Priest got completely boned on its own reveal lmao.
- TonberryBleu
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Member for 7 years, 5 months, and 7 days
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YoHabloEspanol posted a message on Your expectations for priest legendaries?Posted in: Priest -
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SneezingMeerkat posted a message on Why Was Raza Nerfed But Aviana + Kun Kept the Same?Posted in: General DiscussionI still don't know why they didn't just nerf Raza the Chained so that it discounts your current hero power or something like that. It would mean that you'd need to play Shadowreaper Anduin first in order to get the discount, giving your opponent more time to either kill you or set up an answer.
It honestly feels like they just took the easy way out. I also honestly don't know how they nerf Raza so hard, but Jade druid is still the cancer of Wild. Damn Druid be the Cancer in both Wild and Standard, really feels like Blizzard should take a look at that.
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hillandder posted a message on Why Was Raza Nerfed But Aviana + Kun Kept the Same?Posted in: General DiscussionThis druid deck, for the first time, make me consider dusting my entire Wild collection.
All control/midrange decks become impossible to play, please, don't start reply bullshit like "play tech cards to disrupt the combo" because you don't have time to draw and play that, with the insane ramp and draw the druid always close the combo before you get your 7 or 8 manas or draw more than 7 cards, you have to be insanely luck with a isolated Dirty Rat to have a chance, if you put Aviana too soon without a way to kill her you only make the druid combo faster.
The only thing I can play in Wild and the only reason to keep the cards are tempo mage and discardlock because them are very fast and have a true chance to beat druid.
I prefer play vs pre-nerf Raza or Patches any day instead this abomination druid deck.
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SinFFX posted a message on What is Priest Supposed to Do this Expansion?Posted in: General Discussionpriest main here and im very dissapointed. priest just need a very good board clear like dragonfire potion and everything would haave been perfect but NO. they get only more greedy shit cards... you cant even play odd priest becouse there is only psyich scream, you cant even play control priest without dragons becouse duskbreaker is the only good one who can clear the board and in order to activate you have to play some shity dragons(primodal drake is way to late to be good) the other dragons suck IMO.
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agon_EU posted a message on What is Priest Supposed to Do this Expansion?Posted in: General DiscussionYeah Priest will probably suck this expansion too :(
The cards are borderline interesting while all other classes got a lot of new interesting things to try out.
Another 4 months of Divine spirit/Inner fire :(
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EternalFinality posted a message on Blizzard is Considering Options for Druid - More Information this WeekPosted in: NewsGwent just deployed a huge new patch that changed tons of stuff in the game and added new cards (basically, an expansion).
Of course, when they did that, lots of their new cards are just plain broken, leading to huge imbalances on ladder.
They have realized this, and delayed the opening of their pro-ladder because they don't want people laddering with imbalanced decks, and have stated they will be releasing a hotfix within the next week toning down many of the broken cards.
Less than two weeks from expansion release to a balance patch trying to fix that expansion. That's how you do it. Not a month before you start "considering options" and maybe you'll inform us that you might be patching something sometime. Wake the hell up, Blizzard.
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BigFatMurloc posted a message on Priest Hero Card Revealed! - Shadowreaper AnduinPosted in: Card DiscussionQuote from Lightspoon >>Quote from BigFatMurloc >>Quote from Lightspoon >>Quote from Ryan_Sechrets >>Pretty underwhelming, and no synergy with Shadowform. I was hoping for something like "If already in shadowform, deal 3 damage" or "Deal 2 Damage. Lifesteal."
