Not sure if I got the wording correct. The idea here is that you use your hero's health to defend your board. Instead of your taunt minions protecting you, you are protecting your minions without taunt, forcing your enemy to go face instead. Nice if you have a high value minion you want to protect.
I think it is actually ok. mage/druid/rogue can ping it rather than engaging it directly with minions.
terrible vs freeze mage and harrison. also holds off using weapons
very good vs aggro but warrior is already good at it.
so I don't know. I like the idea but i can't see how would this be used.
p.s. OP in arena. arena is all about tempo and board control. so your hero's health don't matter. but oh well, warrior is quite bad in arena so yeah, good.
My main concern was to create a card that would make all the current "inspire cards" revealed a lot more playable. He has a pretty weak body, but obviously, the most important aspect is his effect.
Plus, look how hilarious he looks all excited with the card game!
edit: new image
I like the effect but the card text seems a bit unclear
Hi, feel I better mention that my entry is very similar to an entry 3 spots above... Art is same section different crop, effect close but not identical.
Just declaring that I didn't see your card Beastly and I think there's enough difference to separate them. Hope you get me :)
I think call of the element seems good and balanced (shaman card draw finally!). Although I am not sure whether the effect trigger if you have no totem on the board, play this and hero power next.
Spirit walk however, seems broken. shaman can now spam the hero power with new inspire related card and 2 mana cost is too cheap.
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ok the last change!
@Darin box
I love the concept but maybe 3 mana cost? 4 being 2/3 and needs additional hero power seems too slow imo
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I don't know how much I have contributed to this thread but I want to post mine now!
Edit: I think the alternative would be
if your opponent plays more than 2 minions in one turn, shuffle a random enemy minion into the enemy's deck
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I think it is actually ok. mage/druid/rogue can ping it rather than engaging it directly with minions.
terrible vs freeze mage and harrison. also holds off using weapons
very good vs aggro but warrior is already good at it.
so I don't know. I like the idea but i can't see how would this be used.
p.s. OP in arena. arena is all about tempo and board control. so your hero's health don't matter. but oh well, warrior is quite bad in arena so yeah, good.
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I like the effect but the card text seems a bit unclear
maybe
Battlecry:Your Hero Power cost 0 next turn
and is this beauty not murloc? :D
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I think call of the element seems good and balanced (shaman card draw finally!). Although I am not sure whether the effect trigger if you have no totem on the board, play this and hero power next.
Spirit walk however, seems broken. shaman can now spam the hero power with new inspire related card and 2 mana cost is too cheap.
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I feel like these hero power related card are really good in top decking situation but they all seems pretty bad in stats (esp Justicar)
so which one is the decisive factor in this ranking? tempo or value?
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Hello people
Would the effect stack and make the hero power become 0 cost? Coz 2 of this and the new mage dragon basically breaks the game
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Why is it overpowered? It is because chaos bolt is an EPIC spell
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yes. TOTEMS FTW
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oh waht
I thought game wining card=insta win (pyroblast)
edit: and pyroblast has simpler text! :'(
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meh
pyroblast!
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not suprised that blizzard always add cards for zoo every single adventure/expansion
where is the love for totemsss
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Basically shaman version of tinkmasta :D
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oh it WAS a known issue thanks everyone!