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    posted a message on Any Decks Out There That Can Beat Hunter?

    Ok, I looked through all classes now, but not the neutral cards. I found quite a lot of cards:

    Druid: 1x Gloom Stag, 1x Giant Anaconda, here you could also disentchant Ixlid, Fungal Lord = 200(+400) dust.

    Mage: 2x Deck of Wonders, 1x Glacial Myteries = 300 dust.

    Paladin: 1x Cathedral Gargoyle = 100 dust.

    Priest: 2x Mindgames = 200 dust.

    Rogue: 1x Kidnapper, I would also disenchant Sherazin, Corpse Flower = 100 (+400) dust.

    Shaman: 1x Stone Sentinel, 1x Golden Cryostasis (you also have a non golden one), 2x Doomhammer (you also have one nongolden, so I would probably just take one golden down). =100+400+400 dust.

    Warlock: 1x Bane of Doom, Iwould also disentchant Dr. Morrigan = 100 (+400) dust.

    Warrior: 1x Balded Gauntlet, 1x Golden Deadly Arsenal, 3x Gorehowl (would take down at least the additional one). =100+400+100 dust.

    Also there were some additional copies of some cards, but maybe this isn't updated correctly. Maybe you already have disentchanted the golden ones, idk.

    If not, then I come up with 2400 dust, without the mentioned legendaries, which would give another 1200. Should easily be enough to craft Zuljin or something else. Hope that helps!

    Posted in: General Discussion
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    posted a message on Any Decks Out There That Can Beat Hunter?

    Ok, I looked again and spotted several pretty useless epics you can easily disenchant to craft Zuljin. You also have one copy of level up, which you can disenchant for full dust value at the moment, which I would do. Thats 400 dust already, so you only need two more epics.

    Posted in: General Discussion
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    posted a message on Any Decks Out There That Can Beat Hunter?

    Ok, I just looked at your collection, you have Rexxar, Rhokdelar, the Spellstones and two To-my-Sides. You are only missing Zuljin to complete Spell Hunter. I know the title here is how to beat hunter, but your Hunter collection seems to be rather good.

    If you are looking for an even cheaper deck, I would recommend an aggressive Beast Hunter, would also be buildable with what you have and a few commons and rares added. You would maybe have to craft one or two Master's Call.

    Posted in: General Discussion
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    posted a message on Any Decks Out There That Can Beat Hunter?

    How much dust do you have available?

    Posted in: General Discussion
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    posted a message on Budget DEcks Viable for Ladder

    Odd Rogue, Zoo Warlock, Inner Fire Priest. Mecha'thun Warlock is a Budget deck also, only legendary you need is Mecha'thun really.

    Posted in: General Discussion
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    posted a message on How is Discard Warlock in Wild?

    There is a pretty good aggressive variant in Wild without the Quest and with Tiny Knight of Evil and Fist of Jarraxus carrying.

    Should be something like middle to low Tier 2.

    Posted in: General Discussion
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    posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymore

    First of, I am a f*ing whale and can play almost any deck I want. However I am still bothered by the way the nerfs were implemented. I don't want to say that the nerfs are bad in general, but one thing is really bad about this: not giving any notice of nerfs coming at all and announcing them overnight at the worst possible moment.

    Because, after two weeks in a new expansion, many people decide to craft something, because by this time you can start to tell whats rather good and whats not so good.  So, right in this time window they suddenly bring big nerfs without any announcement. If people had known that nerfs were coming, they would have been a little more cautious. And that would just have been fair. I can totally understand the frustration of many people, especially f2p players. Of course, you cannot  compensate for the legendarys that got nerfed indirectly. 

    However, this is just a horrible business practice and honestly makes me a bit suspicious about Blizzards economic policy. It might be farstretched, but I could imagine they choose this time exactly because of the mentioned things. This is Blizzard's second big blunder in a short period (Diablo Immortal announcement was the other one). Activision will destroy the last bit of integrity the company had. Sad.

