turn 2: socerer's apprentice, mirror image(1mana but 0), coin, frostbolt (2 mana now but 1)!!!
suddenly, you will have 3/3 mana wyrm, 3/2 socerer's apprentice (because it is buffed in this patch), and two 0/2 taunt creature in TURN 2 (with your opponent frozen)
MAGE OPPppp (even worse than defias opening of rouge)
(wait, is coin a spell? if it is, 4/3 mana wyrm!!!)
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I STILL WANT BETA KEY SO BAD. where are they? :(
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hey! this pic looks exactly same as greater heal :p now we don't have greater heal, that is the thing :)
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um dude... I think you should really post this on hearthstone b net.
This is not an official site
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wow! then if I play mage...
(if i go second)
turn 1: mana wyrm
turn 2: socerer's apprentice, mirror image(1mana but 0), coin, frostbolt (2 mana now but 1)!!!
suddenly, you will have 3/3 mana wyrm, 3/2 socerer's apprentice (because it is buffed in this patch), and two 0/2 taunt creature in TURN 2 (with your opponent frozen)
MAGE OPPppp (even worse than defias opening of rouge)
(wait, is coin a spell? if it is, 4/3 mana wyrm!!!)
2
they are actually two different cards. one is token and can only be played in jaraxxus mode. (mana2)
one is 'dread' infernal, 6mana and deals 1 dmg to all when summoned
funny thing is that if you brewmaster coin infernal, it become 6 mana card in your hand :S
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nope. giving taught or divine shield using HP will be game broken. and if you change hunter's hp, that is actually a nerf.
and paladin already have ability card that gives divine shield.
and most of all, HP shouldn't be random.if paladin have a card like Lord Jaraxxus, it might be a great idea.
p.s. I like warlock's hp.
Edit: oops. I forgot that shaman has random HP. sorry about that :P
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Soon™ :P
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REALLY?!? for 1 mana? thats too good :(
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And am l right? Mirror image is no longer taunt but 0/2 (hope not :o )?
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waht? you CAN buff the stealth minions DIRECTLY? How come? :(
and I think you can still play vancleef then conceal him, can't we? (but with lesser effect i guess)
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Thank you blizzard! Frog is now BEAST!!! SO HAPPY :P
http://us.battle.net/hearthstone/en/blog/11144301/hearthstone-closed-beta-patch-notes-10-2-2013
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so dmg is also counted as an 'effect' on card.
thanks guys. now I understand.
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waht! I don't get it....
can you explain the logic behind (somehow different from other card games :( )
how could 1 hp creature, which is only possible because it is constantly buffed by blood imp, do not lose 1hp health after blood imp is gone?
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hello! I'm a pure viewer (as some of you saw my threads :p)
I have recently watch a hs arena in total biscuit's channel and found an unusual battle
(this is from Lord of arena ep 15, starting from 0:43:01)
turn 1: tb goes first. nothing from both sides
turn 2: tb plays succubus. opponent plays faerie dragon (3/2)
turn 3:tb plays blood imp (makes succubus 4/4), life tap, and kills faerie dragon (leaving succubus with 1hp). opponent just reinforce
turn 4:tb uses blood imp to trade with silver hand night. then he attacks with succubus, plays demolisher and so on.
my question is, shouldn't succubus die because blood imp is no longer there anymore? (-1hp for all buffed units?)
is this a bug?
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oh well, anyway,thank you everyone for clarification :)