I like them. Sometimes they end up in a feels bad space, usually when one would really help and I get a bad one for the situation instead. Like, a lot of times I really want the Kobold to help in a trade or secure lethal, and I get the Witch or the Goblin.
No, that's bananas. Even with the coin and the extra card, I'd prefer to go first. Get rid of either one, and you will throw out the only thing that keeps the odds close. Even then, going first still has like a 2 percent higher chance of winning you the game.
They definitely aren't saying "Stop Copying Me" or at least not correctly. Copying has 3 syllables but they are only saying two. If anything they are saying "Stop Cop-ing Me". Voice acting fail...
They're saying it like little kids would, in kind of a mocking sarcastic voice, and also they're imps.
I'm at 30 health opponent at 6 with a single murloc on board.
I lost because he put out over 25/25 in stats and cleared my board, because Murloc Shaman.
Go ahead and tell me this is fine.
This seems like a bit of a non-sequitur. That type of thing would still happen in a world without netdecking. Aggro would still exist as a strategy, and you would still sometimes lose from a position of seeming advantage due to it.
But again, this is kinda what I've been seeing all throughout out this topic. People think they hate netdecking, but they actually hate something else. Aggro, repetitiveness in cards or decks, or casual not being played the way they think it should be... none of these things are or are necessarily caused by Netdecking.
No, I hate netdecking. You wanna play a homebrew aggro deck? That's fine. Keep murloc shaman out of casual though. keep token druid out of casual.
Again, I think you're missing the point. If you want people to run non-optimized decks in casual, getting rid of netdecking would not do that. People would still eventually figure out that Murloc Shaman is the most efficient model to play there, and you would still face it. The corruption of casual by meta-decks would just happen slightly slower without the information transfer facilitated through netdecking.
So, I reiterate, you may hate netdecking, but the opinions you are sharing here are not expressing that. What you are expressing is that you hate optimized decks in a format you would prefer be off limits to optimized decks.
My thought is Crystalsong Portal. The deck actually runs very few minions, and gets most of its token generation through spells. Adding more minions decreases the chance of getting all three minions off of the Portal, especially something like Sea Giant which is a dead card until you can build a board.
I'm at 30 health opponent at 6 with a single murloc on board.
I lost because he put out over 25/25 in stats and cleared my board, because Murloc Shaman.
Go ahead and tell me this is fine.
This seems like a bit of a non-sequitur. That type of thing would still happen in a world without netdecking. Aggro would still exist as a strategy, and you would still sometimes lose from a position of seeming advantage due to it.
But again, this is kinda what I've been seeing all throughout out this topic. People think they hate netdecking, but they actually hate something else. Aggro, repetitiveness in cards or decks, or casual not being played the way they think it should be... none of these things are or are necessarily caused by Netdecking.
On another note, I kinda get the "no net-decking" thing... When I started playing, I crafted my own decks, and tweaked them to get the best performance. Afer a bunch of games, I would open the crafting table, look through all of the shaded cards, and see if any would improve my build... Inevitably I would start running into the exact same build. Did that person spend 50 games tweaking their deck? Nope. They copy/pasted a top deck, and ran up the ladder. Deckbuilding is supposed to be part of the challenge, and skill of a, get this, DECKBUILDING game. Copy and pasting the deck is like using a cheatcode that allows you to bypass half the challenge of any game. Now, there's no point in losing 50 games to find a perfectly tweaked deck, because they're all here, and everyone is using them... I also play Hearthstone 20% of what I used to, because such a big part of the game is gone for me... I still enjoy building decks occasionally, but I rarely play them. When they make an expansion, they generally have exact builds in mind. There's obviously no randomness in their card creation, so there will be 1 supreme build with slight variations every time. That build is almost always copy and paste-able withing days of an expansion release. It takes the challenge and allure from the game from me... It's like playing a trivia game where everyone can use their phone to look up answers... The smartest guy doesnt win, just the guy with the fastest internet.
