A new version from me:
Cities have a special slot like OP mentioned. If cities are attacked they lose 1 durability (doesnt matter how much damage it takes).
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1
Mana Spring - does it mean that each overload card gives 1 less overload? Or that it costs 1 less?
Sentry - would never be used.
Dudefella is OP. Even better than Antonidas, tbh.
Slow - ugh.
5
1
Hmm...I dunno, in this case Power of the Wild is better. It's 2 mana total, and covers already existing minions. This one is 2 mana per minion and only works on new ones.
1
It's just been said by Blizzard specifically that forced enemy discard won't be introduced.
1
Quoting my suggestion for talk.
Also known as "Race", but Blizzard seems to prefer "Type" word.
Basically, all minions that are on the board (including yours) will stop being Murlocks, Mechs, Totems, Beasts etc.
It's not a silence, so it won't remove the Houndmaster's buff, if it's already on the minion. But if Hunter tries to use Houndmaster on affected minion after, he won't be able to - it's not a beast anymore.
Already applied constant Buffs stay, but race-based Auras will stop working for affected minions.
7
Also known as "Race", but Blizzard seems to prefer "Type" word.
Basically, all minions that are on the board (including yours) will stop being Murlocks, Mechs, Totems, Beasts etc.
It's not a silence, so it won't remove the Houndmaster's buff, if it's already on the minion. But if Hunter tries to use Houndmaster on affected minion after, he won't be able to - it's not a beast anymore.
Already applied constant Buffs stay, but race-based Auras will stop working for affected minions.
2
In my opinion, as I already said, the best way would be to increase Voting phase and lower Submission phase durations. If there's - for example, don't take it literally - 1 day for submissions and 6 days for voting, it doesn't matter much if you post on first or last page.
1
Come on, this is a fan site, and this contest has no relation to Blizzard. It doesn't.
1
Encore seems fine and cost-balanced, though it will be hard to use. Especially that legendary needs too much to work.
Infernal is very strong. Would be OK if minion's health got to 1 when it triggers instead of completely absorbing the hit, exactly because you can't ping it otherwise.
Absorb looks interesting, but there are some cases where it's unclear how exactly it would work.
Intrusion - I think you're judging the values wrong here.
1
Hmm, mass divine shield might feel powerful, but "this turn" feels weak for 6 mana. On the other hand, Blood Knight synergy...
Spirit knight - wouldn't just bringing Argent Protector be better? 1 extra mana for 1 hp and you can't chose minion? Meh.
Chest seems fun.