then you lock up your board. gg
- SoupCan51
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Member for 5 years and 9 months
Last active Wed, Oct, 6 2021 15:00:41 -
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machine1979 posted a message on New Hunter Legendary Card Revealed - The Rat KingPosted in: News -
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dies_to_removal posted a message on New Hunter Epic Card Revealed - Rats of Extraordinary SizePosted in: News -
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imik posted a message on New Hunter Legendary Card Revealed - The Rat KingPosted in: NewsMatt Dixon's art btw. Can't wait to find that little frog hiding behind his throne or something. Awesome and interesting effect too! It reminds me of Sherazin, Corpse Flower.
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ferzz posted a message on New Druid Rare Card Revealed - Kodo MountPosted in: Newssuper op
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EveryProse posted a message on Seek GuidancePosted in: Seek GuidanceShadow Word: Face
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brother posted a message on Am I taking crazy pills?Posted in: General DiscussionI am scratching my head as I cannot begin to understand the reasoning behind the new nerfs. So priest gets three of their cards hit but Illidari Inquisitor doesn’t get touched? And Warsong Wrangler is unchanged? And what about toning down or reversing the buffs on even one of the multiple cards that were overtuned for shaman? You’re trying to tell me none of those cards deserves to be tweaked but priest deserves the hits because it performs well in high legend?? Legend is about 0.5% to 1% of all players allegedly so I would love an explanation as to why that playerbase should be catered to as opposed to the other 99%. I’m only playing Rogue, Mage, and Paladin so these nerfs don’t affect me but i cannot fathom the motivation behind the cards they chose.
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boozyfbaby posted a message on Patch 20.8.2 - Balance Changes for Priest and Druid - BugfixesPosted in: Newshad 21 copies of giberling normie and 1 golden, nice dust, but rather they nerf shaman/hunter
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RaptorWithWings posted a message on Nozdormu Day July - Now With Special Quest!Posted in: NewsThe legendary so bad they have to pay you to play it.
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TwistedCardmaster posted a message on Patch 20.8.2 - Balance Changes for Priest and Druid - BugfixesPosted in: NewsSo, that proves Team 5 wants Facestone, not a balanced game...
Priest is by no means my favorite class (I don't really like his passive playstyle to be honest) and I can understand the need for nerfs (because his generation chains can be annoying if he gets lucky with discovers), but why targeting his healing potential (aka the only thing that can stop aggro) instead of pure generation? Why no buffs to compensate the nerfs (like they did with First Day of School or Twin Slice)?
Renew should heal for 5 HP now (to make it Flash Heal on a stick) and Apotheosis should cost 2 mana with that statline.
By doing this, they served 1% of the player base (top legend, where Priest is really strong) and hurt the rest, where aggro dominates everything and now will be even stronger... Well done.
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Schw_Tr_d_Le_en_W posted a message on The Duelist Burndown is This Week's Tavern BrawlPosted in: NewsAt least the games are short...
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It apparently takes multiple things into account: the board, your hand, character's health, your mana cost, and lets you Discover the best card in that circumstance. In the livestream, on turn 2 with nothing on board, it gave the options Wild Growth, Animal Companion, and Brightwing.
It seems pretty good.
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Oh boy, this is going to be in rotation with Hench-Clan Shadequill for a while.
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I don't think so, I think it has to be spells cast yourself, not ones other cards have cast.
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What?
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Judging by the last card's art, it may be the rogue's quest. Because it's Togwaggle, it probably has something to do with theif rogue. Heck, I wouldn't be surprised if the reward was the same Hero Power that Eudora has, the "Add a random card to your hand (from another class)" one.
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The ogres were alright because, even when their effect went off, they still attacked, and you could almost play around it sometimes.
This is just taking that RNG too far, where it's not even fun.
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Obligatory "This card is going to see lots of play in wild"
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c-c-c-combo maker
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She'll make you a REAL toy!