• 0

    posted a message on Psychopomp

    Good, I'm glad. >.>

    Posted in: Psychopomp
  • 0

    posted a message on Fire Festival 25 Million Counter

    I honestly think they would rather we not know it. That way if the brawl goes south and ends up being one people didn't like they could just reveal it a little later and claim that we got to the amount whether we did or not, since they have to reveal it eventually anyway.

    Posted in: Tavern Brawl
  • 5

    posted a message on Pack Bundle Promotion: Back to the Wild!

    Maybe this won't be a popular opinion but I feel like if they're going to be promoting wild and encouraging players to spend their money on it they need to also take a greater interest in it. They are extremely slow and hesitant with changes of any kind despite there being several problem cards in wild.

    Posted in: News
  • 1

    posted a message on Wild Buffs?
    Quote from RavenSunHP >>
    Quote from Kelums >>

    Lyra for 4? You are crazy, lyra is strong even without this buff, with 2 3 elementals its pretty good combo

     There is currently no Lyra or Miracle Priest in the Wild meta.

    The Combo comes at turn 7 now. Turn 6 with the buff.

    In Wild the game is already sealed by then, and Priest's Miracles (generating Random spells) can hardly fix that at that point.

    Compare with Fandral Staghelm (still heavily unused in Wild)

     This is because cards need to be nerfed. The reason you don't see miracle priest is why would you ever play any priest that isn't big priest.

    Posted in: Wild Format
  • 0

    posted a message on Sunreaver Warmage

    In control decks I agree. This will be in almost all of them so long as they aren't somehow avoiding large spells. The only value oriented deck I can see possibly passing on this is Rogue decks that run the new Togwaggle since even controlling rogues have few high end spells.

    Posted in: Sunreaver Warmage
  • 0

    posted a message on Sunreaver Warmage

    Although I do agree that it is immensely strong, Azure Drake fit into any deck with some level of usefulness. In this case though, plenty of decks go without a single spell that costs 5 mana or more.

    Posted in: Sunreaver Warmage
  • 8

    posted a message on Safeguard

    You know what else seems useless when you look at it in a vacuum? 1/2 slimes with taunt.

    Posted in: Safeguard
  • 0

    posted a message on Three New Cards - Improve Morale, Rafaam's Scheme, Omega Devastator

    I would actually of found that cool. Especially if they made the imps cost 0 since then it wouldn't be any worse but would have the potential to work alongside Rafaam.

    Posted in: News
  • 4

    posted a message on Rise of Shadows Community Card Reveal Schedule

    Why are so many of these little images of people going AHHHHHHHH?

    Posted in: News
  • 3

    posted a message on The King

    A whole year isn't that long compared to other cards that got redone in the past.

    Posted in: News
  • 0

    posted a message on Nerfing is better than HoF

    I largely agree with that, with some minor exceptions. I think that Naturalize is an okay example of that since it is not game breaking against enemy minions and only offers risk when used as a combo piece. Like with Mecha'thun for example. In Wild that isn't an issue since combo breakers both exist and will continue to add up as the game expands, such as with Dirty Rat. With cards like that its fine. I don't like Doomguard but I can't be sure that I consider it broken. Most cards that went to wild that should of been fixed were ones going anyway, like Jade Idol or Drakonid Operative.

    Posted in: General Discussion
  • 0

    posted a message on [Game] Name another card that has the same...

    Unplayable seems harsh but The Skeleton Knight

    Minion that is a character from a past set reused as a new card.

    Posted in: General Chat
  • 11

    posted a message on Crushing Walls is now targeting single minions!

    It has been like that for as long as I remember honestly.

    Posted in: Card Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I just faced Jana'lai x2 in Arena....I'm not sure what to even say to that. I lost of course and I'm a touch peeved. To say the EXTREME least.

    Posted in: General Discussion
  • 1

    posted a message on Naxx worth it or should I......

    I think that if you play wild it is worth having. A lot of solid cards and even if not all of them are competitive, not many are strictly bad. It does have to do with how you play though since I got them all with gold over time just because some fit into gimmicks I enjoy.

    Posted in: General Discussion
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