• 1

    posted a message on One Card to Rule Them All: Round 4 *Completed*

    @BerserkMidget08

    Wouldn't Novice Defender be too good since it gets a new shield on your every turn? Once condition is met, it will stay forever...

    Play it with Inner Rage on turn 2, and enemy won't be able to get anything done until turn 5-ish.

    Posted in: Fan Creations
  • 1

    posted a message on New Mage Card Idea, Chilly

    Feels too strong - it completely removes action on opponent's part. You'll always be the one who decides the trades, and can often wait a turn for them. And then you can add some extra freeze with spells.

    It even disables charge.

    It either needs to be more easily removed with spells (3-4 hp tops, 5 is too much for this), last only one turn (like Loatheb), or, for example, freeze only first summoned minion per turn.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #5 - Discussion Thread
    Quote from xXxGBoyGamingxXx »

    Flavor Text - "I see trouble on the way"

    This is my first time making/submitting a hearthstone card. I know I always wanted something like this for hunter to synergize with Scavenging Hyena, or Timber Wolf which I think are great cards, with great potential that don't get used often enough. I think this would put them in the forefront for control/combo hunter, originally I was going to name the card something basic like "Blood Moon" but the Creedence reference was to good to pass, and I think fits right in with the regular WOW humor.

    Lame, or OP? let me know what think, and thanks!


    Too weak for 10 mana. Even becoming beasts forever would be too weak.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #5 - Discussion Thread
    Quote from Jeromium »



    Just submitted this, thoughts?

    Which minion would be opposite if it's 2 vs 3, for example?

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #5 - Discussion Thread

    Cards that:

    • mess with opponent's turn
    • mess with opponent's hand
    • mess with opponent's mana
    • mess with opponent's deck (WTF seriously)

    just NO

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #4 - Discussion Thread

    Simple, small, powerful.

    It is, obviously, not a turn 1 minion, but rather a spell damage combo enabler.

    Currently, cheapest spell damage minion is 2 mana. This one is made to change that, and create some interesting new plays. I think current mage decks would at least consider it as an option.

    I'm still not sure about the rest of stats, apart from "1 mana, spell damage+1".  All other stats I could think of felt wrong. I think 0/2 taunt is the way it should be, but I'd like to hear some feedback.

    Posted in: Fan Creations
  • 15

    posted a message on Weekly Design Competition #4 - [Ended]

    Simple, small, powerful.

    It is, obviously, not a turn 1 minion, but rather a spell damage combo enabler.

    Currently, cheapest spell damage minion is 2 mana. This one is made to change that, and create some interesting new plays. I think current mage decks would at least consider it as an option.

    Posted in: Fan Creations
  • 1

    posted a message on Cooper's Guide to Weapon Pricing

    I'd say the sample size of the weapons we have is too small to have 100% conclusive pricing model.

    For example, I think Rogue weapons have higher durability cost because of high potential to get buffed with poison or oil.

    Also there aren't any 6-attack weapons.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #3 - Discussion Thread

    I'm so not fond of all the stat sticks that I see here... Granted we already have sword of justice - but still, 0 attack weapons feel wrong.

    Posted in: Fan Creations
  • 13

    posted a message on Weekly Design Competition #3 - [Ended]

    Very risky, "berserker"-style weapon. Might seem too strong, but complete lack of control makes up for that.

    Like all "random enemy" effects, doesn't care about taunts, but the attacks are just like usual - your hero smashing into something.

    Posted in: Fan Creations
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