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    posted a message on Why Not

    What is this? Double Faldorei and double Seaforium Bomber and no Augmented Elek?!

    Posted in: Why Not
  • 1

    posted a message on That's wild

    There are a lot of possible tech choices. When you face more controllish matchups, you wanna add Elise. When you face a lot of aggro you want to add in MCT and maybe even Tar Creeper. A bigger rush package would also be an option, using Darius. You need to adapt to the meta you are facing at your ranks.

    Edit: At ranks 3-1 I played with Elise and even with Azalina, because of the amount of Renolocks. If you play Azalina at the right moment, you can get insane value in this matchup sometimes. One time, I stole a full hand with 2 ten mana kazakus potions (one poly all+ 6 damage --> goodbye n'zoth board xD), a twisting nether and reno. Guess who won the fatigue game.

    Posted in: Wild Format
  • 0

    posted a message on That's wild

    Alright, this is not my exact list, but I would play somthing like this, when climbing from 10.

    http://www.hearthpwn.com/decks/1176072-wild-odd-warrior

    Posted in: Wild Format
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    posted a message on That's wild

    I did it with Odd Warrior, which fares pretty well against the wild meta. You can beat Even Shaman pretty consistently, you can outarmor Star Aligner (I didn't lose once to it, but you need to mulligan for brawl, because you need to have it ready for after the combo. One Druid bursted me for 56, still won). Very greedy control decks can be a problem, some Renolocks hold problems for you and can outvalue or outfatigue you, but most don't. Toggwaggle and Kingsbane destroy you, but they don't see much play. So, overall it is a good bet. However, the games are long and I don't know if you enjoy control without a win condition of its own.

    Edit: From ranks 10-3 you will probably also face a lot of odd palas and odd rogues, which are both good matchups for you. Ranks 3-1 will be more populated with Star Aligner and Renolock.

    Posted in: Wild Format
  • 2

    posted a message on Control players are not superior to any other
    Quote from Billie_Lurk >>

    Let's say that the game is only made up of three deck types for the sake argument. Combo, Control and Aggro. Aggro can beat Aggro, Control, and Combo decks. They may not be favored against all three archetypes but there are no match ups that you would play as an aggro deck and consider conceding immediately. That is good for people who enjoy playing aggro!

    Now let's look at combo decks in the current meta. Combo decks can beat Aggro, Control and Combo decks. They may not be favored against all three archetypes but there are no match ups that you would play as a combo deck and consider conceding immediately. That is good for people who like playing combo!

    Finally we have control decks. In the current meta, control decks can beat control decks and aggro. Wait a minute! What about combo decks? Well my friends, as the meta currently sits, Combo decks are extremely polarizing to control decks and thus playing as a control deck can lead to match ups where conceding immediately is the better play.

    This all to say shut up op. Control is not harder to play than aggro or combo, but your whole rant about control decks being in a good spot and rock paper scissors is bullshit. Right now combo decks are rock and paper, with aggro being scissors. Control decks are mushrooms. Even in the case where the meta is rock paper scissors, that leads to extremely polarizing match ups and a miserable meta. Nothing about it is balanced.

    This is not really correct. The most popular control deck right now is Odd Warrior and there are only two decks that give you a really hard time and you might wanna autoconcede. One is Toggwaggle Druid and the other is Quest Rogue. You can outarmor Maly Druid most of the time.

    In wild, the situation is even better for control. I got legend in wild this season with my wild version of odd warrior, without a win-condition other than not to lose. The most popular combo deck there is Star Aligner Druid, which can burst you for as much as 56-60 damage, sometimes earlier than turn 10. I haven't lost a single game to it, even outlasted one 56 dmg burst.

    So I would say, it is just the cheesy fatigue decks like toggwaggle that really destroy you and those shouldn't be in the game anyway in my opinion. They are just destructive in an unfun way, because they ignore the deck building strategy of the opponent.

    Posted in: General Discussion
  • 0

    posted a message on The Pepper Thread - Share your good vibes!

    Just made it to Wild Legend for the first time, playing Baku Warrior with the win-condition "not-to-loose" xD

    On the final boss, who was an Even Shaman, I was down to 1 life, no board. Don't know how I came back.

    Posted in: General Discussion
  • 0

    posted a message on Need help with my deck!

    I play the deck with the exact same cards. The list is pretty standard, the only minor variation you see is a second counter instead of emissary or sometimes a mirror entity, which can catch opponents of guard.

    Would never play mirror image instead of shooting star, the card is nuts with the spelldamage guy and often your only chance to win the board against boardcentric aggressive decks like Odd-Rogue or Zoolock.

    Posted in: General Deck Building
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    posted a message on Juicy Psychmelon is ridiciously overpowered and will be nerved for sure

    Yeah of course the problem is in wild. But hey, I just switched to the darkside, crafted the juicy melons and now the stars are all aligned for me xD lets enjoy it until the eventual nerf. Peace

    Posted in: Card Discussion
  • 2

    posted a message on Juicy Psychmelon is ridiciously overpowered and will be nerved for sure

    6 Mana cost would do nothing. You draw your exact combo pieces with this. For the mentioned builds (Star Aligner and Toggwaggle as well) it is just straight better than the most broken druid card until now, Ultimate Infestation. And UI is 10 mana. So, i would suggest, maybe, 11 mana? xD i mean, druid has innervate, so no problem ;)

    Posted in: Card Discussion
  • 1

    posted a message on Juicy Psychmelon is ridiciously overpowered and will be nerved for sure

    Ok, I am glad I am not the only one who is seeing this as a problem. I mean the Star aligner combo is pretty spectacular when you see it the first time, but it is really frustrating to play against. In rank 2 wild, Even Shaman is of course the deck you encounter the most, but the Druid Combos come right after and I prefer Even Shaman as an opponent, because if you see the psychmelon on 4 it is basically autoconcede.

    Posted in: Card Discussion
  • 6

    posted a message on Juicy Psychmelon is ridiciously overpowered and will be nerved for sure

    The problem is mainly prevalent in Wild, the Star Aligner Druid is just sick with this card. 4 mana, draw your whole combo, stall until turn 10 and win 100% of the time. Just waaayyy too easy. Needs to and hopefully will be nerved,

    Posted in: Card Discussion
  • 0

    posted a message on So what’s the deck to play now?

    P.S. Magnetic Bomb Hunter is really fun, again, in wild even more so.

    Posted in: General Discussion
  • 0

    posted a message on So what’s the deck to play now?

    Druid is just broken, especially in Wild. It is pretty disgusting, and there will be nerfs for sure.  Can't predict what exactly, but the overall powerlevel is just way too high.

    Posted in: General Discussion
  • 13

    posted a message on Are you opening packs alone?
    Quote from DiViNE_Priest >>

    No point in opening packs with Friends because I don't have friends and Im not gonna get shit out of the packs anyways.

    No offense, but pls go see a doctor. Your way of expressing yourself might be a sign of depression and treatment could save your life or at least enhance the quality of it. I wish you the best!

    Posted in: General Discussion
  • 4

    posted a message on New Druid Minion - Dreampetal Florist

    Or: Inb4 they move Malygos to Hall of Fame xD

    Posted in: Card Discussion
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