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    posted a message on NEW Card - Silver Hand Regent(tentatively title)

    It's decent in Paladin I guess, but it probably dies pretty quickly due to 3 damage spells and most 2-drops.

    Not much more to say to be honest.

    Posted in: Card Discussion
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    posted a message on New Card - Justicar Trueheart

    Hm...

    I think it will be very good in some decks, while being kind of crappy in other decks. Definetly not an auto include in every deck.

    Very interesting though. Tank Up! seems very strong imo :P 

    Posted in: Card Discussion
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    posted a message on New Warrior Hero Power - Tank Up! - Justicar Trueheart

    This is probably one of the better (if not the best) of the improved hero powers. Should be really good in control Warrior...

    Posted in: Warrior
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    posted a message on New Rogue Hero Power - Poisoned Daggers - Justicar Trueheart

    I don't think it's that bad compared to the other ones. I mean, keep in mind that you can attack twice.

    It's about as strong as Fireblast Rank 2. A bit stronger because you can use it twice, but a bit weaker since you take damage when attacking minions. Pretty balanced imo.

    Posted in: Rogue
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    posted a message on New Card - Garrison Commander(tentatively title)

    Wow, this could be good in any class... more face damage for hunter, more Silver Hand Recruits for Quartermaster... and don't get me started on Handlock.

    Combos really well with Maiden of the Lake too.

    It's basically a mini-Coldarra Drake for every class.

    Posted in: Card Discussion
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    posted a message on New Rogue Card - Poisoned Blade

    People are saying "6 mana for Stormforged Axe!"

    I say: 5 mana for a Stormforged Axe that will keep on growing every turn! 5 mana you may ask? Have you forgotten about Maiden of the Lake?

    Ok, it's not like I don't understand why people are saying this is bad, but tbh who knows? It's slow, and it's weak to weapon removal, but more cards might be released to synergize with it. I mean, Rogue's hero power is kind of hard to synergize with Inspire since you kind of don't use it regularily, they had to make SOME card that fixes this problem. It could have been better of course, but Inspire is going to be useless in Rogue unless they make more cards that work like or synergize with this.

    Posted in: Card Discussion
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    posted a message on New Card - Draenei Totemcarver [Shaman]

    I love the new Totem interactive cards, and I can't wait to be playing Totem shaman.

    With that said though, I'm not sure if this is going to be a contender for the deck. I mean, even though it could be a 4 mana 5/5 or 6/6 or whatever, there are probably more useful cards to put into the deck.

    It's very possible that I'm wrong, but... I don't know, doesn't seem too great. We'll have to see what other Totem synergistic cards are going to be released though, there might be some spell that summons multiple Totems or something, then this thing might be useful.

    Posted in: Card Discussion
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    posted a message on New Card - Nexus-Champion Saraad

    Well I guess Blizzard are doomed to run out of actual lore characters at some point, so they might as well begin with new characters now... I mean it would be weird if they used all lore characters first and then ONLY had characters like this. Also it fits into the theme of this expansion to have new characters.

    But hey, I like ethereals, so whatever! That parrot-riding pirate however...

    Posted in: Card Discussion
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    posted a message on Nope

    I acctually thought you meant they just announced it... what a disappointment.

    To be honest, I don't care what it is as long as it's good. Even if it's like a big type of tavern brawl with sick rewards I'd be happy.

    Posted in: General Discussion
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    posted a message on New Expansion / Adventure - Speculation Discussion

    Hm... I have a speculation.

    My guess is that it's going to be an adventure, as the Argent Tournament is way too small to base an expansion upon. But it's also too small for an adventure too... so my guess is that there's going to be a mini adventure before another, larger adventure.

    I tried making an ICC expansion myself, but there was a problem - there was just a tiny bit too few bosses. By adding an additional wing, The Argent Tournament, it was fixed!  It wasn't the most perfect fix though, as ICC still has two wings with just 2 bosses and a wing with 1 boss (although there are some mini bosses.)

    Or it's just a new tavern brawl based on Horde vs Alliance or something...

    Posted in: General Discussion
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    posted a message on [LEGEND] Dragon Mage (Top 500)

    According to the "similar decks" page, it's 90% similar.... :p

    Posted in: [LEGEND] Dragon Mage (Top 500)
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    posted a message on Weekly Card Design Competition #22: Final Poll!

    Good luck everyone ^_^

    Personally I really liked Murloc Sorcerer and Mana Clam :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #22: Submission Topic

    This is a card that can get ridiculous value, but it also comes with high risk! It's basically Twisting Nether for 3 mana, but with a signifigant drawback. This drawback might not be that big, if say you destroy two enemy minions it's pretty much a Lightning Storm with infinite damage, but if you kill 7 minions... yeah. At it's low mana cost it also opens up some cool combos, like if your opponent has some kind of Shredder, you can play Sylvanas Windrunner into Earthquake, so that you get his minion. Or maybe you have some Boom Bots out and your opponent has 8 health... >:)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #22: Discussion Topic
    Quote from mastersuperfan jump
    Quote from TheBeaverKing jump

    So I have two cards that I acctually made prior to this contest that could work. I like them both, but it's a bit tricky to determine if they qualify.

    First up: Kum'isha the Collector

    I made this card a while back... I posted it with a bunch of cards that I made in a thread a long time ago. Anyway, at first glance, this should qualify right? It's just that the first effect, well, doesn't really do anything. It doesn't matter if your mana crystals are emptied on the end of your turn, really. But it still happens, and the value of the second effect is based on the first effect. You could argue though, that the first effect does something, because it makes you not play some cards in order to have mana up...

    Oh well, here's the second one: Earthquake

    So what bothers me here, is that the second effect is an Overload. I mean, it is an effect based on the first effect, but it feels like it might not qualify... for some reason.

    Oh well, I'd still appreciate feedback, and I'll pick the best card of them (as long as they are qualified), or just make a new one maybe.

     I like the idea for the second card better. Compared to Twisting Nether, it seems quite insane, but Twisting Nether was never very good in the first place, and you could get worse results with this card with the Overload. Perhaps, then it is fine as is.

    I will say, though, that it would be better worded in my opinion if you put instead, "Gain Overload equal to the amount of minions destroyed."

     Thanks for the feedback! :)

    I'm going to go with Earthquake probably, since it's a very unfair card that I think Shaman could use, but it does also come with an obvious drawback. When it comes to the wording though, since there's no official card that uses that kind of Overload yet, it's difficult to determine what wording would be the best. But all current cards with Overload has the wording "Overload: (X)", so in my opinion my wording is better. Not like it matters though, it pretty much says the same thing :P

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #22: Discussion Topic

    So I have two cards that I acctually made prior to this contest that could work. I like them both, but it's a bit tricky to determine if they qualify.

    First up: Kum'isha the Collector

    I made this card a while back... I posted it with a bunch of cards that I made in a thread a long time ago. Anyway, at first glance, this should qualify right? It's just that the first effect, well, doesn't really do anything. It doesn't matter if your mana crystals are emptied on the end of your turn, really. But it still happens, and the value of the second effect is based on the first effect. You could argue though, that the first effect does something, because it makes you not play some cards in order to have mana up...

    Oh well, here's the second one: Earthquake

    So what bothers me here, is that the second effect is an Overload. I mean, it is an effect based on the first effect, but it feels like it might not qualify... for some reason.

    Oh well, I'd still appreciate feedback, and I'll pick the best card of them (as long as they are qualified), or just make a new one maybe.

    Posted in: Fan Creations
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