It summons different minions, so max 1
- Teuuun
- Registered User
-
Member for 9 years and 23 days
Last active Mon, Sep, 25 2023 01:48:41 -
- 5
- 21
- 77
- 0 Followers
- 509 Total Posts
- 1014 Thanks
-
3
Glax posted a message on New Paladin Legendary Card Revealed - Kangor, Dancing KingPosted in: NewsAlarm-o-Bot with no tag, 3/3 deathrattle +2 mana mono-card and a negligible effect like lifesteal (each legendary they give to the paladin surpasses the previous one in garbage) yet another card without synergy in the paladin... (today a random common card would do the same thing in terms of power, it is not even clear why this should be mono-copy) paladin is the only class that hasn't received upgrades since the beta... On the contrary they only made it worse, because they removed all draw cards like Blessing of Wisdom, Holy Wrath, Hammer of Wrath , Lay on Hands, and Divine Favor all at the same time for NOTHING ELSE IN RETURN TO COMPENSATE THOSE LOSSES! no draws, but yet we still need to have two combo cards in hand to remove a board (morehover this in the only class that has to keep the minions still on the field for a turn otherwise they can't even do damage to the opponent, tell me how is it possible to apply pressure without drawing cards??? For the logic of balancing otks shouldn't draw, not classes that don't do direct face damage (this game is developed by incompetent totals)
The only good thing about getting junk cards is that you already know they won't see a nerf (because every time paladin is played at high tier the nerfs are raining hard already from the first week) we would never afford to disturb the rouge players tier 0 for an infinite number of years...(it's no fun babysitting your opponent knowing they're going to win) because your deck has no viable direction or broken combos, while your opponents are a raging river with the latest expansions...(this game has become a joke, probably they want to bring it to compete with clash of clans, then sell it to 10 year olds...) because any adult with a brain sees only huge gaps and mindless favoritism to specific classes... (they absolutely don't want balancing, that makes this game a joke)
-
13
Legend_Entomber posted a message on 25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & MorePosted in: NewsQuote from SpazzMaticus >>Blizzard really hates Warlock
You meant Warrior?
Warrior remains as a dumpster class in both Standard and Wild until late Jan or mini-set release, I guess.. -
3
Sam-U-Rai-Guy posted a message on New Paladin Common Card Revealed - Daring DrakePosted in: NewsI fixed it:
-
3
Chewmass posted a message on Feast and FaminePosted in: Feast and FamineI agree. But I see many people complaining about power creeping (even though it's just how normaly things evolve in card games) so I mimicked them to get some upvotes, since this is a thing now. :)
But you're right.
-
2
Chewmass posted a message on Feast and FaminePosted in: Feast and FamineRockbiter Weapon dies from sorrow.
heh
-
4
CheezzusCrust posted a message on All New Paladin Cards RevealedPosted in: Newsyou can use sire in a pure deck if you use this card, since you wont have your only neutral card in your deck if its your highest cost card
-
3
Rino posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: NewsHonestly, the change to Warhorse Trainer is something that Dude Paladin needed, especially the addition of Taunt on this and on Promotion. Taunt has given the dudes a purpose to defend while still maintaining a strong aggression late game. I just had a Warhorse Trainer stay on the board for 3 turns with an upgraded Hero Power, love this new direction!
-
3
Gray_Fox posted a message on Divine TollPosted in: Divine TollThe damage as mentioned, should be at least 3 damage to enemy minions.
-
4
Rino posted a message on Welcome to the Year of the Hydra - The New Rotation Year!Posted in: NewsLets just say, "Happy" is an EXTREME understatement :P
- To post a comment, please login or register a new account.
3
Read the card please.
1
Yeah I fear for arena this expansion. But more so for the power level that mages have. We already had 3 months of mages discovering endlessly until they win the game and this time it won't be different.
Even if you draft a Titan against them, they will reverberate your titan and bring the pain every single game. Never running out of resources. It's boring and stupid.
7
So Classic will be removed if I understand correctly?
-6
fck blizzard for their nerf to Feast and Famine. Just make Horn of the Windlord a 2-4 or a 1-4 that adjusts the minion's stats accordingly. It wouldn't be nearly as good in aggro decks and give slower pala decks a boost.
Now they nerf slower paladin decks while pure pala usually plays the weapon on 6 and buffs it the turn after. They are so shortsighted it's not even funny
1
Kangor shouldn't get nerfed. It's turn 5 at its earliest and unreliable. The deck can highroll, but it's not a tier 1 deck.
Pure aggro pala is really strong tho and as a pala main I'll see my prediction come true. Have fun for 1 week and see the class get obliterated by nerfs. After the nerfs, we'll go back to rogue, warlock and death knight as the only classes in standard.
1
The best card paladin received this exp. Fits best in aggro where it can get quite some value for low mana cost. Nice!
2
Maybe big paladin can use this to get their early game put if the deck and pjt some little taunts in play. However I think two 1drops will be too low impact in today's hearthstone
5
This card is mediocre even in arena. A shame, since Paladin holy spells are limited. I wouldn't even advise discovering this, since most 5 drops are battlecry minions and most 1 drops will be just stats.
8
This card on its own wins every single control matchup. Together with curses, this will be an absolute pain to deal with!
3
Sure, it will create some game-winning situations on turn 2, but it's far from broken. Playing this on turn 2 will be rather inconsistent as you will have to have both cards in your starting hand and the divine shield of your 1-drop will have to stay active.
It can still be strong later in the game, but certainly not broken. Everyone treating this as a vanilla 2 mana 5-5, which it isn't.