So they give you an automatic Shadowform combo and you think it's underwhelming? KAPPA.So youre defending an 8 mana shadowform? The kappa is on you i thinkIt's not "an 8 mana shadowform", it's a shadowform auto-combo (to gain the same effect you'll need both Shadowform and Auctionmaster Beardo to remain alive), plus an aoe removal for late game. On top of that, and most important, it's a finisher: something that the class is missing since a long time due to the lack of powerfull legendaries.So ok, totally crap crad as you said.Can we stop to see this card as a finisher? To finish with this you need to assemble a combo 6 cards /Razaa,This crapy hero card, 2x shadow visions, 2 radiant elementals in a deck with no carddraw.Under the conditionsRun a Kazakus deck with 2x Radiant elemental 2x Shadow Visions LOOOOLwhile not drawing both shadow visions pre turn 10, while not playing 2 two drops of your deck before the combo, while playing razaa after you drawed 2nd radiant 2nd shadow vision....are you realy serious on this?So unless you fullfill this epic quest of ludicrious proportions this is basically a Shadowform+iron hide for 8 mana against aggro/midrange decks and you actually think youll be alive to ever pull this off?We should start to call that deck meme priest already its even more rediculous than kripps chimney priest. -
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DyingAtheist posted a message on Priest Hero Card Revealed! - Shadowreaper AnduinPosted in: Card DiscussionNot feeling it personally, think you either run it with Raza in a Highlander deck or you don't run it at all. Not that that doesn't have potential, but I don't think the combo is going to be viable particularly.
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Leonid2202 posted a message on Priest Death Knight Revealed: Shadowreaper AnduinPosted in: NewsThe coolest art and the lamest effect so far. Like many other people I was expecting resurrecting\stealing stuff (or some kind of twisted healing), but it's just a slightly better shadowform. Buttlecry is also boring and pretty much useless (if you kill 1+ minions with 5+ attack, you must be low on health, then why would you trade off your original hero power?). It even seems hard to come up with a combo, which may fully take advantage of this new hero power. I really hope remaining hero cards are more exciting.
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BigFatMurloc posted a message on Priest Hero Card Revealed! - Shadowreaper AnduinPosted in: Card DiscussionQuote from Lightspoon >>Quote from Ryan_Sechrets >>Pretty underwhelming, and no synergy with Shadowform. I was hoping for something like "If already in shadowform, deal 3 damage" or "Deal 2 Damage. Lifesteal."
So they give you an automatic Shadowform combo and you think it's underwhelming? KAPPA.So youre defending an 8 mana shadowform? The kappa is on you i think - To post a comment, please login or register a new account.
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That makes no sense, Raza Priest was an expensive deck too. Required at minimum four legendaries: Raza, Kazakus, Prophet Velen, Shadowreaper. The most competitive builds also had Bloodmage Thalnos and Alexstrasza, so you're talking about a deck that usually costed well over 10000 dust. Nerfing Raza completely gutted both the card and the entire deck, so your point is moot.
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Agree completely. I think that would've been so much more of a fair nerf that addresses the actual problem: dealing damage for free. Being able to heal for 0 Mana wasn't strong at all, but Blizzard was just lazy and decided to gut the card completely. Anyone who thinks changing the cost from 0 - 1 was just a slight fair nerf has never tried playing Raza.
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One thing that bothers me the most about the way Blizzard balances their game is how they fail to follow their own logic when nerfing certain cards and ignoring others. They take issue with certain cards, making it seem like they have a proper agenda for why they change things a certain way...and then ignore it altogether in following expansions.
One example is how Blizzard handled Raza the Chained. Prior to Shadowreaper Anduin, Raza was a highly niche card that was fun but never oppressive. Instead of nerfing the card that enabled dangerous combos (Shadowreaper's Hero Power), they completely murdered Raza the Chained to a point where it's no longer used in any format. They completely erased an entire deck from Standard, and butchered Raza over the belief that it "might enable broken, uninteractive combos in the future."
In that sense, I am completely baffled as to why Aviana + Kun has been kept the same, and not even talked about as nerf candidates at all. The existence of those two cards enable so much unbelievable bull!@#$ in Wild, that the current top five played cards in Wild are ALL DRUID CARDS. Add in the most broken tutoring card ever printed in any card game ever (Juicy Psychmelon), and you have a Wild meta that makes the Midrange Shaman era of old look balanced.
Why is Aviana + Kun okay, but Raza + Shadowreaper wasn't? Druid has such an obscene amount of ramp, draw, and stall that it just begs the question: why do certain cards get absolutely guttered, while other culprits of the same crime get completely ignored? I know it's difficult because it's Blizzard we're talking about, but is it that difficult to be consistent with your reasoning?
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Priest was Tier 1 for an expansion and a half and has been garbage for the rest of the game's history. If you're going to complain about that one period, be objective with other classes as well.
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We're supposed to get excited about a mech-themed expansion, and yet it feels like Priest got completely left off the bus.
