Wild is mean't to have some broken combos, I understand that, it should allow players to do stuff which should not be possible in standard, however it should have so limitation so it is not just super swingy and crazy. Like Doing Wild combos is fine like stealing your opponents deck with King Togwaggle with druid, Milling your opponents deck with Coldlight Oracle and Having OTKS with Shudderwock locking your opponent out the game or Shadowreaper Anduin hitting your face with a zero cost hero power. These are fin examples of Wild things which are powerful, but not broken.
Funny how the only things that I truly dislike in wild are decks that play solitaire stalling the game before hitting their win condition... And it is a nice list of those "powerful but not broken" decks
But unlike you, I understand that every format will have decks that I don't like playing against. That doesn't mean that format is bad.