Here's the thing, the game engine is explicitly set up in such a way that netdecking is not only possible, but incredibly easy. This indicates that this isn't a game where building and refining a deck is supposed to be part of the challenge. It's an option, sure, but not a requirement. I'm not saying you have to like the game this way, I'm just saying that it's hardly akin to cheating.
I also guess I don't get why facing a netdecking player ruins the fun for you. The game is set up and balanced in such a way that certain cards are just better than others, and certain archetypes are centered in the meta. Even if people did not netdeck, the refining process you prefer would still lead to the same result, a meta where many of the decks look the same, and you face certain archetypes on the ladder. Removing netdecking would not stop that, it would just remove a large chunk, probably a majority portion, of the playerbase. This would mean longer queue times, less revenue, less incentive for Blizzard to support and develop the game. It wouldn't make for a better Hearthstone.
For the same reason people make day 1 Smash tier lists, or try to sort Pokemon into tiers before the meta settles, or probably a thing with sports.
People like certainty and categorization. Just ignore it if you're not into it.
It's hard to ignore when you're looking for fun to browse threads and just see the forum pages spammed with garbo assumption threads.
Nobody likes digging through the trash for a good time.
You do realize you're not going to change anything though, right? It's not like people are going to see this thread, and en masse make the decision to stop posting threads about the meta being settled. Even if people do see this, and a few take you're advice, most won't do either. It's a fan site for a card game people play when they poop. You say you don't want to dig in the garbage, but you are hanging out at the dump.
Firstly, I enjoy the game. I have no idea why you seem to think I'm disliking using the site in general is something I don't enjoy (It's really all of the influx of assumptions and bad advice at the start of an expansion, causing so many repeat threads and those of us in them needing to give tiring repeat comments that the meta is in fact not solved yet and is not doom and gloom.)
Second, I never said I'm on grand adventure to change the minds of random people on the internet. I gave a topic and asked a question. It's not like most of us here are new to the game. We've seen so many claims of super early 'solved' metas fall flat on their face and so many doomsayers proved wrong again and again that it just astounds me that this still happens. Almost like people don't learn from the past.
I enjoy the game too, same with this site. I just realize where and when I am. I'd imagine that if Hearthpwn let us look into their metrics, they probably have spikes three times a year, around expansion releases. Most people, including me, forget about this site for ~9 months of the year. So, for a few weeks, the site is flooded with people who summer in Hearthstone. It's a resort town.
I guess what I'm saying is this: The trash is gonna be hiding your fun for a few weeks. It's inevitable. You can either dig through it, an activity you've expressed distaste for, or you can take a brief powder for a week or two. It'll go away. The summer people will eventually move on.
I prefer to netdeck and play casual. I netdeck because building decks is something I neither enjoy nor have time for. I play casual because I find it less stressful to not have an objective measurement of how much I suck at this game.
For the same reason people make day 1 Smash tier lists, or try to sort Pokemon into tiers before the meta settles, or probably a thing with sports.
People like certainty and categorization. Just ignore it if you're not into it.
It's hard to ignore when you're looking for fun to browse threads and just see the forum pages spammed with garbo assumption threads.
Nobody likes digging through the trash for a good time.
You do realize you're not going to change anything though, right? It's not like people are going to see this thread, and en masse make the decision to stop posting threads about the meta being settled. Even if people do see this, and a few take you're advice, most won't do either. It's a fan site for a card game people play when they poop. You say you don't want to dig in the garbage, but you are hanging out at the dump.
The win condition is in the name, tempo. The archetype may not have a huge, impressive finish, but it has the ability to draw, control the board, remove threats, and damage the face. It allows for a level of consistency in play style, and mitigates things like a bad mulligan or top deck.
0
I like them. Sometimes they end up in a feels bad space, usually when one would really help and I get a bad one for the situation instead. Like, a lot of times I really want the Kobold to help in a trade or secure lethal, and I get the Witch or the Goblin.
