It's kind of sad, really, as the hipster in me kept wanting to try wild control hunter (I had some success with it during Karazhan, but only at low rank). I want a slower hunter deck to work, but it just doesn't have good enough clears or removal.
it could, theoretically, work flavorwise too. Like a hunter doeesn't HAVE to be a charge-through-the-brush-whacking-anything-over-the-head-repeatedly kind of class, it could be more stalker-ish that focuses on stalling and feinting and then bursting down could work (and would be way more fun to play with/against).
I see where you're coming from with LOE, I got into the game during TGT launch week so I'm kind of behind with a lot of the legendaries from TGT.
I agree on the overloads. The value from overload is completely lose when you just evolve it again later, which is why I don't like to tech in Totem Golem. The Valiant is pretty useless in my experience, too, because the value it generates gets lost in the evolve game again.
If you're open to suggestions, I'd advise dropping the Totem Golem in favor of a Bilefin Tidehunter for sheer evolve value, and lose the TBV in favor of a second Master of Evolution (that card is CRAZY good in combo with the Jades!)
Again, love your jade techs+the choices from MSG, as well as the midrangey slant. Feel free to add me on HS (it's on the left) and maybe we can test those choices ;)
Just one Master of Evolution? No Pantry spiders? Totem Golem? Thunder Bluff Valiant? Overload cards?
I got to a level 60 Shaman right after Whispers by playing control evolve shaman, and these are definitely choices I wouldn't have made. Love this archetype, and love your spin on it, but I'd be really interested in what led you to make these deckbuilding choices :)
Changed Scarlet Cyromancer and Solstice Observer based on feedback.
Really appreciate how open and nondefensive you are about criticism towards your art, it's really refreshing. :) These are some really cool and unique ideas, and I hope to see more from you! Keep it up!
The only reason you'd prefer the old meta is selection bias. You're more likely to remember the good times rather than the soul-crushing defeats at the hands of patron warrior and face hunter (this is the same psychological reasoning as is behind the "back in my day" trope). The meta is more varied than ever before, with tons of decks being viable.
When I say viable, though, I don't mean get-you-to-legend good. Getting to legend is only possible with either the perfect deck or tons of time and luck. The average winrate is around 50%, and that is ABSOLUTELY HOW IT SHOULD BE. If you're salty that it seems like you lose every game, try tracking your winrate. You'll find that, more often than not, your win/loss percentage is about 50%. That gets boring, and I get that, but there are tons of ways to liven it up. For starters, abandon the idea of reaching rank 5/legend. That is next to impossible for most players, and that's okay. If you stop trying to play competitively, you will be SO much happier with the game and way more content with your decks. Then all you need to do is play the decks you think would be fun, and keep switching around. I play casual because that's what everyone is doing; you're highly unlikely to run into Pirate Warrior or MidShaman (I've hit, like, four this month. It's great).
And Arena and Brawl always exist, and trying to clear the Heroic bosses in Solo is also great.
TL;DR: This game is frustrating at times, and ladder gets stale, but luckily the devs have given us enough content and ways to play that there is always an alternative. Try some!
I have no idea why the "nerf Patches11!!11" discourse still exists. PATCHES IS NOT OP. He does not need a drawback. He's a good-ish ranked card that helps out a particularly annoying face deck, but patches himself is not broken and does not need nerf.
Shadow Rager isn't bad, either. A 5/1 stealth is really good against all matchups but Renolock/Renomage. And Rogue doesn't need healing, I have no idea why people keep saying it does.
You'll regret DE'ing him when you open Kazzy in a pack next week. Never DE single copies of legendaries, just wait. :)
Yeah sure, "next week". Worst advice ever.
OP: Kazakus is a meta defining card until Reno rotates out in 4 months. Best legendary in expansion if you don't play aggro pirate decks. Definitely craft him. Finja will never be playable.
Only bad advice if you're FTP/never play arena :) Finja IS playable (not in meta decks but those are boring anyway), and I can't tell you how many times I've DE'd a legendary to craft another only to open that second legendary soon thereafter. It feels awful, and is a waste of dust an a potentially good card. If the question was if he should DE The Boogeymonster, then I'd wholeheartedly agree with you. Finja isn't even close to that bad.
Dude Rogue is like the best class this expansion... All of its archetypes are legendworthy. Hunter is definitely not the worst, though. Paladin's hand buff cards don't really work with the rest of its archetypes.