Our only Mech is a 2/1 Deathrattle that is only situationally better than Loot Hoarder.
Every class got a "Project" card, Priest got none.
Cloning Device, Topsy Turvy, Test Subject, Extra Arms, Power Word: Duplicate, Zerek's Cloning Gallery, and Zerek, Master Cloner are all garbage-tier cards that will be forgotten in a week.
Reckless Experimenter is the only cool card we received...and yet there is no card in the entire set that synergizes with it.
Why are Priests never allowed to have draw? We are STILL reliant on cards like Northshire Cleric.
Why are Priests never allowed to have a solid win condition? The last time we did was Raza, and that got rightfully nerfed, but it would be nice to have a wincon that wasn't Divine Spirit+Inner Fire.
All the while, Druid's "worst" card is a 6-mana Cenarius you can run two copies of.
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No, as a Priest player it's upsetting to see garbage yet again. We were dominant for maybe 2 expansions in the history of the game, every other expansion has been hot garbage.
I just don't understand. Why can't Priest get solid cards that don't require combos? Test Subject is utter trash. Extra Arms is utter trash. We get Reckless Experimenter, which is awesome...and then no cards that synergize with it. We get NO board clears. We get NO card draw. We get NO mechs in a MECH-themed expansion. We get the worst legendary spell and the worst legendary minion.
Meanwhile, Druid's "worst card" is a 6-mana Cenarius.
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?? Warlock got amazing cards for Zoo, and they're already a Tier 1 class, quit being spoiled.
Priest easily got the worst cards in the expansion, got a bunch of random cards that don't synergize with anything. Who the hell is going to play a 1-mana 0/2? Or a 3-mana 2/2 buff? We got Reckless Experimenter and nothing to go with it, not to mention not a single mech either in a MECH expansion. Team 5 has absolutely no idea what they're doing with Priest.
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I think one of the main reasons why historically, Druid feels unfun to play against is because their class identity of "Choose One" is just not balanced, relative to the themes of other classes. I feel that Blizzard severely underestimates just how powerful flexibility is in a card game. The current meta is a testament to this.
It makes sense for class cards to be stronger than neutral cards. But when cards are flexible, there has to be a trade-off in raw power. Cards should not be both flexible AND the same or stronger than a vanilla variant.
Take for example, a card that isn't in the meta now, but back in the days of Combo Druid, a card that would've been an auto-include in every other class: Druid of the Claw.
It was a 5-mana Beast that could defend or attack but lost no stats in exchange for that powerful flexibility. A 5-mana 4/6 Taunt is vanilla, but having the option to also be an overstatted 5-mana 4/4 Charge minion if need be blew every other 5-drop out of the water. The only other minion that came close was Doomguard, and it has a very distinct drawback.
Fast forwarding to the current meta, it seems that Blizzard is still underestimating the value of flexibility, and it results in cards that make no sense balance-wise.
Things like Jade Idol would be 2 or 3 mana in any other class.
Feral Rage should be 3 attack or 7 armor, not 4 and 8.
Druid of the Swarm should not be the best 2-mana Taunt in the game on top of being a pseudo-Gastropod.
Nourish and Wrath are old cards, but their flexibility without taking a hit in power level is something that other classes can only dream of.
To clarify again, it's not so much the flexibility itself that is the problem. It's the fact that for some reason, Druid cards lose no raw power in exchange for that flexibility. When I play as a Hunter against a Druid, there's absolutely nothing that Hunter has an edge over besides the existence of Savannah Highmane. It leads to other classes feeling inadequate and unfinished, while one class has all options at their fingertips. If I'm playing a class, and then I get matched up with a class that has a more flexible version of my card, what motivation is there to stay? Just play Druid!
Unfortunately, I highly doubt Blizzard would give any thought to this, but I truly believe the core design philosophy behind Choose One needs to be altered for the better of the game.
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I don't know how everyone is feeling, but I'm personally a little scared of how strong the DK Pally Hero Power is going to be. Paladin has one of, if not, the most stable control decks in the game, so i don't see them having any trouble getting use out of this card. As bad as Anyfin Can Happen was, this can be just as bad.
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I'm actually really worried about how strong token druid is going to be next expansion... There's a ton of strong taunts they're introducing...