• 3

    posted a message on Post Nerfs Meta Decks - Wild Format - With Decklists!

    The deck's ONLY vulnerability was already aggro. The issue was that any value oriented deck got floored by the deck because they can't handle this amount of threats over multiple turns. Aggro decks like secret mage and odd paladin didn't need help to get a foot hold in wild, they are already there. 

    Posted in: News
  • 4

    posted a message on Post Nerfs Meta Decks - Wild Format - With Decklists!

    Great stuff and all but just for the record no one thought that the nerf to Barnes would stifle Big Priest.

    Posted in: News
  • 0

    posted a message on New Hunter Card Revealed - Scarlet Webweaver

    Having two of these in hand would make it a coin flip on whether the right target got the discount, and I'm relatively sure that discounts aren't shared when a copy is made. 

    Posted in: News
  • 0

    posted a message on New Hunter Card Revealed - Scarlet Webweaver

    We have seen very little of either class so far and neither of the cards for Paladin seem that awful either so far. Even if they were I feel like Paladin has been in a pretty solid place for a while in the past even if I don't know standard format well enough to say they are right now.

    Posted in: News
  • 0

    posted a message on New Legendary Card Revealed - Armagedillo

    That was because of inconsistencies on whether ghosts could be considered beasts. Bonemare wasn't a beast for example, and thus one might think with the old art that it was a ghost and therefore should not be a beast.

    Posted in: News
  • 0

    posted a message on New Legendary Card Revealed - Armagedillo

    If you actually look at the art this is already very beast like. Armadillos are beasts.

    Posted in: News
  • 12

    posted a message on New Legendary Card Revealed - Armagedillo

    It is cus its a beast...and not a mech.

    Posted in: News
  • 2

    posted a message on Psychopomp

    Good, I'm glad. >.>

    Posted in: Psychopomp
  • 0

    posted a message on Fire Festival 25 Million Counter

    I honestly think they would rather we not know it. That way if the brawl goes south and ends up being one people didn't like they could just reveal it a little later and claim that we got to the amount whether we did or not, since they have to reveal it eventually anyway.

    Posted in: Tavern Brawl
  • 5

    posted a message on Pack Bundle Promotion: Back to the Wild!

    Maybe this won't be a popular opinion but I feel like if they're going to be promoting wild and encouraging players to spend their money on it they need to also take a greater interest in it. They are extremely slow and hesitant with changes of any kind despite there being several problem cards in wild.

    Posted in: News
  • 1

    posted a message on Wild Buffs?
    Quote from RavenSunHP >>
    Quote from Kelums >>

    Lyra for 4? You are crazy, lyra is strong even without this buff, with 2 3 elementals its pretty good combo

     There is currently no Lyra or Miracle Priest in the Wild meta.

    The Combo comes at turn 7 now. Turn 6 with the buff.

    In Wild the game is already sealed by then, and Priest's Miracles (generating Random spells) can hardly fix that at that point.

    Compare with Fandral Staghelm (still heavily unused in Wild)

     This is because cards need to be nerfed. The reason you don't see miracle priest is why would you ever play any priest that isn't big priest.

    Posted in: Wild Format
  • 0

    posted a message on Sunreaver Warmage

    In control decks I agree. This will be in almost all of them so long as they aren't somehow avoiding large spells. The only value oriented deck I can see possibly passing on this is Rogue decks that run the new Togwaggle since even controlling rogues have few high end spells.

    Posted in: Sunreaver Warmage
  • 0

    posted a message on Sunreaver Warmage

    Although I do agree that it is immensely strong, Azure Drake fit into any deck with some level of usefulness. In this case though, plenty of decks go without a single spell that costs 5 mana or more.

    Posted in: Sunreaver Warmage
  • 8

    posted a message on Safeguard

    You know what else seems useless when you look at it in a vacuum? 1/2 slimes with taunt.

    Posted in: Safeguard
  • 0

    posted a message on Three New Cards - Improve Morale, Rafaam's Scheme, Omega Devastator

    I would actually of found that cool. Especially if they made the imps cost 0 since then it wouldn't be any worse but would have the potential to work alongside Rafaam.

    Posted in: News
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