They should rework poison. Right now a 1/1 poison can kill a 300/300 minion. I get it, that we need something to prevent a stats being all there is. But poison is just to strong. Instead of giving it instakill ability, it should deal a flat amount of damamge. Say 100 damage + the minions stats. That way you can still have your lucky high stats not being destroyed by a board with selfless hero, baron, ghoul and 4 poison murlocks. Whenever muclocks are in the pool, the one who has the best poison setup, they will win. And its really annoying.
I like the idea of a 0-cost minion deck. And druid is the class to be best able to pull it of.
I just feel its a bit to slow. Weird to say slow, when its based on 0-cost minions and spells. But the minions doesn't have charge, so you are very vulerable in the first turn, even if you go first. Also the deck doest prevent damage to yourself. You can heal, but most of the spells doesnt heal more than they cost. UI cost 10 gives 5 and overflow cost 7 and gives 5. Cenarian ward is even and steelbeetle is a creature. Oaken Summons and Solar Eclipse would be very benefitial for the deck. You could remove Dreamway Guardians and Gibberling for those 2 cards.
18 of your cards doesnt have card draw on it. So the chance for a turn 1 kill is not a certain thing. This deck almoust requires you to have hand of guldan from the start. And you have no certain way to draw your blur or pursuit. Its a good deck for this brawl. Just hope you dont cross paths with a druid.
10
Paladin hero is ok when its costing 7. Its the weapon thats the problem. Remove the unbreakeble part. Make it a 2/5. Make it lose durability.
0
They should rework poison.
Right now a 1/1 poison can kill a 300/300 minion. I get it, that we need something to prevent a stats being all there is. But poison is just to strong. Instead of giving it instakill ability, it should deal a flat amount of damamge. Say 100 damage + the minions stats. That way you can still have your lucky high stats not being destroyed by a board with selfless hero, baron, ghoul and 4 poison murlocks. Whenever muclocks are in the pool, the one who has the best poison setup, they will win. And its really annoying.
2
I like the idea of a 0-cost minion deck. And druid is the class to be best able to pull it of.
I just feel its a bit to slow. Weird to say slow, when its based on 0-cost minions and spells. But the minions doesn't have charge, so you are very vulerable in the first turn, even if you go first.
Also the deck doest prevent damage to yourself. You can heal, but most of the spells doesnt heal more than they cost. UI cost 10 gives 5 and overflow cost 7 and gives 5. Cenarian ward is even and steelbeetle is a creature. Oaken Summons and Solar Eclipse would be very benefitial for the deck. You could remove Dreamway Guardians and Gibberling for those 2 cards.
0
18 of your cards doesnt have card draw on it. So the chance for a turn 1 kill is not a certain thing.
This deck almoust requires you to have hand of guldan from the start. And you have no certain way to draw your blur or pursuit. Its a good deck for this brawl. Just hope you dont cross paths with a druid.
0
So.. How would you even win on turn 1. If you face druid, chances are that you dont get a turn 2. Even less a turn 3.
0
The pogo killer
2
Varden Dawngrasp syas thanks for easy wins
2
This has beaten everything i faced so far. Only issue is a mirror match. Then its about who attacks first with HP weapon.