Quote from geeza_butler >>not my main account bud, been playing for years and this game is just going downhill every expansion i remember when all classes actually stood even a chance against these dumb archetypes...
Oh, a second account just to complain?
Streets ahead, bud.
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It looks like I'm in the wrong here about my experience today. I knew from the outset that there's plenty of reasons a person might take a while for their turns, and I could have just dipped out since it was casual and there wasn't really a reason not to. I guess I was just stubborn, and roping makes me cranky enough to complain here about it.
It's impossible to know/prove the motivations for roping, and it's not in good faith to just assumed they're doing it for BM.
That's my bad.
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Warrior as a class is one of my least played;
That being said this list is super cool, and would definitely motivate me to play it when I have the cards.
Favorited for that day.
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Just because they are empowered to rope others because the game lets them, doesn't make it an acceptable thing to do. It's a game where both people are expected to actually play it. If the guy was carefully thinking out his turns, I'd be able to tell. He would play all of his cards at the start of each turn and rope me out. He didn't even win, and wasn't in a losing position until the end of the game, so it wasn't even out of salt.
I consider it wasting my time because it's factually what's happening. If you don't have any plays left, end your turn. Is there something I'm failing to consider that justifies doing that?
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I'm writing this during a casual game where my opponent has roped me every turn.
They'll play their turn and just let it burn. It's so obnoxious. There's no room for this in the game mode where people go to relax.
I understand the fear behind a report feature being salty people losing games and reporting people who didn't do anything wrong.
But honestly I think letting jerks go and waste people's time is worse than reviewable reports against innocent people.
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This used to be a huge thing for me. When it comes to competitive games, I have really bad performance anxiety. It's sort of loosened up for me recently, since I've become more confident in my skills and deck knowledge.
I think what really got me comfortable in Ranked was really wanting that Golden Hero Portrait for Hunter (and later on, the 1k wins portrait), at that point I'd just play whatever I wanted in Ranked and take whatever W's I could, eventually I'd get to my goal. Every game I play may as well be in Ranked if that's what I want, right?
Of course I do play in Casual queue when I'm playing purely fun decks, with the hope that I match up against the same. However, this doesn't always happen lol.
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I understand being rigid in your deck choice, but ultimately you're playing a very very fair deck against the top echelons of what Wild has to offer. Wild is an inherently unfair meta - it wasn't meant to be balanced well at all. Hunter has never been good in Wild (believe me, I'm hurting for it, it's my favorite class) and probably won't be until it can be as unfair as Token Druid, or Mage, or Rez Priest.
You should be proud you've gotten this far with Highlander Hunter. I've only made it to Diamond 7, and that was with Even Hunter a few months ago, and Even Paly this month.
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It's been a popular community request. I know Regis has been a vocal advocate for this for a while, and Blizzard knows that people are into the idea. It's probably on the same list as "Upgrade to Golden", where they could do it, but they're just busy with other stuff at the moment.
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Thank you for your insight! I appreciate criticism, here is the only place I feel I can get input on my ideas - it's not good to just sit and stew on my concepts without any outside input.
I guess if Ramp as a concept is something you're opposed to, I could see why the mechanic moving into another class might make you a little bit jittery. I promise you that the design intent is to make Shaman more engaging, and play more with its mana - while giving the option for Control decks to Ramp regularly with the less efficient cards. With the generally compact size of Decks in Hearthstone compared to MTG or LoR, I feel that with the right ratio of cards designed for that purpose being ran, a Shaman would consistently get value from popping their Mana as often as they Ramp to replace what they've lost. The goal is to give Shaman powerful stuff to do that leads to more dynamic gameplay - though Ramp is a rickety rope bridge I'd need to be careful designing around in a class that's never had it before.
I think you've got a really good point about Enriched being the final piece of mana you spend rather than the first. It'll also allow for more powerful "After this minion's mana is spend" effects, justified by being the final piece of mana you spend instead of the first one. The pricing of Enriched minions is the trickiest aspect of their design, since they refund a Mana just by existing. Their stats would mainly be defensive to make them harder to remove, though still being punishing if they do get popped by the opponent.
And I'm glad you dig Cleanse!
Thanks for taking the time to let me know what you think!
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Aggro decks rock. They're face paced, fun, and accessible to basically everybody who plays the game.
The relevant nuance that comes with playing an aggro deck well is something a lot of people either don't see or choose to ignore because they just want to believe that they're superior to people who play aggro. It really bums be out how common this mentality is.
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For those who are understandably upset at no announcement of balance changes, Alec Dawson announced on Twitter they'd be exploring them this week and implementing them the next week. So give it two weeks and we'll see something, I hope.
In terms of value, allow me to put on my TrumpSC hat for a moment, clearly Warlock is the winner here. Tickatus, Tamsin Roame, Soulciologist Malicia, and Y'Shaarj the Defiler are all craftable Legendaries in this deck, which is fantastic for people with lacking collections (like myself). Unfortunately I don't play much Warlock (thus needing all of those cards), and the Demon Hunter list (the class I want to start collecting for) is pretty average. 2 Epics I don't already have is okay I guess, though Vengeful Spirit is no Cascading Disaster - though that's not really the decks fault is it?
Frankly I'd buy both if I could, but I can't, so I'll just get the Demon Hunter one and settle for it.