    Posted in: General Discussion
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    posted a message on Collection building

    Don't dust the rotating cards, you will regret it at one point in the future, and probabyl never get them back.

    Posted in: General Deck Building
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    posted a message on Safe decks to aim for as a F2P player as the mettle settles

    Well, if you are looking for safe crafts, of course, everything that is important from the classic set is a pretty safe craft. Some classic legendaries aren't played much right now, but have been in the past and probably will again in the future, because they are inherently strong.

    For example, when a huge junk of the card pool rotates in April and only one new expansion is added, classic cards will carry even more than now. The top 5 right now, in terms of % of play are 1. Bloodmage Thalnos, 2. Captain Greenskin, 3. Leeroy Jenkins 4. Alexstraza 5. Baron Geddon.

    Maybe you already own all these evergreens, but if not, I would craft some of them. Thalnos for example might not be a flashy legendary, but he has seen consistent play over a wide variety of decks for a long time, because he is versatile and useful.

    Posted in: General Deck Building
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    posted a message on NERF candidates

    I mean, Ultimate Infestation is obviously the single strongest card ever "printed" in Hearthstone. If you look at it from an abstract value perspective it becomes pretty obvious:

    You get to draw 5 cards. One card draw has a classic value of approximately 1,5-1,8 mana, for example 3 Mana Draw 2  (Arcane Intellect) or 7 mana draw 4 (Sprint, which costs more because of Rogues ability to lower the cost of spells). So we already have a value of around 7,5 mana with the draw alone.

    Then we get 5 Armor, which has the value of 1 Mana. Examples would be Warriors Iron Hide or Priests Binding Heal (which is even conditional).

    We also deal 5 damage. This is at the least worth 3 Mana, but more like 3,5. Reference examples would be Mages Fireball with 6 for 4 (which is one of the strongest spells in the game) or Hunters Kill Command with 5 for 3 (which is again conditional). Because we set the value of the draw at the lower end with 7,5, we estimate the 3,5 mana here.

    Finally, we get a 5/5 minion. These are more than vanilla stats for a 4 mana minion (Reference could be Chillwind Yeti and similar minions).

    If we sum that up, we have 7,5+ 1+ 3,5+ 4 woth of mana, which is at least 16 mana in my book. The value of this card is just insane and isn't matched by any other in the game.

    Plus: The card is extra busted in the Class that has it, because many games can be decided before turn 10 which would diminish the real playability of a card like that. But in the only class with strong ramp mechanics, this card is just way too good.

    So, in order to bring a necessary nerf to druid across all formats, they should just nerf this card, because in my opinion, it is even too strong and dominant to stay in wild as it is now.

     

     

    Posted in: Standard Format
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    posted a message on Blizzard blocked me, I cannot add friends any more

    What did you say to the people you added?

    Posted in: General Chat
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    posted a message on Subject 9. Worth the Craft For Secret Hunter and the Current Meta?
     

     Lol jokes! But yeah I think I will try it with out him first and see how it is. I used to play secret hunter back before last rotation cycle and I thought it was fun. I have about 9k dust but am very particular when it comes to crafting cards. 

     Sorry to disturb, but Subject 9 is female.

    Posted in: Card Discussion
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    posted a message on What is Odd Warrior actually good against?

    I played Odd Warrior before it was popular at the beginning of last season, when everyone was playing zoo (actually 24% of people on the EU server where playing it), and so I went 18-2 in the first 20 games, then at rank 1 people started playing control warlock (also to counter zoo probably) and it became more difficult.

    So, the thing is, Odd Warrior is just heavily polarized in its matchups. If you face a lot of aggro, play it, if you don't face aggro in your current meta, don't play it. Easy as that.

    Posted in: General Discussion
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    posted a message on Is there any good replacement for king mosh?

    You do not need King Mosh, so you do not need to replace him. Hope that helps.

    Posted in: General Discussion
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    posted a message on Why Not

    And Why Necrium Vial and Blade when you have just two (weak) Deathrattle minions?

    Posted in: Why Not
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