Hunter still has secret, and that alone makes it viable.
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What would reporting even do? Delete their account? Launch an inquiry? What?
I'm normally super against people brushing off issues by telling the complainer to "toughen up", but really, what's the alternative?
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Yeessssss good! I'm glad!
Also, Call in the Finishers might be fun... Do the Murlocs cost 1 mana or 0?
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Anytime dude! Have fun!
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It's kind of sad, really, as the hipster in me kept wanting to try wild control hunter (I had some success with it during Karazhan, but only at low rank). I want a slower hunter deck to work, but it just doesn't have good enough clears or removal.
it could, theoretically, work flavorwise too. Like a hunter doeesn't HAVE to be a charge-through-the-brush-whacking-anything-over-the-head-repeatedly kind of class, it could be more stalker-ish that focuses on stalling and feinting and then bursting down could work (and would be way more fun to play with/against).
0
I see where you're coming from with LOE, I got into the game during TGT launch week so I'm kind of behind with a lot of the legendaries from TGT.
I agree on the overloads. The value from overload is completely lose when you just evolve it again later, which is why I don't like to tech in Totem Golem. The Valiant is pretty useless in my experience, too, because the value it generates gets lost in the evolve game again.
If you're open to suggestions, I'd advise dropping the Totem Golem in favor of a Bilefin Tidehunter for sheer evolve value, and lose the TBV in favor of a second Master of Evolution (that card is CRAZY good in combo with the Jades!)
Again, love your jade techs+the choices from MSG, as well as the midrangey slant. Feel free to add me on HS (it's on the left) and maybe we can test those choices ;)
0
Just one Master of Evolution? No Pantry spiders? Totem Golem? Thunder Bluff Valiant? Overload cards?
I got to a level 60 Shaman right after Whispers by playing control evolve shaman, and these are definitely choices I wouldn't have made. Love this archetype, and love your spin on it, but I'd be really interested in what led you to make these deckbuilding choices :)
0
1
The only reason you'd prefer the old meta is selection bias. You're more likely to remember the good times rather than the soul-crushing defeats at the hands of patron warrior and face hunter (this is the same psychological reasoning as is behind the "back in my day" trope). The meta is more varied than ever before, with tons of decks being viable.
When I say viable, though, I don't mean get-you-to-legend good. Getting to legend is only possible with either the perfect deck or tons of time and luck. The average winrate is around 50%, and that is ABSOLUTELY HOW IT SHOULD BE. If you're salty that it seems like you lose every game, try tracking your winrate. You'll find that, more often than not, your win/loss percentage is about 50%. That gets boring, and I get that, but there are tons of ways to liven it up. For starters, abandon the idea of reaching rank 5/legend. That is next to impossible for most players, and that's okay. If you stop trying to play competitively, you will be SO much happier with the game and way more content with your decks. Then all you need to do is play the decks you think would be fun, and keep switching around. I play casual because that's what everyone is doing; you're highly unlikely to run into Pirate Warrior or MidShaman (I've hit, like, four this month. It's great).
And Arena and Brawl always exist, and trying to clear the Heroic bosses in Solo is also great.
TL;DR: This game is frustrating at times, and ladder gets stale, but luckily the devs have given us enough content and ways to play that there is always an alternative. Try some!
0
I have no idea why the "nerf Patches11!!11" discourse still exists. PATCHES IS NOT OP. He does not need a drawback. He's a good-ish ranked card that helps out a particularly annoying face deck, but patches himself is not broken and does not need nerf.
Shadow Rager isn't bad, either. A 5/1 stealth is really good against all matchups but Renolock/Renomage. And Rogue doesn't need healing, I have no idea why people keep saying it does.
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You'll regret DE'ing him when you open Kazzy in a pack next week. Never DE single copies of legendaries, just wait. :)
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Dude Rogue is like the best class this expansion... All of its archetypes are legendworthy. Hunter is definitely not the worst, though. Paladin's hand buff cards don't really work with the rest of its archetypes.
Hunter still has secret, and that alone makes it viable.
1
People considered Pint-Sized Summoner so broken that it needed to be nerfed, but it sees absolutely no play anymore.
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For anyone who's new here, the tribes are:
Totem
Beast
Dragon
Murloc
Pirate
Mech
Demon