My issue with this is....what do you do in the first few turns? Play a 1/1 for two? This deck has nothing to keep it going in the early turns of the game. It just seems like any aggro is going to trample it.
Issue with the Maly plan is that you would need to reduce some costs as well or just Diamond Spell stone, and it would need to be BEFORE drawing those cards.
I assume that someone has already addressed this, but IF treants are going to be a thing now, I feel like Ironbark Protector and the Ancients should be included. That said maybe I'm nuts or lacking info about the Ancients since I don't know WOW lore.
Since all of the class legendaries are Geniuses I doubt we will have any mech Legendaries in the classes, that said a Genius mech isn't completely out of the question. I feel like Warrior will likely be Engineering since that works with Boom rather well. I think that Rogue is likely based on Chemistry since their Legendary spell is a special element that their Genius created.
I would say Zoology for Hunter, but that is sort of a smaller branch of Biology which makes me not so sure about it. On top of that it is hard to really say anything based on one card.
Sorta seems like each Class might have a science that they are aimed toward. I could be wrong but so far Mage appears to be Astronomy, Druid is Botany or as the card Biology Project implies, more likely Biology. Shaman might be Meteorology? If so I hope they really push those themes.
Edit: If anyone thinks this might be on the right track, any idea what the other classes could be?
0
Honestly pretty stumped by 1/5 for Dr. Morrigan. Can't seem to clear everything though I bet the answer is something right under my nose.
3
Considering the types of 1 cost minions Warrior has gotten in the past, I'd say this could see play even outside mech decks.
0
Ancestor's Call still has use though as a different style of hand disruption.
4
Still gonna try a late game mech Hunter using Metaltooth Leaper with this. Won't be good most likely, or even worth it, but....but something.
2
Not saying its bad...but sure not what I was hoping for...
1
My issue with this is....what do you do in the first few turns? Play a 1/1 for two? This deck has nothing to keep it going in the early turns of the game. It just seems like any aggro is going to trample it.
1
Seems interesting, though the stats swapped would make it a lot better I feel like.
11
I honestly can't even fathom what mental processing led you to compare these cards to each other.
0
Issue with the Maly plan is that you would need to reduce some costs as well or just Diamond Spell stone, and it would need to be BEFORE drawing those cards.
0
Last I checked Corpsetaker is neutral?
2
I assume that someone has already addressed this, but IF treants are going to be a thing now, I feel like Ironbark Protector and the Ancients should be included. That said maybe I'm nuts or lacking info about the Ancients since I don't know WOW lore.
0
Since all of the class legendaries are Geniuses I doubt we will have any mech Legendaries in the classes, that said a Genius mech isn't completely out of the question. I feel like Warrior will likely be Engineering since that works with Boom rather well. I think that Rogue is likely based on Chemistry since their Legendary spell is a special element that their Genius created.
2
Not sure Elemental Shaman has been that successful. Elemental Mage has seen at least a decent amount of use.
2
I would say Zoology for Hunter, but that is sort of a smaller branch of Biology which makes me not so sure about it. On top of that it is hard to really say anything based on one card.
15
Sorta seems like each Class might have a science that they are aimed toward. I could be wrong but so far Mage appears to be Astronomy, Druid is Botany or as the card Biology Project implies, more likely Biology. Shaman might be Meteorology? If so I hope they really push those themes.
Edit: If anyone thinks this might be on the right track, any idea what the other classes could be?