Seems decent, the treant theme seems really interesting as a whole, there are currently 4 cards that summon treants (2 classic, 1 withcwood,one boomsday) We will see how good are those treants.
The tokens from Living Mana were confirmed to work as well.
Honestly, making them have just one Wild only card to meet the requirements of being a Wild deck would make little to no difference in the deck.
If you run into someone playing a completely Standard deck in Wild they are likely either a) a newer player who doesn't have older cards and trying out Wild for kicks or b) a player who might be farming gold and wins in low ranks of Wild after climbing a while in Standard and is too lazy to build a Wild deck so they use their Standard decks.
I think your complaints are more about option b, not because they are beating you but because you want to see more imaginative deck building from those players. But the players that do that aren't going to change, so no use complaining about them really. Just beat the crap out of them so they don't come back to Wild!
Living mana counts so Could be fairly easiy to use. Biology project could also be pretty good with living mana.
I never got any Living Mana cards and haven't crafted them, but hell, I might have to just for fun. Turn 1, Biology Project->Wild Growth. Turn 2 Living Mana. Turn 3, proceed to hit face until they clear the board and give you mana back, then play the new Mulch Giant.
Also, important to note this is not just a "mulch giant", but it's way better since all actual giants are epic, this is rare, and it comes with Rush. That and cost reduction not based on past actions in the game rather than current status of hand size, health, board size, etc is also a plus.
I immediately thought "giant" as well. Closest to the old Frost Giant as they are both (10) 8/8 and their cost reduction only relies on past actions, not current status like board size, hand size, etc.
EDIT: While the comparison of cost and size is similar and Frost Giant wasn't too popular (that I can recall anyway), Mulch Giant should be much more playable as flooding your board with 2/2 minions seems like a much more efficient strategy than just using hero power each turn to get a low cost 8/8.
Mulchmuncher just makes me think of the various giants... So now Mulchmuncher, Treant board flooding cards, and Sea Giant can all make for a really fun and interactive deck type, right?!
Yay. Can't wait to see it played on a Cube that cubed Hadronox >_<
I don't think it acts like Faceless Manipulator. It's more like Shifter Zeerus the Shadow Reflection cards the Rogue DK has, but it keeps it's transformed state at the end of your turn and remains a (4) 3/4. So if you only have a Cube on the board that ate a Hadronox, you would play the 3/4 Cube and destroy your existing Cube, releasing two Hadronox and spawning two Cubes when the Floop Cube dies.
I totally agree that this is more obvious than the 4 mana 7/7 , :) but I remember People also lost their sh..t when Emporer Thaurissan was announced, there was even a prenerf before release Thread.
Do you think it’s Emporer level ?
Emperor enabled far more potent combos than this ever will even if you just consider druid and ignore all the other classes. Remember zero mana living roots?
This bit about Emperor just makes me think of trying to make a Maly combo in Wild since I have wanted to but don't have Kun and Aviana. A tick or two on the right cards can easily get you two Malygos, three if he survives when first played, and enough spells to do over 30 face damage.
PC Android Emulator, Set location to any of those place, and open your packs 2-3 days earlier...
Pretty sure for events like this you need to be on the local network to join the Fireside Gatherings, so this most likely won't work unless you can also emulate the location's wifi.
p.s. is there a mech with charge? This combo can do an OTK
Think of a quest mage archetype with Mimiron's Head and Zilliax and another mechs. That would be awesome!
There are already Quest Mage decks that use Mimiron's Head. You earn the quest mostly through Spare Parts off mechs and cards like Toshley. Then you play the quest with the Head, two Target Dummys, and at least one Molten Reflection if not two. That way you get multiple V-07-TR-0Ns on board smashing face.
If his cost is low enough you could play it along with some other magnetic minions on the same turn. Imagine if you're right, your opponent plays a Doomsayer to try and clear the board, but it's late enough in the game that you can play a Mecha C'Thun, buff him some, pass... everything dies and all his damage goes face for lethal! Would be sweet! Could also be a deterrent for opponents playing big board clears late game as well, for the same reason: if you clear everything, the attack goes face and you die.
