A new version from me:
Cities have a special slot like OP mentioned. If cities are attacked they lose 1 durability (doesnt matter how much damage it takes).
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1
@BerserkMidget08
Wouldn't Novice Defender be too good since it gets a new shield on your every turn? Once condition is met, it will stay forever...
Play it with Inner Rage on turn 2, and enemy won't be able to get anything done until turn 5-ish.
1
Feels too strong - it completely removes action on opponent's part. You'll always be the one who decides the trades, and can often wait a turn for them. And then you can add some extra freeze with spells.
It even disables charge.
It either needs to be more easily removed with spells (3-4 hp tops, 5 is too much for this), last only one turn (like Loatheb), or, for example, freeze only first summoned minion per turn.
1
Too weak for 10 mana. Even becoming beasts forever would be too weak.
1
Which minion would be opposite if it's 2 vs 3, for example?
1
Cards that:
just NO
1
Simple, small, powerful.
It is, obviously, not a turn 1 minion, but rather a spell damage combo enabler.
Currently, cheapest spell damage minion is 2 mana. This one is made to change that, and create some interesting new plays. I think current mage decks would at least consider it as an option.
I'm still not sure about the rest of stats, apart from "1 mana, spell damage+1". All other stats I could think of felt wrong. I think 0/2 taunt is the way it should be, but I'd like to hear some feedback.
15
Simple, small, powerful.
It is, obviously, not a turn 1 minion, but rather a spell damage combo enabler.
Currently, cheapest spell damage minion is 2 mana. This one is made to change that, and create some interesting new plays. I think current mage decks would at least consider it as an option.
1
I'd say the sample size of the weapons we have is too small to have 100% conclusive pricing model.
For example, I think Rogue weapons have higher durability cost because of high potential to get buffed with poison or oil.
Also there aren't any 6-attack weapons.
1
I'm so not fond of all the stat sticks that I see here... Granted we already have sword of justice - but still, 0 attack weapons feel wrong.
13
Very risky, "berserker"-style weapon. Might seem too strong, but complete lack of control makes up for that.
Like all "random enemy" effects, doesn't care about taunts, but the attacks are just like usual - your hero smashing into something.