is stupid. It's the new Piloted Shredder. Early game it comes down turn 3 or 4 often for 1 or 2 mana, late-game it's definitely NOT a dead draw, it's still a 7-mana 5/5 at worst (often just a 5 mana 5/5 because you can make a trade).
Pretty sure it WILL be nerfed at some point.
Also, Spiteful Summoner is dumb. I like what they tried to do, but having it be neutral was just a bad decision.
I tried almost this exact same deck on day 1 and unfortunately full elemental shaman just doesn't work well enough. The previous turn elemental set up just really hurts and forces you into sub-optimal plays which in this meta is back breaking.
I think the Murmuring Elemental would work a lot better with other battlecries, and Grumble + Kalimos + 2xFireflies could work well as an elemental package in another shaman deck.
2
Pretty sure the WW packs will always be seeded in the same "daily" spot. Which would be good... saving dailies to do on a specific day to get 3x WW packs seemed kind of silly if you ask me.
1
Pretty sure you don't get the 2nd reward. I completed a daily and got the 3/3, I saw the 10 gold, 10 gold, WW pack and ANOTHER WW pack, but guess what, just a visual glitch. No 2nd WW pack.
1
Turn 10 it's "summon 5 2/1 beasts" as well, which isn't terrible. Rush is useful but don't judge the card on that alone. Unlike Unleash you don't need the opponent to have a board either.
0
In before 1 mana Echo Totem minion is revealed :)
0
2
I really like this, the I Know A Guy and the echo taunt are great here!
0
They are the only thing keeping dude paladins in check right now, so no, it's fine. All I want from the next xpac is for Warrior to actually be a class again. #feelsbadman
28
Ahhh, the great outdoors.
0
Something like this is not trash tier in wild:
https://www.hearthpwn.com/decks/1040151-67-5-winrate-wild-giant-demonlock
(Not my deck, but I have a similar one and it's pretty ridiculous).
0
I don't necessarily think it needs nerfing, but it has a long history of people calling it OP, mostly because back in vanilla, the only way to "cheat" the 2 card discard was to only have 0 or 1 cards in hand when you played it. Since then, there have been more and more ways to cheat it out, resulting in it becoming very very very strong (don't deny it, a 5/7 with charge is STRONG!).
I don't think cubelock is OP, I think it's maybe a little toxic, but it's combo, there is some counterplay and it has demons! So I like it. But, given the history of Doomguard I thought Dominatrix's card text edit was the cleanest change I'd ever seen to it.
But by all means, refuse to discuss something in a reasonable manner. Throw your toys out of the pram. Please continue.
1
Credit to Dominatrix for the idea (http://www.hearthpwn.com/news/4349-patches-the-pirate-loses-charge-four-card-nerfs?comment=124)
So, the easiest way to fix Doomguard is to make his Charge conditional on his discard battlecry actually going off. Problem solved! No more cheating him out... you want 5/7 Charge, you discard 2 cards. So elegant!
Instead Blizzard will a) Hall of Fame it or b) nerf it to a 2/4 or something :)
0
I second the Spawn of Shadows inclusion... I've been running it for a while and it ends games FAST.
1
Corridor Creeper is stupid. It's the new Piloted Shredder. Early game it comes down turn 3 or 4 often for 1 or 2 mana, late-game it's definitely NOT a dead draw, it's still a 7-mana 5/5 at worst (often just a 5 mana 5/5 because you can make a trade).
Pretty sure it WILL be nerfed at some point.
Also, Spiteful Summoner is dumb. I like what they tried to do, but having it be neutral was just a bad decision.
0
I tried almost this exact same deck on day 1 and unfortunately full elemental shaman just doesn't work well enough. The previous turn elemental set up just really hurts and forces you into sub-optimal plays which in this meta is back breaking.
I think the Murmuring Elemental would work a lot better with other battlecries, and Grumble + Kalimos + 2xFireflies could work well as an elemental package in another shaman deck.
0
Yep, it's pretty good. Too early to know if Kingsbane rogue will be a thing or not, but it looks fun for sure.