Keep in mind that these are the cards set to be revealed over the course of the next two weeks, but it's not all of them. There are plenty they'll save for the final reveal stream so while it might not happen, there is still some hope.
0
The tokens from Living Mana were confirmed to work as well.
0
Honestly, making them have just one Wild only card to meet the requirements of being a Wild deck would make little to no difference in the deck.
If you run into someone playing a completely Standard deck in Wild they are likely either a) a newer player who doesn't have older cards and trying out Wild for kicks or b) a player who might be farming gold and wins in low ranks of Wild after climbing a while in Standard and is too lazy to build a Wild deck so they use their Standard decks.
I think your complaints are more about option b, not because they are beating you but because you want to see more imaginative deck building from those players. But the players that do that aren't going to change, so no use complaining about them really. Just beat the crap out of them so they don't come back to Wild!
1
By keeping it an epic card it means you get more dust when it shows up in your brawl pack.
0
I never got any Living Mana cards and haven't crafted them, but hell, I might have to just for fun. Turn 1, Biology Project->Wild Growth. Turn 2 Living Mana. Turn 3, proceed to hit face until they clear the board and give you mana back, then play the new Mulch Giant.
2
Also, important to note this is not just a "mulch giant", but it's way better since all actual giants are epic, this is rare, and it comes with Rush. That and cost reduction not based on past actions in the game rather than current status of hand size, health, board size, etc is also a plus.
0
I immediately thought "giant" as well. Closest to the old Frost Giant as they are both (10) 8/8 and their cost reduction only relies on past actions, not current status like board size, hand size, etc.
EDIT: While the comparison of cost and size is similar and Frost Giant wasn't too popular (that I can recall anyway), Mulch Giant should be much more playable as flooding your board with 2/2 minions seems like a much more efficient strategy than just using hero power each turn to get a low cost 8/8.
6
Mulchmuncher just makes me think of the various giants... So now Mulchmuncher, Treant board flooding cards, and Sea Giant can all make for a really fun and interactive deck type, right?!
0
I don't think it acts like Faceless Manipulator. It's more like
Shifter Zeerusthe Shadow Reflection cards the Rogue DK has, but it keeps it's transformed state at the end of your turn and remains a (4) 3/4. So if you only have a Cube on the board that ate a Hadronox, you would play the 3/4 Cube and destroy your existing Cube, releasing two Hadronox and spawning two Cubes when the Floop Cube dies.0
This bit about Emperor just makes me think of trying to make a Maly combo in Wild since I have wanted to but don't have Kun and Aviana. A tick or two on the right cards can easily get you two Malygos, three if he survives when first played, and enough spells to do over 30 face damage.
1
MalyFloop!!!
2
Pretty sure for events like this you need to be on the local network to join the Fireside Gatherings, so this most likely won't work unless you can also emulate the location's wifi.
0
There are already Quest Mage decks that use Mimiron's Head. You earn the quest mostly through Spare Parts off mechs and cards like Toshley. Then you play the quest with the Head, two Target Dummys, and at least one Molten Reflection if not two. That way you get multiple V-07-TR-0Ns on board smashing face.
0
I like that it still says "hello" over and over again, but am annoyed that it says "Howdy!" as it's hello... Stupid, annoying mech!
0
If his cost is low enough you could play it along with some other magnetic minions on the same turn. Imagine if you're right, your opponent plays a Doomsayer to try and clear the board, but it's late enough in the game that you can play a Mecha C'Thun, buff him some, pass... everything dies and all his damage goes face for lethal! Would be sweet! Could also be a deterrent for opponents playing big board clears late game as well, for the same reason: if you clear everything, the attack goes face and you die.
0
Keep in mind that these are the cards set to be revealed over the course of the next two weeks, but it's not all of them. There are plenty they'll save for the final reveal stream so while it might not happen, there is still some hope.