It looks like the cards are drawn but are invisible and unplayable. I think restarting the client when the bug happens will fix it.
- Targin
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Member for 6 years, 10 months, and 21 days
Last active Sat, Oct, 19 2019 07:47:14 -
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Cyborg_1911 posted a message on Have you switched over to Out of Cards?Posted in: General DiscussionNot yet because the website still needs a lot of work.
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Stock_speaketh posted a message on Warlock SN1P-SN4P will be insane!!Posted in: General DiscussionSwap SN1P-SN4P for any magnetic and nothing changes. Wild be wild.
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Nere posted a message on My meta prediction fulfilled once againPosted in: General DiscussionBye, no-one cares
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Teuton posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)Posted in: Standard FormatI guess the reason is this:
You create a brand new deck, original AF, start playing.
You lose. You lose again. And again.
Even if you don't go to netdeck immediately, you do see what other people play. And built a deck after their example. And maybe win a game or two.
And the next guy who plays you thinks you're just netdecking, even if all you did was just recreating the deck you lost over and over against from memory.
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skymarshall78 posted a message on "Technically" full dust refund should be applied with buffs tooPosted in: General DiscussionI feel a bit sorry for players who disenchanted trash tier cards who will now need to craft them back.
There's no need to compensate players for buffing a card. All that does is give free dust to anyone with spares, if a card gets buffed you want to try it out surely, not disenchant your only copy.
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C_A_W posted a message on I think I might really suck at arenaPosted in: The Arena1st game of Run 2 :
1. Mulliganed away Talonpriest, one of the best cards in Arena, but kept that 4 mana 4/2.
2. Played that 4/2 instead of Proud Defender on turn 4, while opponent had Stormforged Axe equipped.
3. Turn 5, you played Murloc Tidehunter and evolved it with Witchy Lackey, floating 2 mana. Proud defender was certainly a better play.
4. Turn 6, Holy Nova was better than playing Doppelgangster.
5. Turn 9, you played Undertaker instead of Proud Defender, floating 5 mana.
There were couple of other questionable plays, but you need to realise that in Arena, tempo matter a lot more than in constructed. You can't be sitting with full hand and making low tempo plays while waiting for some big swing turn like in constructed.
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nichocolates posted a message on How will Blizzard inevitably nerf rogue?Posted in: General DiscussionBut rogue is fine you say? Let’s look at some facts.
-Rogue is by far the most played class on both ladder as well as HTC.
-Rogue is represented the most (15) at HTC.
-it has one of the highest winrates.
-Winrate >55% against 8/9 classes available.
-People are forced to play sleep warrior against it and even then a few tech cards makes it very favourable eg nomi, scheme
-it has the best tempo tools and combo is made easier and idiot proof with the introduction of 1 mana lackeys and discover a spell lackeys, doing combo’s without being good has never been easier in the whole history of hearthstone
-it has the best unconditional single target removal tool in the form of SAP
- A million bounce effect that reduces the minions cost by 2 as well making insane stuff possible
-Some classes maybe have 1viable deck, rogue has endless variations with a core of 25 cards that are amazing
Also I will just leave this here
https://hsreplay.net/archetypes/169/tempo-rogue#tab=matchups
Rogue is the biggest problem class there is with unfair advantage in tempo generation, card draw and value generation , yet the majority of the playerbase is willingly turning a blind eye towards it. This is not a new phenonemon as it existed during the era of deathstalker rexar as well, professional, hunter players thought rexar should be buffed to 5 mana instead of staying at 6 because the hero power and immediate effect was not good enough.
The only reason why tempo/aggro rogue is not a tier 1 deck with over 58% winrate is because of control warrior existing and yet the majority of the people are targeting the wrong class... is there a conspiracy going on here?
I have to emphasize the point above, because it seems most rogue lovers here don’t get the big picture and just jump in to cry about people crying for nerfs. Classes like token druid , khadgar mage, mech hunter , big shaman , control warrior all have several unfavorable matchups from DIFFERENT decks from DIFFERENT classes. Rogue on the other hand has a favorable matchup over >55% against every single class and deck type EXCEPT the three variants of CONTROL warrior. We are forced to queue into all these sleep elysiana warriors all because of rogue being OP. Get it? If you still don’t think that’s a problem, you are obviously biased to the point you don’t need to waste time here.
Rogue is fun, you say? As you all know fun is subjective, just because you think rogue is fun doesn’t mean that everyone think it’s fun and make it any less deserving on a nerf based on data. Just like a diehard group of people who think priests are fun, or sleep warrior are fun doesn’t make it any less a candidate. But all the data right now points towards rogue being oppressive and needing a merf.
Anyway let’s talk about the busted rogue class which is represented the most in the upcoming hct as a nobrainer inclusion because it’s busted according to all the pro players.
Let’s see a list of possible rogue nerfs to test the waters include:
Preparation> change it to 1 mana.
Backstab > zap has 1 mana overload so change it to 1 mana or deal 1 damage
Raiding party > change it to 4 mana.
Sap> it’s a better execute, polymorph, shield slam without conditions, change to 4 mana.
Extra passive to hero power> Rogue always goes first, so they never get the coin.
SI agent > change it to 4 mana
Myra’s unstable element> let’s make it 7 mana, why not?
Evil miscreant > change it to 4 mana.
EdWin van cleef> make it 4 mana.
4 mana taunt pirate> change it to 5 mana
What else am I missing?
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user-7228155 posted a message on Inkeeper Buggy for years, finally I will make a thread.Posted in: Innkeeper Feedback & SupportThey will NOT update innkeeper anymore, just abandon that ship and try an other addon.
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oyabun posted a message on Should i craft tempo rogue?Posted in: General DiscussionQuote from user-4924662 >>Why not. Join the masses of human garbage and play what 99% of the people play. :D
Not everyone has infinite amount of dust and can afford to craft 10 meme decks just for fun.
Tempo rogue is clearly the best deck and most of the cards are staple. Even if raiding party/waggle pick got hit by the nerf you'll still be able to play the other cards in any rogue decks. You already have leeroy and greenskin so its not that expensive.
What cards do you have in the other classes? - To post a comment, please login or register a new account.
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Synergy with Dragonhatcher
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Nice Arena card
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So they want keep Hunter the cheap F2P class. Nearly all Legendary's and Epics in Hunter unplayable. You don't need to spend Hundreds of $ just play Hunter.....
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This could make The Last Kaleidosaur + Lynessa Sunsorrow viable.
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This + Gadgetzan Auctioneer in Miracle Druid?
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Aggro Druid like it too.
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People underestimate how much dmg this can soak up for 1 Mana.
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If Molten Blade would give you Warrior weapons, yes.
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I played with this kind of deck against a Naga Sea Witch Giants Hunter. He was dead turn 5
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IMO this could be the most underrated card.