Because Blizzard decided to do so. Other games heal creatures back to full after battle. The rules say it, that's why.
There is no more or less logic behind than any other game has with their choice.
Blizzard's reasoning: If a minion receives damage, it is subtracted from its buffs first (which don't go off), then the creatures lifepool. If anything removes the buffs, everything corelated gets removed as well (the damage).
hello! I'm a pure viewer (as some of you saw my threads :p)
I have recently watch a hs arena in total biscuit's channel and found an unusual battle
(this is from Lord of arena ep 15, starting from 0:43:01)
turn 1: tb goes first. nothing from both sides
turn 2: tb plays succubus. opponent plays faerie dragon (3/2)
turn 3:tb plays blood imp (makes succubus 4/4), life tap, and kills faerie dragon (leaving succubus with 1hp). opponent just reinforce
turn 4:tb uses blood imp to trade with silver hand night. then he attacks with succubus, plays demolisher and so on.
my question is, shouldn't succubus die because blood imp is no longer there anymore? (-1hp for all buffed units?)
is this a bug?
waht! I don't get it....
can you explain the logic behind (somehow different from other card games :( )
how could 1 hp creature, which is only possible because it is constantly buffed by blood imp, do not lose 1hp health after blood imp is gone?
Because Blizzard decided to do so. Other games heal creatures back to full after battle.
The rules say it, that's why.
There is no more or less logic behind than any other game has with their choice.
Blizzard's reasoning:
If a minion receives damage, it is subtracted from its buffs first (which don't go off), then the creatures lifepool.
If anything removes the buffs, everything corelated gets removed as well (the damage).
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
so dmg is also counted as an 'effect' on card.
thanks guys. now I understand.