Honestly, the change to Warhorse Trainer is something that Dude Paladin needed, especially the addition of Taunt on this and on Promotion. Taunt has given the dudes a purpose to defend while still maintaining a strong aggression late game. I just had a Warhorse Trainer stay on the board for 3 turns with an upgraded Hero Power, love this new direction!
- Teuuun
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Rino posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: News -
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Gray_Fox posted a message on Divine TollPosted in: Divine TollThe damage as mentioned, should be at least 3 damage to enemy minions.
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Rino posted a message on Welcome to the Year of the Hydra - The New Rotation Year!Posted in: NewsLets just say, "Happy" is an EXTREME understatement :P
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Rino posted a message on New Paladin Legendary Card Revealed - The LeviathanPosted in: NewsI just realized Blessed Goods can Discover this :O
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Kayel posted a message on New Paladin Epic Card Revealed - Radar DetectorPosted in: Newsbuilding a holy-mech paladin deck and name it holy mech-a-roni
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CheezzusCrust posted a message on New Mage Epic Card Revealed - Mass PolymorphPosted in: Newsmaybe i wont buy the next expansion
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MysteryboxHS posted a message on New Paladin Rare Card Revealed - Templar CaptainPosted in: NewsSo in a vacuum, this is obviously just a good card. It's a crazy amount of both value and tempo. However, the rest of the set will need to mend the meta of its "game's over by turn 6" state in order for this, and by extension control paladin, to have any hope.
What I love about this card is it has heavy "the way Hearthstone should be" vibes. A great fight-for-board card that rewards you for its cost. These are the kind of cards we need more of. Not ridiculous solitaire-driven strategies that encourage a gameplan of "my combo races my opponent's" that we've had.
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Jerkplayz posted a message on United in Stormwind Mini Set: Deadmines - Launches November 2nd! All Cards Revealed!Posted in: NewsFuck Pirates and Pirate players.
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Mepemotrarial posted a message on Server-Side Hotfix for Several Mercenaries Issues - Task 5 Solution!Posted in: NewsHoping for a quick fix of the Merchant Cart bug that prevents you from progressing through the tutorial and from opening any mercenary packs. Good thing I haven't preordered any of the bundles.
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Jerkplayz posted a message on United in Stormwind Card Reveal Stream - The Remaining Cards?!Posted in: NewsNot so United (in Stormwind).
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Denathrius after Denathrius after Denathrius after Denathrius after fck this game already.......
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It gives 1 minion +2/+2 if it hits a friendly minion. And it deals 2 damage if it hits an enemy minion. So not quite as bonkers as you think.
Although, I still think this is a decent card. Most outcomes will be pretty much ok.. It can clear an enemy minion will buffing your guy. If enemy's board is empty, it is +10/+10.
The random aspect sucks, but with trades on board you might be able to push the outcome to whatever you want it to be..
At the very least, it will be an amazing card to discover from Battle Vicar! And this will also be bonkers in arena!
I am dissapointed how there is not a single card to support Kotori Lightblade in this set tho. That card is so random right now, it's stupid...
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Queen Azshara is good because the colossal hits the board as early as turn6. Which is earlier than most colossal's mana cost. When you play this on 7, you can play 2 legendaries for 6 mana on turn 8.
Turn 6 and turn 8 are quite a big difference..
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Cool card, but it is really slow..
Playing 7 mana 7-7 seems dangerous. Might be pretty good once you survive tho. High chance of a colossal, which are mostly good.
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The choice is offered at the start of opponent's turn and will take their turn time. On your turn, your opponent never needs to act.
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It can't attack 8 times. Your hero can only attack once per turn. So in total you have 3 attacks..
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Great synergie, a one-drop that generates more onedrops.
Obviously it works very very well with pala quest and the silver hand card that were just released.
But it also works great with Elitist Snob, Lightray, Dun Baldar Bridge and basicly all handbuff cards.
Allround very solid card for almost all paladin archetypes!
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Kazakusan change looks awesome to me. Other control decks will be able to add him as a wincon, but no one will be able to just cheese it out and win based on huge draw and fast treasures.. conteol paladin, control warrior, maybe control priest can run him easily
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I restarted the game AND battle.net client, now it works.
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I wonder if cards like Beaming sidekick and Tar creeper will be good enough to be relevant these days.
They were pretty popular back in the day, but might just be outclassed now by new cards..