4
No, that's bananas. Even with the coin and the extra card, I'd prefer to go first. Get rid of either one, and you will throw out the only thing that keeps the odds close. Even then, going first still has like a 2 percent higher chance of winning you the game.
0
They're saying it like little kids would, in kind of a mocking sarcastic voice, and also they're imps.
0
Again, I think you're missing the point. If you want people to run non-optimized decks in casual, getting rid of netdecking would not do that. People would still eventually figure out that Murloc Shaman is the most efficient model to play there, and you would still face it. The corruption of casual by meta-decks would just happen slightly slower without the information transfer facilitated through netdecking.
So, I reiterate, you may hate netdecking, but the opinions you are sharing here are not expressing that. What you are expressing is that you hate optimized decks in a format you would prefer be off limits to optimized decks.
1
My thought is Crystalsong Portal. The deck actually runs very few minions, and gets most of its token generation through spells. Adding more minions decreases the chance of getting all three minions off of the Portal, especially something like Sea Giant which is a dead card until you can build a board.
3
This seems like a bit of a non-sequitur. That type of thing would still happen in a world without netdecking. Aggro would still exist as a strategy, and you would still sometimes lose from a position of seeming advantage due to it.
But again, this is kinda what I've been seeing all throughout out this topic. People think they hate netdecking, but they actually hate something else. Aggro, repetitiveness in cards or decks, or casual not being played the way they think it should be... none of these things are or are necessarily caused by Netdecking.
0
Here's the thing, the game engine is explicitly set up in such a way that netdecking is not only possible, but incredibly easy. This indicates that this isn't a game where building and refining a deck is supposed to be part of the challenge. It's an option, sure, but not a requirement. I'm not saying you have to like the game this way, I'm just saying that it's hardly akin to cheating.
I also guess I don't get why facing a netdecking player ruins the fun for you. The game is set up and balanced in such a way that certain cards are just better than others, and certain archetypes are centered in the meta. Even if people did not netdeck, the refining process you prefer would still lead to the same result, a meta where many of the decks look the same, and you face certain archetypes on the ladder. Removing netdecking would not stop that, it would just remove a large chunk, probably a majority portion, of the playerbase. This would mean longer queue times, less revenue, less incentive for Blizzard to support and develop the game. It wouldn't make for a better Hearthstone.
1
Wrong? How is it wrong?
0
No it doesn't, don't be silly, dear.
0
I enjoy the game too, same with this site. I just realize where and when I am. I'd imagine that if Hearthpwn let us look into their metrics, they probably have spikes three times a year, around expansion releases. Most people, including me, forget about this site for ~9 months of the year. So, for a few weeks, the site is flooded with people who summer in Hearthstone. It's a resort town.
I guess what I'm saying is this: The trash is gonna be hiding your fun for a few weeks. It's inevitable. You can either dig through it, an activity you've expressed distaste for, or you can take a brief powder for a week or two. It'll go away. The summer people will eventually move on.
1
I prefer to netdeck and play casual. I netdeck because building decks is something I neither enjoy nor have time for. I play casual because I find it less stressful to not have an objective measurement of how much I suck at this game.
0
You do realize you're not going to change anything though, right? It's not like people are going to see this thread, and en masse make the decision to stop posting threads about the meta being settled. Even if people do see this, and a few take you're advice, most won't do either. It's a fan site for a card game people play when they poop. You say you don't want to dig in the garbage, but you are hanging out at the dump.
1
For the same reason people make day 1 Smash tier lists, or try to sort Pokemon into tiers before the meta settles, or probably a thing with sports.
People like certainty and categorization. Just ignore it if you're not into it.
0
The win condition is in the name, tempo. The archetype may not have a huge, impressive finish, but it has the ability to draw, control the board, remove threats, and damage the face. It allows for a level of consistency in play style, and mitigates things like a bad mulligan or top deck.
1
I guess I don't understand why it matters. Do you get special perks or something for having a high amount of upvotes or something?