It's annoying enough before activation, but really good after activation.. won't define the control warrior deck, but will definitely make the cut when control warrior is viable.
Great synergie, a one-drop that generates more onedrops.
Obviously it works very very well with pala quest and the silver hand card that were just released. But it also works great with Elitist Snob, Lightray, Dun Baldar Bridge and basicly all handbuff cards.
Allround very solid card for almost all paladin archetypes!
Raid the Docks: the ship can't spawn pirates and weapons above 5 manacost (this will exclude spawn of Mr Smite and new 8 mana 8/8 pirate legendary, as well as Gorehowl)
Suggesting to nerf Cariel more than Guff seems absolutely stupid. Cariel is good for the game because she can deny too much damage from hand, and can even be easily countered by a card that is good in multiple matchups. Countering Guff, not so much.. you cant do shit if your opponent is playing with 20 mana and has drawn their entire deck.
Played 10 games from d4 to d1, went 8-2. Four wins vs warrior, two vs mage, 1 dh and 1 hunter.
The two losses were both vs druid. Apparently turn 6 Onyxia is hard to beat. Nice and balanced :)
Overall pretty powerful deck I'd say. I guess priest would be annoying to play against as well since they can easily silence your stuff. Still should be winnable though, just not consistently..
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It's annoying enough before activation, but really good after activation.. won't define the control warrior deck, but will definitely make the cut when control warrior is viable.
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And what will be the payoff for pure paladin in standard? A 5 mana 3-4 with some keywords?
Hopefully we see some extra payoff cards in the next releases..
7
It can't attack 8 times. Your hero can only attack once per turn. So in total you have 3 attacks..
4
Great synergie, a one-drop that generates more onedrops.
Obviously it works very very well with pala quest and the silver hand card that were just released.
But it also works great with Elitist Snob, Lightray, Dun Baldar Bridge and basicly all handbuff cards.
Allround very solid card for almost all paladin archetypes!
0
Suggesting to nerf Cariel more than Guff seems absolutely stupid. Cariel is good for the game because she can deny too much damage from hand, and can even be easily countered by a card that is good in multiple matchups. Countering Guff, not so much.. you cant do shit if your opponent is playing with 20 mana and has drawn their entire deck.
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Well, you shouldn't overextend. Paladins run board clears.
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Played 10 games from d4 to d1, went 8-2. Four wins vs warrior, two vs mage, 1 dh and 1 hunter.
The two losses were both vs druid. Apparently turn 6 Onyxia is hard to beat. Nice and balanced :)
Overall pretty powerful deck I'd say. I guess priest would be annoying to play against as well since they can easily silence your stuff. Still should be winnable though, just not consistently..
1
I restarted the game AND battle.net client, now it works.
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Guess I'm on arena until this mess is fixed..
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Jup, same here. No packs on pc
1
I wonder if cards like Beaming sidekick and Tar creeper will be good enough to be relevant these days.
They were pretty popular back in the day, but might just be outclassed now by new cards..
2
It's the frog!
3
So I can see what cards are leaving core set, but I can't see which ones are being added? The card library on playhearthstone looks messed up
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Dito man! To think they put it at 4 mana for a while. Back to 2 will feel amazing!
3
Equality back to 2 mana, I bet that will make you happy! :D
City Tax still in after rotation